Luna Lua Time Travel

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Artemis008
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Luna Lua Time Travel

Postby Artemis008 » Mon Apr 18, 2016 6:54 pm

I have an idea for LUA and was wondering if it has already been done before and if it was a good idea to begin with.
I wanted to implement a time travel feature with 2 worlds, the past and the future.
I wanted to have it so anything you did in the past world would change something in the future.
For example, if you plant a vine sapling in the past world then in the corresponding future level there would be a vine grwn allowing access to a secret area.

Zeldamaster12
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Re: Luna Lua Time Travel

Postby Zeldamaster12 » Mon Apr 18, 2016 6:57 pm

Moved to the LunaLua subforum. Please post threads regarding LunaLua here.

PixelPest
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Re: Luna Lua Time Travel

Postby PixelPest » Mon Apr 18, 2016 9:58 pm

If you haven't done anything with Lua before I wouldn't start here, although yes, I'm pretty sure this is possible

Emral
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Re: Luna Lua Time Travel

Postby Emral » Tue Apr 19, 2016 12:17 am

You're gonna need lots of data class variables for that.

Hoeloe
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Re: Luna Lua Time Travel

Postby Hoeloe » Tue Apr 19, 2016 3:43 am

Technically, this is totally doable without Lua at all. I've actually made a level with exactly this gimmick. Basically you just want two sections, and using Lua or otherwise, spawn in objects or disable layers based on triggers in the opposite section. It's actually pretty simple.


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