Way to the Soul of Forest

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Hazardous Cat
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Way to the Soul of Forest

Postby Hazardous Cat » Sun Mar 27, 2016 10:31 am

This is my first finished level.
Thanks for download if you download.

Images:
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ShadowStarX
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Re: Way to the Soul of Forest

Postby ShadowStarX » Sun Mar 27, 2016 2:33 pm

Looks quite decent for me, I'm most likely giving it a shot.
But the lava looks out of place and the green in the background could be a bit less saturated...

deleted_account
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Re: Way to the Soul of Forest

Postby deleted_account » Sat Apr 02, 2016 3:59 am

I actually like the lava. Generally, red and green are complementary (?) colors and go well together; also, I obviously enjoy mixing two themes with each other. Looks great!

TLtimelord
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Re: Way to the Soul of Forest

Postby TLtimelord » Sat Apr 02, 2016 9:35 pm

LordKofu wrote:I actually like the lava. Generally, red and green are complementary (?) colors...
Red is a primary and green is a complementary and they're opposite on the color wheel.

But it all depends on who looks at it. For some people, the red doesn't look right with the green. I'm one of those who doesn't think that as I think the red looks just fine. I haven't played the level so all I can say is I hope it fits the general idea of what you were trying to get at for your level.

smartiemartie7
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Review: Way to the Soul of Forest

Postby smartiemartie7 » Mon Apr 04, 2016 4:40 am

Yellu, I see a lot of potential in this level so i thought i would review it for you^^.

Level design (technical side)

This level is... actually designed quite well, but there are a few flaws which i am glad to point out.
- It is rather short, and though there are a few secrets you could beat it under 2 minutes (tried 1 minute but that's too hard :P (fastest1:02))
- The enemy placement is good, except for one. I think you know which one i am talking about. the hammer bro. If you take the lover route and get to him, it is really hard to avoid getting hit. I know you indirectly want to lure the player to get the secret, but it is the only (slightly) unfair part in terms of enemy placement.
- The last thing i want to point out whilst on the topic of level design is the final part of the level. It brings a sudden difficulty curve that I enjoyed quite a bit. (This level as a whole does have a slow but steady increase of difficulty which is important in a short level otherwise it would not stand out enough).
Even though I like the lava-escaping, I have to do my job as a critic ;) and bash some tips into the final part of this level. The start is good, with enough time to dodge all the enemies and platform swiftly to get away from the lava, but as you get to the trampoline at the end, it becomes plain unfair. I could never make the jump if i missed the trampoline and would always die in the lava which makes this part have the steepest difficulty curve.
(I also wanted to point out that i find the lava to appear rather sudden, but that is the artistic freedom you have).

Overall vibe

From the beginning of the level I got that tribal vibe: all the enemies are green, spiky poles in the water(which was suprisingly clear ^^) and the music also had that tribal/ wild nature-y undertone.
Because of that i was dissapointed that a toad, who is actually pretty bright was in charge of starting off the second half of the level.
The rest of the level really fit the theme you were going for (unless i am wrong, which happens ^^) and i had a blast playing it.
There is one thing which caught my attention. The whole level gives me a gloomy and isolated feeling even though there are a lot of enemies, which i hope you were going for because that was totally merging with the music.
Just asking one thing, did you make the level first and found the music after, or did you build the level because it fit the music? Because it was a light melody at the start of your level which has some suspenseful undertones which complement the lava section a little. I said a little, because for such a fast paced escaping sequence you should get some fast pace escaping music, if you catch my drift.

Results

You have made an awesome level for a first timer. I see a lot of skill already, but also a lot of points you could improve on, mainly lenght and difficulty of the level, but that will come with experience, i am sure.
I am looking forward to play other levels made by you and hope to see improvement.


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