SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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Lyrin
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Re: SMBX 2.0 Open Beta

Postby Lyrin » Thu Mar 31, 2016 8:54 pm

Horikawa Otane wrote:Huh. Something's missing.
CONTROLLER SUPPORT! jk
Menu looks a lot better without the thing!

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Thu Mar 31, 2016 9:11 pm

Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...

Julia Pseudo
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Re: SMBX 2.0 Open Beta

Postby Julia Pseudo » Fri Apr 01, 2016 12:08 am

Lyrin wrote:Will the update give a proper pause menu? I mean the ability to exit level and such, instead of being thrown out of the whole episode.
In case you were curious, the world map pause menu used to be available while playing levels (including saving and quitting). It was changed to what it is now after complaints on the original forums that it made it too easy to farm powerups or something.

Matt_The_Slime
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Re: SMBX 2.0 Open Beta

Postby Matt_The_Slime » Fri Apr 01, 2016 12:17 am

Ok, so this has probably been asked a lot, but I don't wanna look through 42 pages of posts, but
When's the full release for this game?

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Re: SMBX 2.0 Open Beta

Postby Julia Pseudo » Fri Apr 01, 2016 12:19 am

^
There is no release date set or announced as of this moment.

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Fri Apr 01, 2016 12:21 am

Horikawa Otane wrote:Image

Huh. Something's missing.
You're right. Only some idiot with an agenda who supports SMBX 2.0 could have done this.

Seriously, Valtteri, you had to leave out the spoiler tags?

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Fri Apr 01, 2016 1:11 am

Pseudo-dino wrote:^
There is no release date set or announced as of this moment.
it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P

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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Apr 01, 2016 1:34 am

PixelPest wrote:
Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...
Which probably is the pge one since it was something iirc what they wanted to change. If it's really the pge one they did a good job at removing the crappy smbx editor.

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Re: SMBX 2.0 Open Beta

Postby lotus006 » Fri Apr 01, 2016 1:41 am

Tinkerbell wrote:
PixelPest wrote:
Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...
Which probably is the pge one since it was something iirc what they wanted to change. If it's really the pge one they did a good job at removing the crappy smbx editor.
The only thing a hope for this editor I hope there will be a theme like the orginal one but more advanced that should be more easily to use :)

TDK
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Re: SMBX 2.0 Open Beta

Postby TDK » Fri Apr 01, 2016 11:18 am

lotus006 wrote:
Pseudo-dino wrote:
Matt_The_Slime wrote:Ok, so this has probably been asked a lot, but I don't wanna look through 42 pages of posts, but
When's the full release for this game?
^
There is no release date set or announced as of this moment.
it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P
I'll probably say the update will happen today.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Apr 01, 2016 11:22 am

Pseudo-dino wrote:
Lyrin wrote:Will the update give a proper pause menu? I mean the ability to exit level and such, instead of being thrown out of the whole episode.
In case you were curious, the world map pause menu used to be available while playing levels (including saving and quitting). It was changed to what it is now after complaints on the original forums that it made it too easy to farm powerups or something.
Having the current world map menu in levels is a bad idea. However allowing the player to start select out of a level when they've already beaten it once is fair.

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Re: SMBX 2.0 Open Beta

Postby underFlo » Fri Apr 01, 2016 11:27 am

but how would you do start+select on a pc?????

FanofSMBX
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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Fri Apr 01, 2016 11:33 am

ikr

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Fri Apr 01, 2016 11:41 am

Spinda wrote:but how would you do start+select on a pc?????
On my side I do it like this on the PC
Image

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Re: SMBX 2.0 Open Beta

Postby underFlo » Fri Apr 01, 2016 12:37 pm

NopeNotHappening wrote:
TheDinoKing432 wrote:
lotus006 wrote: it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P
I'll probably say the update will happen today.
Dumbest thing I've read.
It's been said for WEEKS that "update will come tomorrow".
It won't come out. Ever. It's not even that interesting. Calling this "2.0" is a joke. It's more like a 1.4, AT BEST.
The entire thing should have been written from scratch. This is a joke of a project. Pointless and crap and it's most likely never going to be released anyways.
at least you got the date right this time

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Re: SMBX 2.0 Open Beta

Postby Willhart » Fri Apr 01, 2016 1:05 pm

Yeah. I spoke too soon earlier. Sorry about that. The new additions have been really nice though.

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Fri Apr 01, 2016 2:20 pm

I feel really guilty about how little I've been able to contribute recently. I'm at a combination of lack of time, energy, and motivation at the moment, which is making it really hard to get anything meaningful done. I hope this will improve in the next few weeks but I really don't know.

Quantix
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Re: SMBX 2.0 Open Beta

Postby Quantix » Fri Apr 01, 2016 7:01 pm

So I've returned from a vacation, and it would appear that I haven't missed anything. Thank God.

Anthony Valle
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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Sun Apr 03, 2016 10:03 pm

Don't worry Horikawa Otane, take your time on the beta update, we'll be waiting...

ArduinoPlatypus
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Re: SMBX 2.0 Open Beta

Postby ArduinoPlatypus » Mon Apr 04, 2016 7:58 am

Yeah, I'm waiting for the update to start my first "episode" but there's no need to hurry.


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