This forum is for projects that are a work in progress.
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Alagirez
- Mouser
- Posts: 3521
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- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Fri Mar 18, 2016 4:36 pm
ssumday wrote:
On the first screen the grass tileset don't match with the castle, this hurts my eyes.
The others screens looks good.
Uhuhuhuhu
my experiment is failed
cry cry cry
(I think you're right about the color problem, I need to fix it)
btw, Thank you for the nice words ^_^
Enjl wrote:
What's that yellow stuff in the tileset supposed to be?
They're ginsengs (I'm planning to remove some filler because they're too much IMO and sorry if it's bad i'm amateur at drawing things)
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The Thwomp King
- Rip Van Fish
- Posts: 1257
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Fri Mar 18, 2016 4:55 pm
Camacho wrote:ssumday wrote:
On the first screen the grass tileset don't match with the castle, this hurts my eyes.
The others screens looks good.
Uhuhuhuhu
my experiment is failed
cry cry cry
(I think you're right about the color problem, I need to fix it)
btw, Thank you for the nice words ^_^
Enjl wrote:
What's that yellow stuff in the tileset supposed to be?
They're ginsengs (I'm planning to remove some filler because they're too much IMO and sorry if it's bad i'm amateur at drawing things)
Slightly off topic, but why change your name again? I mean isn't it best to maintain one or two names to be remembered by? XP haha
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Alagirez
- Mouser
- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Mar 18, 2016 7:52 pm
The Thwomp King wrote:
Slightly off topic, but why change your name again? I mean isn't it best to maintain one or two names to be remembered by? XP haha
That because i'm bored with my old username.
But don't worry you still can see my old username on my signature.
Still need :
- Lunalua Helper
- 1 more beta tester
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cramps-man
- Koopa
- Posts: 15
- Joined: Tue Dec 24, 2013 1:13 pm
Postby cramps-man » Fri Mar 18, 2016 8:36 pm
I could help you with lunalua stuff if you'd like.
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Alagirez
- Mouser
- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Mar 18, 2016 10:49 pm
MosaicMario wrote:May I please beta test?
Added
OK
I not need moooooooooooooooore beta-testers.
cramps-man wrote:I could help you with lunalua stuff if you'd like.
Added.
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MrPunchia
- Eerie
- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Fri Mar 18, 2016 10:54 pm
Camacho, can I be a level designer?
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Alagirez
- Mouser
- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Mar 18, 2016 11:10 pm
MrPunchia wrote:Camacho, can I be a level designer?
Um... you need to send the level(s) first.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sat Mar 19, 2016 10:16 am
A preview of new level I'm making.
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Alagirez
- Mouser
- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Sat Mar 19, 2016 12:33 pm
glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
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glitch4
- Banned
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- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sat Mar 19, 2016 3:55 pm
Camacho wrote:glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
It looks good even without background object, like in other styled ones. Also it's not really a bonus level, since it's not going to have 1-ups or lots of coins.
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RoundPiplup
- Fuzzy
- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Sat Mar 19, 2016 4:42 pm
I suggest spreading out the filled blocks(example would be the top part of the screen). Otherwise it looks quite nice.
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Alagirez
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- Posts: 3521
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- Flair: Legalize Awooo!
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Contact:
Postby Alagirez » Sat Mar 19, 2016 10:37 pm
glitch4 wrote:Camacho wrote:glitch4 wrote:
A preview of new level I'm making.
Oh hey that's looks pretty neat bonus(?) level! Add some BGOs and it would be nice.
It looks good even without background object, like in other styled ones. Also it's not really a bonus level, since it's not going to have 1-ups or lots of coins.
Oh I'm understand now.
Update :
- Progress
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Shinbison-Kof
- Volcano Lotus
- Posts: 527
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Mar 20, 2016 8:24 am
Wow, your screens are great! The level design seems very well detailed and the levels seems fun. The graphics choice are great too. Sometimes your level design remind my design, (I think) this is very cool! Good luck, I really like this!
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Emral
- Cute Yoshi Egg
- Posts: 9794
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Mar 20, 2016 8:29 am
glitch4 wrote:
A preview of new level I'm making.
There is a point where you guys have to stop putting random stuff into the ground. Here, for example, the objects would look nice if not more than 5 were visible at any given moment.
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Alagirez
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- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Contact:
Postby Alagirez » Sun Mar 20, 2016 10:55 am
Shinbison-Kof wrote:Wow, your screens are great! The level design seems very well detailed and the levels seems fun. The graphics choice are great too. Sometimes your level design remind my design, (I think) this is very cool! Good luck, I really like this!
OMG I never expected that you posted in this thread >_<
Thank you for the nice words ^_^
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Lukas Old Account
- Snifit
- Posts: 227
- Joined: Sat Mar 28, 2015 3:01 pm
Postby Lukas Old Account » Tue Mar 22, 2016 9:50 am
This looks ok, but it feels like it has alot of flaws, I want to mention these quickly, also there are some personal opinions here.
1#: Slope usage overkill
-Ah, a thing I didn't like in the second game aswell..You tend to place alot of slopes, and I really mean "ALOT". I would personaly use less slopes and more solid parts, but still slopes, just..less.
2#: Music
-Ok, so the music, there REALLY are places in your games where the music is terribly unfitting. It makes me wonder if you actually tought about the music choices.
~Verdict~
This looks cool, but please really consider these noticed aspects. If you agree or disagree, is up to you. This was just a personal opinion.
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RoundPiplup
- Fuzzy
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Postby RoundPiplup » Tue Mar 22, 2016 3:53 pm
Slopes I can agree on. The music, however, is one of my designing weakness. It's not really me being lazy, but the extreme doubts on me using that music kills it off.
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Alagirez
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- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Contact:
Postby Alagirez » Tue Mar 22, 2016 7:55 pm
Lukas wrote:
1#: Slope usage overkill
-Ah, a thing I didn't like in the second game aswell..You tend to place alot of slopes, and I really mean "ALOT". I would personaly use less slopes and more solid parts, but still slopes, just..less.
Um... i'm sorry but i have to disagree with this one. I mean, look at DarkYoshi, DarkMecha, SuperMario7, and TNTimelord's levels. They use a lot of slopes and their level still good and fun to play. (Unless if you noticed that i'm used too many slopes in a lab/factory/other indoor levels, then it's okay) So i decided to did it.
Lukas wrote:This looks ok, but it feels like it has alot of flaws, I want to mention these quickly, also there are some personal opinions here.
2#: Music
-Ok, so the music, there REALLY are places in your games where the music is terribly unfitting. It makes me wonder if you actually tought about the music choices.
I think i'm too obsessed with Geometry dash :p okay.
Anyway, thank you for the comment ( i'm sure that you just played MxW2 because music complain)
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Alagirez
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- Posts: 3521
- Joined: Tue Dec 02, 2014 2:28 am
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Contact:
Postby Alagirez » Thu Mar 24, 2016 7:13 pm
YEHA HERE ARE SOME NEW SCREENS!
- Rushed my SMB1 Snow level it was finished so don;'t hype
- I Finished my Pink level.
- I'm making a level which called : PGE Pendulum Fissure 2 : Sarepia Forest
Last edited by Alagirez on Sun Mar 27, 2016 11:58 pm, edited 1 time in total.
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