Share and discuss custom SMBX graphics.
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xXTEMFLAKESXx
- Bot

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Postby xXTEMFLAKESXx » Thu Feb 18, 2016 7:24 am
Sednaiur wrote:He rightout stole it out of my barn - I planned to go onto a little "vacation" with it, over Bowser's domain. ;-P
*ring bowser* BOWSER, GIVE SEDNAIUR HIS SHIP BACK!
there i think you got it back now 
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PixelPest
- Link

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Postby PixelPest » Sun Mar 20, 2016 7:39 am
Mario_and_Luigi_55 wrote:The download is broken
It still works just fine for me
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Mario_and_Luigi_55
- Spike

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Postby Mario_and_Luigi_55 » Sun Mar 20, 2016 7:42 am
Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

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h2643
- Reznor

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Postby h2643 » Sun Mar 20, 2016 8:37 am
Looks like the link has expired >_> Or it's just a random sendspace error.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Sun Mar 20, 2016 11:02 am
Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Don't worry I fixed it.
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Kyogre
- Swooper

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Postby Kyogre » Sun Mar 20, 2016 11:56 am
Camacho wrote:Mario_and_Luigi_55 wrote:Oh. I just downloaded SMB1 and SMB2 packs and they worked fine, but this one gives me an error:

Don't worry I fixed it.
niiice thank you! 
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Villager103
- Swooper

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Postby Villager103 » Thu Mar 24, 2016 12:29 pm
UltraEpicLeader100 wrote:Snes rendered graphics or revolt!
You can't just yell at him like that and expect him to give you the graphics.
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Troshqui
- Fighter Fly

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Postby Troshqui » Sun Mar 27, 2016 8:43 am
Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot ! 
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h2643
- Reznor

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Postby h2643 » Sun Mar 27, 2016 8:45 am
Troshqui wrote:Hello. My problem is when I put the SMB3 world map tiles and I save the world, it gives me an error
Control array element '33' doesn't exist (Error 340)
How can I solve it?
Thanks a lot ! 
Use PGE Editor.
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Matto
- Goomba

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Postby Matto » Mon Mar 28, 2016 3:45 pm
AWESOME, good work!
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Sednaiur
- Volcano Lotus

- Posts: 580
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Postby Sednaiur » Sun Apr 17, 2016 2:36 pm
I just reuploaded the pack to tinyupload, which will not delete the file, unlike Sendspace.
Here is the new download-link (aswell as on the toppost too, of course):
http://s000.tinyupload.com/?file_id=043 ... 2601763415
I am sorry for the inconvenience and long time of delay for my reaction.
Hopefully no one got harmed during the absence of a working download-link. ;-P
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Suckerman7 GM
- Eerie

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Postby Suckerman7 GM » Tue Apr 19, 2016 10:40 am
What are those .ini files for?
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Sednaiur
- Volcano Lotus

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Postby Sednaiur » Tue Apr 19, 2016 11:05 am
Sorry but I didn't see that you did that. I will add this download to the toppost besides mine, since you use Dropbox as a mirror which is different from mine. ^^
Suckerman7 GM wrote:What are those .ini files for?
When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.
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Suckerman7 GM
- Eerie

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Postby Suckerman7 GM » Tue Apr 26, 2016 11:05 am
Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
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h2643
- Reznor

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Postby h2643 » Tue Apr 26, 2016 11:41 am
Suckerman7 GM wrote:Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.
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RhysOwens
- Nipper

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Postby RhysOwens » Sun May 01, 2016 1:57 pm
h2643 wrote:Suckerman7 GM wrote:Sednaiur wrote:When you use the PGE-editor, you may place them inside the level or project-folder together with the graphics, so they will show up in the "Custom"-tab of the tileset itembox in the PGE-editor.
They are practically pre-definedtilesets for PGE, so one has not the trouble of finding all tiles and build a tileset-arrangement in PGE themselves.]
Another question BTW, so if I make a level with your GFX in PGE and play it in original SMBX, will those graphics be messed up again?
No.
Well I saved my level in PGE and played it in SMBX and the custom tiles have the wrong kind of collision.
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underFlo
- Wart

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Postby underFlo » Sun May 01, 2016 2:10 pm
The problem is probably that you're saving the level in SMBX, which is what's messing it up.
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