SMBX 2.0 Open Beta

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lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Mar 24, 2016 3:38 am

Horikawa Otane wrote:ITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKS

This is, BY FAR, one of the coolest things I've coded yet!
I dont know what is it but, nice :D
Congrats , I'm hyped to see this beast :D

Fennor
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Re: SMBX 2.0 Open Beta

Postby Fennor » Thu Mar 24, 2016 5:47 am

Horikawa Otane wrote:ITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKS

This is, BY FAR, one of the coolest things I've coded yet!
Is it something about having to play as Link and having every sound replaced by "hjaaa"? Or is it something about rinkas?

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Mar 24, 2016 6:36 am

Horikawa Otane wrote:
Fennor wrote:
Horikawa Otane wrote:ITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKS

This is, BY FAR, one of the coolest things I've coded yet!
Is it something about having to play as Link and having every sound replaced by "hjaaa"? Or is it something about rinkas?
Nah man, this isn't a joke. This is legit one of the coolest things.
She recode the entire source code of redigit ! :P

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Thu Mar 24, 2016 6:39 am

Horikawa Otane wrote:ITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKSITWORKS

This is, BY FAR, one of the coolest things I've coded yet!
This is literally the best feeling ever. In Lua I first got it when making that NSMB-style Power-up system; simple things amuse my simple mind when it comes to coding

underFlo
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Re: SMBX 2.0 Open Beta

Postby underFlo » Thu Mar 24, 2016 7:14 am

I bet Horikawa literally recreated the entirety of Super Mario Maker

lotus006
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Re: SMBX 2.0 Open Beta

Postby lotus006 » Thu Mar 24, 2016 7:51 am

Horikawa Otane wrote:
lotus006 wrote:
Horikawa Otane wrote: Nah man, this isn't a joke. This is legit one of the coolest things.
She recode the entire source code of redigit ! :P
Nah man, but I learned some STUPID things that redigit did. Did you know, for example, when you load a level in SMBX, it briefly activates the overworld during the loading process?

This is the sort of nonsense I had to work around. It was AWFUL.
Ouch nope, but this is cool you learn that :D
Indeed that is probably he think when in programming the game this order :(
or it was probably too a demo who is trying stuff to make 1:1 the game and he doesnt have time to reprogram it :(
But nice find :)
Spinda wrote:I bet Horikawa literally recreated the entirety of Super Mario Maker
And also recreated in 4k, haha

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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Thu Mar 24, 2016 2:06 pm

Can't wait for Pokemon again but where you can choose Demo or Iris now.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Thu Mar 24, 2016 6:41 pm

So uhh, is it up? Or not? :D

TDK
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Re: SMBX 2.0 Open Beta

Postby TDK » Thu Mar 24, 2016 6:45 pm

Considering it almost THAT time of year again, I probably thinking it will be released week from now.

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Re: SMBX 2.0 Open Beta

Postby Julia Pseudo » Thu Mar 24, 2016 7:08 pm

Frog Suit confirmed??????1!!!!1/11!

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Re: SMBX 2.0 Open Beta

Postby FanofSMBX » Thu Mar 24, 2016 11:00 pm

If I had to seriously guess, it was that Redigit gave Horikawa, Wohlstand, Kevsoft, and the rest the SMBX source code, and that Horikawa is making it open source.

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Fri Mar 25, 2016 12:10 am

Did you make SMBX a SM64 engine?

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Re: SMBX 2.0 Open Beta

Postby Mario_and_Luigi_55 » Fri Mar 25, 2016 8:06 am

Horikawa Otane wrote:
TheDinoKing432 wrote:Considering it almost THAT time of year again, I probably thinking it will be released week from now.
In order to get PGE level testing working well, I'm waiting probably a day or two. As a result, the next beta may be the first where the Legacy Editor is disabled by default (you'll be able to enable it yourself through a custom tweak).

This gives me time to squash more bugs anyway. And rewrite Wario >_>.

The PGE level test is worst thing ever! Are you fixing all these bugs, that it has?

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Re: SMBX 2.0 Open Beta

Postby underFlo » Fri Mar 25, 2016 8:08 am

Mario_and_Luigi_55 wrote:
Horikawa Otane wrote:
TheDinoKing432 wrote:Considering it almost THAT time of year again, I probably thinking it will be released week from now.
In order to get PGE level testing working well, I'm waiting probably a day or two. As a result, the next beta may be the first where the Legacy Editor is disabled by default (you'll be able to enable it yourself through a custom tweak).

This gives me time to squash more bugs anyway. And rewrite Wario >_>.

The PGE level test is worst thing ever! Are you fixing all these bugs, that it has?
Considering how she said "in order to get PGE level testing working well", probably

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Mar 25, 2016 9:13 am

Aaand this is why we don't ask for release dates :D

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Fri Mar 25, 2016 1:52 pm

I'm really hoping Wario is more like he is in the Wario Land games because that would be rad. But whatever you come up with will probably be good, so I'm looking forward to it no matter what.

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Re: SMBX 2.0 Open Beta

Postby Storm027 » Sat Mar 26, 2016 9:01 pm

How can I tell if I need this over my current version to play an episode that does not explicitly say so? also can I suggest some ideas for this version if it is still being updated? Edit: More specific info about splash and games to play to know what I mean. what I mean by splash, is if you kill an foe, over water or lava, in say a New Super Mario Bros game, it goes splash, like as the shell falls through blocks, when it makes contact with water, lava, or poison, it goes splash. I have a blast making enemies go splash. There is a similar effect in Super Mario World.
Last edited by Storm027 on Tue Mar 29, 2016 9:59 pm, edited 1 time in total.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Sat Mar 26, 2016 9:14 pm

Storm027 wrote:How can I tell if I need this over my current version to play an episode that does not explicitly say so? also can I suggest some ideas for this version if it is still being updated?
If your ideas are to add different NPCs, blocks, etc. then please don't. An episode will likely say it requires 2.0 when you download it

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Re: SMBX 2.0 Open Beta

Postby TDK » Sun Mar 27, 2016 10:07 am

I have a small suggestion. Can you make the launcher the same size as the SMBX 1.3 launcher?

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Sun Mar 27, 2016 2:22 pm

Sooo, we're still in release 2? Or did I miss the link?


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