This is the place for discussion and support for LunaLua and related modifications and libraries.
Moderator: Userbase Moderators
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on topic/appropriate?
-Are you posting in the right forum/following the forum rules?
|
|
|
|
-
Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sat Mar 19, 2016 10:17 am
Enjl wrote:You can only have one function of each name in your lunadll.lua file.
Also, maximum player fall speed is 12, so even if it worked, it wouldn't be noticable if the player was already falling.
But will function for example onKeyDown work if I would rename IT?
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Mar 19, 2016 10:18 am
Mario_and_Luigi_55 wrote:Enjl wrote:You can only have one function of each name in your lunadll.lua file.
Also, maximum player fall speed is 12, so even if it worked, it wouldn't be noticable if the player was already falling.
But will function for example onKeyDown work if I would rename IT?
Just throw your two onKeyDown and onLoop functions into one each?
|
|
|
|
|
|
|
|
|
-
Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sun Mar 20, 2016 8:21 am
Can I change things that volcano lotus shoots (for example can it shoot springs instead of fireballs)
|
|
|
|
|
|
|
|
|
-
Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sun Mar 20, 2016 10:06 am
no static mem in NPC.
Thi error is boring. I get in millions of times when i try doing anything...
Code: Select all function onLoop()
for k,v in pairs(NPC.get(275,-1)) do
NPC:mem(0xF8,FIELD_DFLOAT,26)
end
end
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Mar 20, 2016 10:08 am
Mario_and_Luigi_55 wrote:no static mem in NPC.
Thi error is boring. I get in millions of times when i try doing anything...
Code: Select all function onLoop()
for k,v in pairs(NPC.get(275,-1)) do
NPC:mem(0xF8,FIELD_DFLOAT,26)
end
end
NPC refers to your NPC object. If you wrap a table into a for loop which iterates over each object (v) with the key (k), you need to use v.
Code: Select all function onTick()
for k,v in ipairs(NPC.get(275, -1)) do
v.id = 26
end
end
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1660
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sun Mar 20, 2016 8:34 pm
I got a massive error saying that the overload matching candidates couldn't be found.
Is there something wrong here?
Code: Select all function onLoopSection1()
if(dialogueTime >= 0) then
dialogueTime = dialogueTime - 1
end
local dialogueInSeconds = math.ceil(dialogueTime / 32)
Graphics.drawImage(image, 0, 0)
if(dialogueInSeconds <= 30 and dialogueInSeconds >= 27) then
Graphics.drawImageWP(zlakerboy , 0, 472, 1)
Text.printWP("Did you see him straining?", 126, 520, 2)
Audio.playSFX("Zlakerboy quote.ogg")
elseif(dialogueInSeconds <= 27 and dialogueInSeconds >= 24) then
Graphics.drawImageWP(nude , 0, 472, 1)
Text.printWP("Positivley awful design.", 126, 520, 2)
Audio.playSFX("Bossedit8 quote.ogg")
elseif(dialogueInSeconds <= 24 and dialogueInSeconds >= 19) then
Graphics.drawImageWP(princess , 0, 472, 1)
Text.printWP("Just some garbage.", 126, 520, 2)
Text.printWP("He should give up and be", 126, 540, 2)
Text.printWP("disqualified before it's too late.", 126, 560, 2)
Audio.playSFX("Meme princess quote.ogg")
elseif(dialogueInSeconds <= 19 and dialogueInSeconds >= 15) then
Graphics.drawImageWP(sexy , 0, 472, 1)
Text.printWP("Shut up! You're all jealous.", 126, 520, 2)
Text.printWP("Wraith's better than any of you!", 126, 540, 2)
Audio.playSFX("some sexy girl.ogg")
elseif(dialogueInSeconds <= 15 and dialogueInSeconds >= 11) then
Graphics.drawImageWP(meme , 0, 472, 1)
Text.printWP("Yre right, Ski.", 126, 520, 2)
Text.printWP("Wraith's awl but heil surprise aws all!", 126, 540, 2)
Audio.playSFX("Sinda meme A.ogg")
elseif(dialogueInSeconds <= 11 and dialogueInSeconds >= 9) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("If people are gonna....", 126, 520, 2)
Audio.playSFX("Wraith 1.ogg")
elseif(dialogueInSeconds <= 9 and dialogueInSeconds >= 4) then
Graphics.drawImageWP(preach , 0, 472, 1)
Text.printWP("Come on Wraith, don't let them think", 126, 520, 2)
Text.printWP("you could never improve, you'll get back to", 126, 540, 2)
Text.printWP("higher tiers someday.", 126, 560, 2)
Audio.playSFX("NW Quote 1.ogg")
elseif(dialogueInSeconds <= 4 and dialogueInSeconds >= 1) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
Audio.playSFX("Wraith 2.ogg")
elseif(dialogueInSeconds <= 1) then
Text.printWP("PRESS UP TO CONTINUE", 230, 150, 1)
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
end
end
Edit: SMBX crashes when I go to that same section it's set on.
Last edited by Ness-Wednesday on Sun Mar 20, 2016 8:37 pm, edited 1 time in total.
|
|
|
|
|
|
|
|
|
-
Quantix
- Chain Chomp

- Posts: 333
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Sun Mar 20, 2016 8:37 pm
So I've used this specific code from the wiki in a level:
Code: Select all local SMWCam = loadAPI("SMWcamera")
local t = 0 -- Frame timer
function onTickEnd()
-- Pans the camera to the right, wobbles the camera up and down (like on an airship)
SMWCam.BeginAutoScroll(2, math.cos(t*math.pi/180))
-- Increment frame timer
t = t + 1
end
It's supposed to fiddle with the normal camera, but all it does is shove the player to the right. Am I missing something here?
By the way, apologies in advance for any further stupid questions I might make. I'm quite new to this whole thing. 
|
|
|
|
|
|
|
|
|
-
arabsalmon
- Goomba

- Posts: 2
- Joined: Fri Nov 27, 2015 9:39 pm
Postby arabsalmon » Sun Mar 20, 2016 10:06 pm
Quantix wrote:So I've used this specific code from the wiki in a level:
Code: Select all local SMWCam = loadAPI("SMWcamera")
local t = 0 -- Frame timer
function onTickEnd()
-- Pans the camera to the right, wobbles the camera up and down (like on an airship)
SMWCam.BeginAutoScroll(2, math.cos(t*math.pi/180))
-- Increment frame timer
t = t + 1
end
It's supposed to fiddle with the normal camera, but all it does is shove the player to the right. Am I missing something here?
By the way, apologies in advance for any further stupid questions I might make. I'm quite new to this whole thing. 
This exact same code seems to work for me. Be sure that the section allows enough room for camera movement both vertically and horizontally.
|
|
|
|
|
|
|
|
|
-
Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Sun Mar 20, 2016 10:06 pm
Not really my code or anything but I'm having trouble getting ParalX.lua to work (even on the example level there) :v
Apparently I'm getting some error related to Graphics.draw - I really can't Lua (so it's likely it's just me being stupid lol) but I think it has to do with the version I'm using, the one that comes with SMBX 2.0.
Tried updating (dunno if that would actually change anything though ¯\_(ツ)_/¯) but it didn't work for some reason, it kills the sound and I'm pretty sure Lua completely stops working as well. Did pretty much what was on the first post.
So yeah, I'm super confused and I have no idea if anything here actually helps lol
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Mar 20, 2016 10:17 pm
Eternity wrote:Not really my code or anything but I'm having trouble getting ParalX.lua to work (even on the example level there) :v
Apparently I'm getting some error related to Graphics.draw - I really can't Lua (so it's likely it's just me being stupid lol) but I think it has to do with the version I'm using, the one that comes with SMBX 2.0.
Tried updating (dunno if that would actually change anything though ¯\_(ツ)_/¯) but it didn't work for some reason, it kills the sound and I'm pretty sure Lua completely stops working as well. Did pretty much what was on the first post.
So yeah, I'm super confused and I have no idea if anything here actually helps lol
Your lua is likely out of date.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Mon Mar 21, 2016 6:25 am
Ness-Wednesday wrote:I got a massive error saying that the overload matching candidates couldn't be found.
Is there something wrong here?
Code: Select all function onLoopSection1()
if(dialogueTime >= 0) then
dialogueTime = dialogueTime - 1
end
local dialogueInSeconds = math.ceil(dialogueTime / 32)
Graphics.drawImage(image, 0, 0)
if(dialogueInSeconds <= 30 and dialogueInSeconds >= 27) then
Graphics.drawImageWP(zlakerboy , 0, 472, 1)
Text.printWP("Did you see him straining?", 126, 520, 2)
Audio.playSFX("Zlakerboy quote.ogg")
elseif(dialogueInSeconds <= 27 and dialogueInSeconds >= 24) then
Graphics.drawImageWP(nude , 0, 472, 1)
Text.printWP("Positivley awful design.", 126, 520, 2)
Audio.playSFX("Bossedit8 quote.ogg")
elseif(dialogueInSeconds <= 24 and dialogueInSeconds >= 19) then
Graphics.drawImageWP(princess , 0, 472, 1)
Text.printWP("Just some garbage.", 126, 520, 2)
Text.printWP("He should give up and be", 126, 540, 2)
Text.printWP("disqualified before it's too late.", 126, 560, 2)
Audio.playSFX("Meme princess quote.ogg")
elseif(dialogueInSeconds <= 19 and dialogueInSeconds >= 15) then
Graphics.drawImageWP(sexy , 0, 472, 1)
Text.printWP("Shut up! You're all jealous.", 126, 520, 2)
Text.printWP("Wraith's better than any of you!", 126, 540, 2)
Audio.playSFX("some sexy girl.ogg")
elseif(dialogueInSeconds <= 15 and dialogueInSeconds >= 11) then
Graphics.drawImageWP(meme , 0, 472, 1)
Text.printWP("Yre right, Ski.", 126, 520, 2)
Text.printWP("Wraith's awl but heil surprise aws all!", 126, 540, 2)
Audio.playSFX("Sinda meme A.ogg")
elseif(dialogueInSeconds <= 11 and dialogueInSeconds >= 9) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("If people are gonna....", 126, 520, 2)
Audio.playSFX("Wraith 1.ogg")
elseif(dialogueInSeconds <= 9 and dialogueInSeconds >= 4) then
Graphics.drawImageWP(preach , 0, 472, 1)
Text.printWP("Come on Wraith, don't let them think", 126, 520, 2)
Text.printWP("you could never improve, you'll get back to", 126, 540, 2)
Text.printWP("higher tiers someday.", 126, 560, 2)
Audio.playSFX("NW Quote 1.ogg")
elseif(dialogueInSeconds <= 4 and dialogueInSeconds >= 1) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
Audio.playSFX("Wraith 2.ogg")
elseif(dialogueInSeconds <= 1) then
Text.printWP("PRESS UP TO CONTINUE", 230, 150, 1)
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
end
end
Edit: SMBX crashes when I go to that same section it's set on.
Do you ever load all of those images anywhere?
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1660
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Mon Mar 21, 2016 8:17 am
PixelPest wrote:Ness-Wednesday wrote:I got a massive error saying that the overload matching candidates couldn't be found.
Is there something wrong here?
Code: Select all function onLoopSection1()
if(dialogueTime >= 0) then
dialogueTime = dialogueTime - 1
end
local dialogueInSeconds = math.ceil(dialogueTime / 32)
Graphics.drawImage(image, 0, 0)
if(dialogueInSeconds <= 30 and dialogueInSeconds >= 27) then
Graphics.drawImageWP(zlakerboy , 0, 472, 1)
Text.printWP("Did you see him straining?", 126, 520, 2)
Audio.playSFX("Zlakerboy quote.ogg")
elseif(dialogueInSeconds <= 27 and dialogueInSeconds >= 24) then
Graphics.drawImageWP(nude , 0, 472, 1)
Text.printWP("Positivley awful design.", 126, 520, 2)
Audio.playSFX("Bossedit8 quote.ogg")
elseif(dialogueInSeconds <= 24 and dialogueInSeconds >= 19) then
Graphics.drawImageWP(princess , 0, 472, 1)
Text.printWP("Just some garbage.", 126, 520, 2)
Text.printWP("He should give up and be", 126, 540, 2)
Text.printWP("disqualified before it's too late.", 126, 560, 2)
Audio.playSFX("Meme princess quote.ogg")
elseif(dialogueInSeconds <= 19 and dialogueInSeconds >= 15) then
Graphics.drawImageWP(sexy , 0, 472, 1)
Text.printWP("Shut up! You're all jealous.", 126, 520, 2)
Text.printWP("Wraith's better than any of you!", 126, 540, 2)
Audio.playSFX("some sexy girl.ogg")
elseif(dialogueInSeconds <= 15 and dialogueInSeconds >= 11) then
Graphics.drawImageWP(meme , 0, 472, 1)
Text.printWP("Yre right, Ski.", 126, 520, 2)
Text.printWP("Wraith's awl but heil surprise aws all!", 126, 540, 2)
Audio.playSFX("Sinda meme A.ogg")
elseif(dialogueInSeconds <= 11 and dialogueInSeconds >= 9) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("If people are gonna....", 126, 520, 2)
Audio.playSFX("Wraith 1.ogg")
elseif(dialogueInSeconds <= 9 and dialogueInSeconds >= 4) then
Graphics.drawImageWP(preach , 0, 472, 1)
Text.printWP("Come on Wraith, don't let them think", 126, 520, 2)
Text.printWP("you could never improve, you'll get back to", 126, 540, 2)
Text.printWP("higher tiers someday.", 126, 560, 2)
Audio.playSFX("NW Quote 1.ogg")
elseif(dialogueInSeconds <= 4 and dialogueInSeconds >= 1) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
Audio.playSFX("Wraith 2.ogg")
elseif(dialogueInSeconds <= 1) then
Text.printWP("PRESS UP TO CONTINUE", 230, 150, 1)
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
end
end
Edit: SMBX crashes when I go to that same section it's set on.
Do you ever load all of those images anywhere?
They're in the graphics folder of the level, I have them set, so I should add the name of the level next to them?
I have them set, but I think that could be the problem now.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Mon Mar 21, 2016 8:21 am
Ness-Wednesday wrote:PixelPest wrote:Ness-Wednesday wrote:I got a massive error saying that the overload matching candidates couldn't be found.
Is there something wrong here?
Code: Select all function onLoopSection1()
if(dialogueTime >= 0) then
dialogueTime = dialogueTime - 1
end
local dialogueInSeconds = math.ceil(dialogueTime / 32)
Graphics.drawImage(image, 0, 0)
if(dialogueInSeconds <= 30 and dialogueInSeconds >= 27) then
Graphics.drawImageWP(zlakerboy , 0, 472, 1)
Text.printWP("Did you see him straining?", 126, 520, 2)
Audio.playSFX("Zlakerboy quote.ogg")
elseif(dialogueInSeconds <= 27 and dialogueInSeconds >= 24) then
Graphics.drawImageWP(nude , 0, 472, 1)
Text.printWP("Positivley awful design.", 126, 520, 2)
Audio.playSFX("Bossedit8 quote.ogg")
elseif(dialogueInSeconds <= 24 and dialogueInSeconds >= 19) then
Graphics.drawImageWP(princess , 0, 472, 1)
Text.printWP("Just some garbage.", 126, 520, 2)
Text.printWP("He should give up and be", 126, 540, 2)
Text.printWP("disqualified before it's too late.", 126, 560, 2)
Audio.playSFX("Meme princess quote.ogg")
elseif(dialogueInSeconds <= 19 and dialogueInSeconds >= 15) then
Graphics.drawImageWP(sexy , 0, 472, 1)
Text.printWP("Shut up! You're all jealous.", 126, 520, 2)
Text.printWP("Wraith's better than any of you!", 126, 540, 2)
Audio.playSFX("some sexy girl.ogg")
elseif(dialogueInSeconds <= 15 and dialogueInSeconds >= 11) then
Graphics.drawImageWP(meme , 0, 472, 1)
Text.printWP("Yre right, Ski.", 126, 520, 2)
Text.printWP("Wraith's awl but heil surprise aws all!", 126, 540, 2)
Audio.playSFX("Sinda meme A.ogg")
elseif(dialogueInSeconds <= 11 and dialogueInSeconds >= 9) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("If people are gonna....", 126, 520, 2)
Audio.playSFX("Wraith 1.ogg")
elseif(dialogueInSeconds <= 9 and dialogueInSeconds >= 4) then
Graphics.drawImageWP(preach , 0, 472, 1)
Text.printWP("Come on Wraith, don't let them think", 126, 520, 2)
Text.printWP("you could never improve, you'll get back to", 126, 540, 2)
Text.printWP("higher tiers someday.", 126, 560, 2)
Audio.playSFX("NW Quote 1.ogg")
elseif(dialogueInSeconds <= 4 and dialogueInSeconds >= 1) then
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
Audio.playSFX("Wraith 2.ogg")
elseif(dialogueInSeconds <= 1) then
Text.printWP("PRESS UP TO CONTINUE", 230, 150, 1)
Graphics.drawImageWP(captain , 0, 472, 1)
Text.printWP("Then I'll prove so that I can", 126, 520, 2)
Text.printWP("do well and take Lucas-Thursday with me.", 126, 540, 2)
end
end
Edit: SMBX crashes when I go to that same section it's set on.
Do you ever load all of those images anywhere?
They're in the graphics folder of the level, I have them set, so I should add the name of the level next to them?
I have them set, but I think that could be the problem now.
No. That's not necessary. Do you ever do, for example:
Code: Select all local memes = Graphics.loadImage("memes")
???
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1660
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Mon Mar 21, 2016 8:26 am
PixelPest wrote:Ness-Wednesday wrote:PixelPest wrote:
Do you ever load all of those images anywhere?
They're in the graphics folder of the level, I have them set, so I should add the name of the level next to them?
I have them set, but I think that could be the problem now.
No. That's not necessary. Do you ever do, for example:
Code: Select all local memes = Graphics.loadImage("memes")
???
I did, I just didn't show them and they are typed correctly so I don't know why does it happen.
Code: Select all local zlakerboy = Graphics.loadImage("zee_laker.png")
local meme = Graphics.loadImage("ultemmie_spinka.png")
local dev = Graphics.loadImage("deviantart_user.png")
local preach = Graphics.loadImage("prince_north.png")
local princess = Graphics.loadImage("cool_trainer.png")
local hammer = Graphics.loadImage("bossy_edit.png")
local captain = Graphics.loadImage("wraith_as303298.png")
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Mar 21, 2016 11:00 am
Mario_and_Luigi_55 wrote:How can I do fog in the level?
http://wohlsoft.ru/pgewiki/Particles.lua
If you download the package there are some example ini files which you can use. You just need some kind of white mist sprite to represent fog (I don't think they're included in the download, but they'll be available with the next 2.0 beta. For the time being, you can try making one yourself).
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Mar 21, 2016 11:19 am
Enjl wrote:(I don't think they're included in the download, but they'll be available with the next 2.0 beta. For the time being, you can try making one yourself).
They should be included in the download. One of the example particle systems is a fog effect.
|
|
|
|
|
|
|
|
|
-
Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Mon Mar 21, 2016 2:31 pm
Hoeloe wrote:Enjl wrote:(I don't think they're included in the download, but they'll be available with the next 2.0 beta. For the time being, you can try making one yourself).
They should be included in the download. One of the example particle systems is a fog effect.
Wait, the example doesn't work Code: Select all local particles = loadAPI("particles");
local effect = particles.Emitter(0, 0, Misc.resolveFile("particles/p_rain.ini"));
effect:AttachToCamera(Camera.get()[1]);
function onCameraUpdate()
effect:Draw();
end
Why? The / is flipped it should be \, but lua says:
for particles/anythinghere.ini - cannot open
and for particles\anything.ini - invalid escape near 'particles'
I have all the required .lua files from particles.lua (they are in SMBX 2.0 by deafult)
|
|
|
|
|
Return to “LunaLua”
Users browsing this forum: No registered users and 6 guests
|