Rope Forest

Levels that have good quality and are worth playing.
RudeGuy
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Rope Forest

Postby RudeGuy » Mon Mar 07, 2016 1:12 pm

I made this for fun. It has a rope gimmick.
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snoruntpyro
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Re: Rope Forest

Postby snoruntpyro » Mon Mar 07, 2016 1:14 pm

Looks like FUZZBALL FRENZY from VLDC8, hehe.

RudeGuy
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Re: Rope Forest

Postby RudeGuy » Mon Mar 07, 2016 1:15 pm

Heh, I kinda got the inspiration from that level, however I tried to make it a lot different.

Waddle
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Re: Rope Forest

Postby Waddle » Mon Mar 07, 2016 2:04 pm

I knew I'd seen this level before. Anyway, I absolutely love the grass colour, it fits really well with the background.

aero
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Re: Rope Forest

Postby aero » Mon Mar 07, 2016 5:59 pm

Nice level but this charging chuck in particular is awfully placed. After it's killed the next one that spawns is too far to the left of it's original location and gets an unfair hit in.

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Nightmayor
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Re: Rope Forest

Postby Nightmayor » Fri Mar 11, 2016 1:50 pm

Great level I'll get a review in soon once I get back from the store.

ShadowStarX
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Re: Rope Forest

Postby ShadowStarX » Sat Mar 12, 2016 2:01 pm

Rope Forest review
This level is SMW styled so it's cool 11/10 moved to the bestest of the bestest

Design & Gameplay: Great
+ This level is quite fun to play thanks to its design. The length and the difficulty of the first half provides a good challenge but it didn't go frustrating at any points, and I can also say this about the 3rd quarter. The level also had a lot of variety, and I liked the way you used the combination of ropes and fuzzies. The level also had good npc placement and variety, and I must say the same about the coin placement.
| The last quarter of the level was a bit harder than necessary. Also if the player wasn't lucky, he/she could fail the last seconds in the level easily. (bc the ropes aren't on a set place but they're still not moving)


Atmosphere & Visuals: Great
+ My thoughts on the atmosphere are quite positive. The level looks nice without being that detailed and it's also quite charming for me. The music fits the level relatively well, at least I found it fitting when I was playing. The amount of scenery was just right in the level. I didn't find any clash, cutoff or other graphical bugs throughout the level. Overall, this level had a really good treetop atmosphere.

Score: 8.25/10
A relatively challenging and mostly fun treetop level.
Moved to the 'Pretty Good'

RudeGuy
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Re: Rope Forest

Postby RudeGuy » Sat Mar 12, 2016 2:24 pm

Damn I've tried to make the last part easy. Do you have any suggestions how to do so?

ShadowStarX
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Re: Rope Forest

Postby ShadowStarX » Sat Mar 12, 2016 2:59 pm

RudeGuy07 wrote:Damn I've tried to make the last part easy. Do you have any suggestions how to do so?
Take off one or two fuzzies and replace the 7 (or 6) quick falling platforms with 2 slow falling ones. Also make the last trio of ropes moving or staying on a high spot.


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