Castlevania: Requiem of Doom

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Seker Sin
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Castlevania: Requiem of Doom

Postby Seker Sin » Sun Nov 29, 2015 11:40 am

Story: Still in progress

Info: So after i saw a ton of Mario focused projects here, i decided it would be a nice idea to have something else also. I came up with the idea to my sister to make a Castlevania Project.
In this episode you will play as Richter Belmont and follow him in his journey to obviously defeat Dracula once again, bc he just won't give up for reasons.
This episode might move on slowly as there isn't much gfx existing of Castlevania(which i totally don't find odd since most people here care about their merios)

So far we have done 2 levels and 1 that we started to make. Also take note that levels will not have coins/rupees in the levels to keep the Castlevania style in it, you can earn those by killing enemies just like in the vania series. There also will be boss battles, but those have to be made first since.. there isn't really any boss except Death not even Dracula has been made.

I know what you want so here have those screens:

Large screens that make ur PC go crazy
Spoiler: show
Yeah i used 1 Zelda npc the Scorpions, and?Image
Spoiler: show
Image
Totally normal screens:
Image

Video:


Jobs: Wait what? I am offering jobs? Yep if you want, you can help also. You don't have to and nobody begs you, but the level shouldn't suck either.

Level Designer:
- Sibel
- Tinkerbell
-
-
-
-

Also this down there, bc we need more of those Castlevania like guys to keep in the flow.
Graphic Designer:
-
-

I also haven't decided if this will be a Hub or World Map yet.
Last edited by Seker Sin on Sun Nov 29, 2015 3:49 pm, edited 3 times in total.

Emral
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Re: Castlevania: Requiem of Doom

Postby Emral » Sun Nov 29, 2015 12:23 pm

The rupees/coins were too scared to be a part of this episode. Hence the screens look kinda empty.

Mable
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Re: Castlevania: Requiem of Doom

Postby Mable » Sun Nov 29, 2015 12:34 pm

Enjl wrote:The rupees/coins were too scared to be a part of this episode. Hence the screens look kinda empty.
They missing bc the replacement for them hasn't been done yet. I am working on it atm.

glitch4
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Re: Castlevania: Requiem of Doom

Postby glitch4 » Sun Nov 29, 2015 2:26 pm

I fricking love Castlevania, so I'll fricking love this. Thinking it's gonna be good.

sh4dy
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Re: Castlevania: Requiem of Doom

Postby sh4dy » Thu Mar 10, 2016 10:21 pm

Is this still in development?
I didn't seen a castlevania episode since dracula kingdom terror from FireSeraphim (which was amazing!) a few years ago.

Jettpizza
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Re: Castlevania: Requiem of Doom

Postby Jettpizza » Fri Mar 11, 2016 3:27 pm

Can I please be a Level Designer?


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