A Standard Grassland v1.1

They're not that bad, but they're not that good either.

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FireDashWorld2k16
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Re: A Standard Grassland v1.1

Postby FireDashWorld2k16 » Mon Mar 07, 2016 10:28 pm

Good level! But is very short
Make it better for the next version :)


Punctuation: 5/10

ShadowStarX
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Re: A Standard Grassland v1.1

Postby ShadowStarX » Mon Mar 14, 2016 2:42 pm

Geez how long has this level been waiting for a review
A Standard Grassland review

Design & Gameplay: Okay
+ This level had an alright difficulty and length. It was really simple and easy, and it was quite short but not too short.
| I relatively enjoyed playing this level, it's kinda fun to go through. The NPC placement is a bit sparser and sometimes a bit more cluttered than it should be but it's not a big problem yet, but the NPC variety in the level is way too low, there are literally only 2 types of enemies: koopas and goombas. There are a bit too many coins in the level though, but at least it's not as spammy as NSMB2 when it comes to the amount of coins.
- Big Mario can easily glitch through the gap leading to the 1-up. It's not a problem if you're small but if you want to make it exclusive for small mario, you should force the player to jump once inside the hole/gap but if you want Big Mario to access it, you should find an other way to get it. Also that goomba at the end is pointless.

Atmosphere & Visuals: Good
+ This level had a relatively good atmosphere, at least in my opinion. It was calm and happy, as usual for grassland levels. I didn't find any cutoffs or clashy graphics, true I found some other bugs which I'll mention later. The music fits the level quite well too.
| The amount of BGOs is alright but you should've had a bigger variety of BGOs. Like 2 or 3 other hill BGOs, smb3 recolored smb1 grass, etc.
- The top-right block in the grass tileset has a broken mask, you should fix it.

Score: 5/10
A decent and calm grassland level which has some major and quite a few minor flaws but still a good fun factor
Moved to 'Average'
Last edited by ShadowStarX on Tue Mar 15, 2016 3:26 am, edited 1 time in total.
Reason: not top-left but top-right

DarkWolf658
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Re: A Standard Grassland v1.1

Postby DarkWolf658 » Mon Mar 14, 2016 7:00 pm

ShadowStarX wrote:Geez how long has this level been waiting for a review
A Standard Grassland review

Design & Gameplay: Okay
+ This level had an alright difficulty and length. It was really simple and easy, and it was quite short but not too short.
| I relatively enjoyed playing this level, it's kinda fun to go through. The NPC placement is a bit sparser and sometimes a bit more cluttered than it should be but it's not a big problem yet, but the NPC variety in the level is way too low, there are literally only 2 types of enemies: koopas and goombas. There are a bit too many coins in the level though, but at least it's not as spammy as NSMB2 when it comes to the amount of coins.
- Big Mario can easily glitch through the gap leading to the 1-up. It's not a problem if you're small but if you want to make it exclusive for small mario, you should force the player to jump once inside the hole/gap but if you want Big Mario to access it, you should find an other way to get it. Also that goomba at the end is pointless.

Atmosphere & Visuals: Good
+ This level had a relatively good atmosphere, at least in my opinion. It was calm and happy, as usual for grassland levels. I didn't find any cutoffs or clashy graphics, true I found some other bugs which I'll mention later. The music fits the level quite well too.
| The amount of BGOs is alright but you should've had a bigger variety of BGOs. Like 2 or 3 other hill BGOs, smb3 recolored smb1 grass, etc.
- The top-left block in the grass tileset has a broken mask, you should fix it.

Score: 5/10
A decent and calm grassland level which has some major and quite a few minor flaws but still a good fun factor
Moved to 'Average'
Yay! A review after 4-5 months! Well thank you for telling me about the issues. Since i am planning on using this in an episode, i can fix these.


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