General discussion about Super Mario Bros. X.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Fri Mar 07, 2014 6:50 pm
Pseudo-dino wrote:1.3.0.2 is just a slight update to 1.3.0.1, smwforever. It just had a couple of extra fixes or something.
Well, okay, but where can I download 1.3.0.2? This forum only offers a link to 1.3.0.1...
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Mar 08, 2014 5:37 am
smwforever45 wrote:Pseudo-dino wrote:1.3.0.2 is just a slight update to 1.3.0.1, smwforever. It just had a couple of extra fixes or something.
Well, okay, but where can I download 1.3.0.2? This forum only offers a link to 1.3.0.1...
It's not done yet.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 09, 2014 10:58 am
I try to add time in one of my levels, but it don't functions.
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,5,1,0,350,0
// Time's up,now kill the player!
#5
Kill,0,0,0,0,1,0
#END
The time must be 5 seconds (is only a try). If there is something wrong please tell me it.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Mar 09, 2014 12:28 pm
Christian07 wrote:I try to add time in one of my levels, but it don't functions.
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,5,1,0,350,0
// Time's up,now kill the player!
#5
Kill,0,0,0,0,1,0
#END
The time must be 5 seconds (is only a try). If there is something wrong please tell me it.
Try this:
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,9000,1,0,350,0
// Time's up,now kill the player!
#9000
Kill,0,0,0,0,1,0
#END
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 09, 2014 1:40 pm
Darkchaox100 wrote:Christian07 wrote:I try to add time in one of my levels, but it don't functions.
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,5,1,0,350,0
// Time's up,now kill the player!
#5
Kill,0,0,0,0,1,0
#END
The time must be 5 seconds (is only a try). If there is something wrong please tell me it.
Try this:
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,9000,1,0,350,0
// Time's up,now kill the player!
#9000
Kill,0,0,0,0,1,0
#END
Well, same thing.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Mar 09, 2014 1:42 pm
Christian07 wrote:Darkchaox100 wrote:Christian07 wrote:I try to add time in one of my levels, but it don't functions.
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,5,1,0,350,0
// Time's up,now kill the player!
#5
Kill,0,0,0,0,1,0
#END
The time must be 5 seconds (is only a try). If there is something wrong please tell me it.
Try this:
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #5 after choosen frames!
Timer,0,9000,1,0,350,0
// Time's up,now kill the player!
#9000
Kill,0,0,0,0,1,0
#END
Well, same thing.
Did you renamed the txt as lunadll.txt and is it also in the level folder? (level.lvl \ level)
Also do you use the patched SMBx 1.3.0.1 with Lunadll.dll?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 09, 2014 1:50 pm
Did you renamed the txt as lunadll.txt and is it also in the level folder? (level.lvl \ level)
Also do you use the patched SMBx 1.3.0.1 with Lunadll.dll?[/quote]
Yes, I did it.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Mar 09, 2014 1:52 pm
Christian07 wrote:Did you renamed the txt as lunadll.txt and is it also in the level folder? (level.lvl \ level)
Also do you use the patched SMBx 1.3.0.1 with Lunadll.dll?
Yes, I did it.
Thats weird...
Try if this works on your level:
Code: Select all ///--LunaDLL Timer--///
#0
// Activate #1000 after choosen frames!
Timer,0,1000,1,0,21350,0
// Time's up,now kill the player!
#1000
Kill,0,0,0,0,1,0
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Mar 09, 2014 2:14 pm
There is an issue with the Timer. If you hit a NPC where the Level ends (SMB2 Birdo's Crystal Orb, SMB3 Card, SMB3 '?' Orb, SMW Goal Gate, etc...) the Timer still runs which is not so good because it can be an issue if the Timer hits at zero maybe it can be a result, being destroyed during the victory.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sun Mar 09, 2014 2:15 pm
bossedit8 wrote:There is an issue with the Timer. If you hit a NPC where the Level ends (SMB2 Birdo's Crystal Orb, SMB3 Card, SMB3 '?' Orb, SMW Goal Gate, etc...) the Timer still runs which is not so good because it can be an issue if the Timer hits at zero maybe it can be a result, being destroyed during the victory.
Theres an function called:
DeleteEventsFrom,???,0,0,0,1,0
which can stop the killing event.
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leif_erikson
- Blooper

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Sun Mar 09, 2014 9:59 pm
I'll try to disable Timer during that in the next version of lunadll. But I'm not actually sure how to detect if the level is being ended.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Mon Mar 10, 2014 11:54 am
Why not try to add a kind of sensor when the Goal NPCS in the level doesnt exist anymore. (if you collect them)
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Melting Terminal
- Bob-Omb

- Posts: 23
- Joined: Sat Mar 22, 2014 11:35 am
Postby Melting Terminal » Tue Apr 22, 2014 4:21 pm
Ahh, this is really useful, thanks! I was going to be making an episode and I was considering how to insert a timer into it, but then I learnt about a wonderful thing called LunaDLL. Anyway, thanks for making this tutorial.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun May 11, 2014 11:38 am
Awesome! Thanks for this information Darkchaox300 
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Mon May 12, 2014 2:45 pm
How I can add 400 seconds to my level?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon May 12, 2014 3:00 pm
100 - 1.Second
350 - 5.Seconds
650 - 10.Seconds
950 - 15.Seconds
1250 - 20.Seconds
Multiply 1250 by 20.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 12, 2014 3:05 pm
#0
// Set timer to 400, trigger 1000 when expired
Timer,0,1000,1,0,24050,0
// Trigger 1001 when exit is collected
IfNPC,11,2,0,1001,0,0
#1000
// Kill player when time runs out
Kill,0,0,0,0,1,0
#1001
// Delete kill event
DeleteEventsFrom,1000,0,0,0,0,0
#END
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leif_erikson
- Blooper

- Posts: 167
- Joined: Thu Feb 06, 2014 12:23 pm
Postby leif_erikson » Tue May 13, 2014 5:37 pm
Ice wrote:#0
// Set timer to 400, trigger 1000 when expired
Timer,0,1000,1,0,24050,0
// Trigger 1001 when exit is collected
IfNPC,11,2,0,1001,0,0
#1000
// Kill player when time runs out
Kill,0,0,0,0,1,0
#1001
// Delete kill event
DeleteEventsFrom,1000,0,0,0,0,0
#END
Thanks, that's the best way to make sure the timer stops.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat May 17, 2014 10:25 pm
Ice wrote:#0
// Set timer to 400, trigger 1000 when expired
Timer,0,1000,1,0,24050,0
// Trigger 1001 when exit is collected
IfNPC,11,2,0,1001,0,0
#1000
// Kill player when time runs out
Kill,0,0,0,0,1,0
#1001
// Delete kill event
DeleteEventsFrom,1000,0,0,0,0,0
#END
Thanks.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sat May 17, 2014 10:38 pm
So, What is 360 seconds, When I did the math, I got 362 seconds on the clock!
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