Sonic And The Quest For His Shoes

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UltraEpicLeader100
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Sonic And The Quest For His Shoes

Postby UltraEpicLeader100 » Mon Feb 29, 2016 1:09 pm

Story: One night while Sonic was sleeping Bowser and Dr. Robotnik built a robot of Mario together and used the robot to steal Sonic's shoes and replace them with a pair that makes him as slow as Mario normally is! Can Sonic get his shoes back or will he be slow forever?

Planed Level ammount: 33 (4 levels in each world and one level in world 9)

Screenshot time~:

Image Sans will have a bigger role than this but this is just the intro Level....
Image There are mysteries to solve with this!

Tell me what you think of this project!
Last edited by UltraEpicLeader100 on Thu Mar 03, 2016 11:02 am, edited 3 times in total.

Mable
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Re: Sonic And The Quest For His Shoes

Postby Mable » Mon Feb 29, 2016 2:54 pm

What is Sans doing there?

Also i do not approve the situation in the second screen.

HenryRichard
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Re: Sonic And The Quest For His Shoes

Postby HenryRichard » Mon Feb 29, 2016 5:13 pm

Putting a buzzy beetle by the spawnpoint (or really anything by the spawnpoint) is not a good idea. Other then that this doesn't look bad at all.

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Re: Sonic And The Quest For His Shoes

Postby UltraEpicLeader100 » Mon Feb 29, 2016 7:44 pm

HenryRichard wrote:Putting a buzzy beetle by the spawnpoint (or really anything by the spawnpoint) is not a good idea. Other then that this doesn't look bad at all.
It talks to you as it tells you to remember the pipe pattern or you will suffer

PopYoshi
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Re: Sonic And The Quest For His Shoes

Postby PopYoshi » Mon Feb 29, 2016 10:21 pm

Image
I wonder, why use three different types of pipes? Is it for make the level look good? because if it's that I can say that no, is not look good, you're supposed to use only a type of pipe (unless there is a section that suddenly change the level style)

Mable
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Re: Sonic And The Quest For His Shoes

Postby Mable » Tue Mar 01, 2016 3:21 am

UltraEpicLeader100 wrote:
HenryRichard wrote:Putting a buzzy beetle by the spawnpoint (or really anything by the spawnpoint) is not a good idea. Other then that this doesn't look bad at all.
It talks to you as it tells you to remember the pipe pattern or you will suffer
Anyone who will first play the level doesn't know that it's friendly, You could just use a toad instead.

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Re: Sonic And The Quest For His Shoes

Postby PixelPest » Tue Mar 01, 2016 6:28 am

Toads aren't always friendly either...

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Re: Sonic And The Quest For His Shoes

Postby UltraEpicLeader100 » Tue Mar 01, 2016 6:46 pm

Pop Yoshi Bros wrote:
Image
I wonder, why use three different types of pipes? Is it for make the level look good? because if it's that I can say that no, is not look good, you're supposed to use only a type of pipe (unless there is a section that suddenly change the level style)
Its a puzzle that makes you have to choose the right pipe

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Re: Sonic And The Quest For His Shoes

Postby UltraEpicLeader100 » Wed Mar 02, 2016 5:08 pm

Loading: Imgur stuff...

Loading: successful

Displaying new screenshots:

Image A homage to Bowser's Kingdom
Image Hot Yoshi on Yoshi Action
Image Koopa The Quick makes a cameo!
Image Could this be the final boss?
Image A toad statue that speaks to you? Weird...


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