Share your completed SMBX episodes or play and discuss others.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sun Jan 17, 2016 1:23 pm
SRBM57: Please avoid Double-Posting. You can always just edit your post. Please also be constructive.
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SRBM57
- Shy Guy

- Posts: 5
- Joined: Sun Jan 17, 2016 12:01 am
Postby SRBM57 » Sun Jan 17, 2016 5:28 pm
Sorry but I hadn't seen the edit button until now
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stageleft
- Chain Chomp

- Posts: 304
- Joined: Fri Nov 13, 2015 8:37 am
- Flair: Cinnamon & Sugar
Postby stageleft » Mon Jan 18, 2016 4:53 pm
One of the best episodes I've played so far. Oil Ocean Zone haha nice. The custom music really does it for me I might check some of your programming in the editor to find out some more tricks.
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chillairship
- Cheep-Cheep

- Posts: 11
- Joined: Tue Jan 19, 2016 12:35 pm
Postby chillairship » Tue Jan 19, 2016 10:23 pm
This episode is fantastic, the evil Toads world is great. Sadly Im stuck in the toad haunted house with the boss who is throwing bombs
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Fri Jan 22, 2016 4:42 am
chillairship wrote:This episode is fantastic, the evil Toads world is great. Sadly Im stuck in the toad haunted house with the boss who is throwing bombs
Are you stuck because it's too hard or what? And thanks!
And thanks to the other people I've never gotten around to saying stuff to
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Magus
- Spiny

- Posts: 27
- Joined: Sat Mar 22, 2014 7:26 pm
Postby Magus » Mon Feb 22, 2016 11:55 am
This is an amazing episode thus far (I'm somewhere at the start of world 8 as of now), really nice usage of the different playables in various levels, really great design all around (as was to be expected), just really great. My only concern is that, while most of the episode is hard in the good way (challenging, not cheap and annoying), a couple of levels do feel like they're a little too much. In particular the sky pop level is a bit too much bullet hell for me (especially considering it's not in one of the last couple of worlds) and getting the hammer suits from the toad house is nigh mandatory if you want to stand a chance in it. The (first?) bossfight against Wario and Waluigi is pretty cool, but I feel like it would benefit from giving a mushroom or something about halfway through the battle since it's not a very short fight and one where you will probably get hit a couple of times. Other than that, it seems like it's very balanced difficulty-wise, with a few difficulty spikes that aren't too major.
One bigger thing that really did annoy me was the General Toad boss fight and the level where you play as him. The boss fight felt very cheap due to the way Toad throws bombs (basically it's hard as fuck for me not to hit myself) and in the first part of the fight, the whole stage gets blown up too fast. It would benefit from either removing the chasing enemy spawn or making parts of the stage non-breakable at the very least. As for the level with General Toad, playing with Link feels quite unnatural and the level design is rather difficult an sich (especially with the boos, which can neither be killed nor be spin jumped on), making the level an absolute pain to complete. If this thing could be made more playable I'd love it because fuck Link, honestly.
Oh yeah, the first Waluigi fight is glitchy by the way, you might wanna ensure the events occur as planned all the time because I got stuck twice.
Dunno if you will do anything with this since you seem to have stopped designing, but uh, if you wanna make your magnum opus as good as possible it might be worth it 0:
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Tue Feb 23, 2016 9:11 pm
Thanks for the feedback man; and nice to see ya again! And thanks to the Grade-A troll who didn't elaborate on why they give this episode a 1/5! You sure are a prankster!
I do agree with the stuff you've mentioned for sure. I mean, I've always been a bit aware that some levels have ridiculous difficulty but since I practically know the episode like the back of my hand, I guess it was a bit tough for me to figure out what's too hard and such; I'm also a fan of hard levels so that doesn't help. :v
Which one's the first Waluigi fight exactly, though? Too lazy to look it up. If it's that bad then I can consider posting an update along with the other stuff you mentioned.
I'll definitely take all your thoughts into consideration. While I'm done with SMBX I'll at least improve my episode but I don't exactly plan on posting an update unless something MUST be fixed as I don't wanna be posting a million updates especially for the simplest of things.
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Quantix
- Chain Chomp

- Posts: 333
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Tue Feb 23, 2016 9:13 pm
Which one's the first Waluigi fight exactly, though? Too lazy to look it up. If it's that bad then I can consider posting an update along with the other stuff you mentioned.
I think he means the one in World 2, about halfway through.
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Tue Feb 23, 2016 9:16 pm
Oh right, that one's definitely the first Waluigi only fight. I never really had any problems with it so what exactly happened, Magus?
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Alagirez
- Ludwig von Koopa

- Posts: 3607
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- Flair: Legalize Awooo!
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Postby Alagirez » Tue Feb 23, 2016 9:17 pm
Wow this episode looks great! i really enjoy the gameplay (although there is a demon level :/) Great job! 5/5
can i use the GFX? they're beautiful....
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Tue Feb 23, 2016 9:19 pm
Harvey36Dice wrote:Wow this episode looks great! i really enjoy the gameplay (although there is a demon level :/) Great job! 5/5
can i use the GFX? they're beautiful....
Thanks!
Yeah you can use the GFX, just be sure to credit the right people since I didn't make all the GFX of course. There's a credits file in the download assuming you still have that.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Tue Feb 23, 2016 10:01 pm
I forgot to review this episode since i've played it. Anyways, this episode is really good and has alot of effort to it. I love the graphics and the plot of the episode. Favorite world is the magma one. I forgot the world name. T-T
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Magus
- Spiny

- Posts: 27
- Joined: Sat Mar 22, 2014 7:26 pm
Postby Magus » Thu Feb 25, 2016 11:43 am
reghrhre wrote:Thanks for the feedback man; and nice to see ya again! And thanks to the Grade-A troll who didn't elaborate on why they give this episode a 1/5! You sure are a prankster!
I do agree with the stuff you've mentioned for sure. I mean, I've always been a bit aware that some levels have ridiculous difficulty but since I practically know the episode like the back of my hand, I guess it was a bit tough for me to figure out what's too hard and such; I'm also a fan of hard levels so that doesn't help. :v
Which one's the first Waluigi fight exactly, though? Too lazy to look it up. If it's that bad then I can consider posting an update along with the other stuff you mentioned.
I'll definitely take all your thoughts into consideration. While I'm done with SMBX I'll at least improve my episode but I don't exactly plan on posting an update unless something MUST be fixed as I don't wanna be posting a million updates especially for the simplest of things.
Uh, in the Waluigi fight I got stuck behind a wall twice and couldn't see or damage Waluigi, it happened during the transitions you know, so either I was clueless and accidentally stood exactly where I shouldn't stand or something fucked up.
I kinda like difficult levels a lot tbh, as those who have played some of my levels can tell (I'm sure Wraith has a word or two to say about the shit I designed for him back when I was an SDG level designer), my problem was more with the fact that sometimes a random difficult level shows up in earlier worlds, so there's not a steady buildup in terms of difficulty at all times. It's nothing too major though and an occasional challenge is nice anyway, the air pop level is the only one that really bugged me.
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chillairship
- Cheep-Cheep

- Posts: 11
- Joined: Tue Jan 19, 2016 12:35 pm
Postby chillairship » Thu Feb 25, 2016 3:54 pm
reghrhre wrote:chillairship wrote:This episode is fantastic, the evil Toads world is great. Sadly Im stuck in the toad haunted house with the boss who is throwing bombs
Are you stuck because it's too hard or what? And thanks!
And thanks to the other people I've never gotten around to saying stuff to
The floor just gets destroyed too quickly but I keep trying
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Fri Feb 26, 2016 5:13 am
Magus wrote:*Good stuff*
Oh okay. Alrighty I'll have to take a look at the fight as well as some of the other levels on my days off which isn't until Monday then. Ah yeah, I do remember 1 level from you which had some difficulty. I've been pestered about the difficulty before so maybe I'll actually do a good and thorough job of fixing it then.
chillairship wrote:reghrhre wrote:chillairship wrote:This episode is fantastic, the evil Toads world is great. Sadly Im stuck in the toad haunted house with the boss who is throwing bombs
Are you stuck because it's too hard or what? And thanks!
And thanks to the other people I've never gotten around to saying stuff to
The floor just gets destroyed too quickly but I keep trying
Ah that. Yeah, I think I expected too much from the player during that fight so I'll have to work on that fight for sure.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1783
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Fri Feb 26, 2016 5:18 am
I need to tell ya
Despite the fact that this episode gets really hard, i don't care, i enjoyed this all the way through, i liked the level design, gimmicks an so on.
Oh, and graphics too, BUTGAMEPLAYISMOREIMPORTANTAMIRITE?
Also i should've posted this ""feedback"" way earlyer and just now i remembered to post it.
In any case, kudos!
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Sat Feb 27, 2016 1:05 am
Well at least you got to it in the end; thanks; and glad you enjoyed it overall!
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Mon Feb 29, 2016 6:00 am
Alright, for whoever actually cares to see this episode be "perfect". What are some things that you think should be fixed, changed, etc.?
I really wanna make this the last time I have to touch this episode for any reason whatsoever since it's kind of a bother having to keep checking in on this so go ahead and speak up, otherwise, may you forever hold your peace!
I plan on fixing the difficulty that some levels have if anything and some stuff Magus said above.
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Squishy Rex
- Tellah

- Posts: 1985
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Postby Squishy Rex » Mon Feb 29, 2016 7:41 am
I can't say I see anything wrong with it. As far as I'm concerned, if it isn't detrimental or game-breaking, it's not really worth worrying about. If you are going to touch it one more time though, I'll let you know I updated the Conkdor sprites from "Alp Soar" and the pink tree BGO from "Pinnacle Footslog" a while ago so they look better overall. If you feel like doing a swap-out I'll send them to you whenever you want.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon Feb 29, 2016 3:21 pm
I gave the game a 5/5 because I completely loved it.
All of the gimmicks were fun and the levels were a nice challenge.
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