General discussion about Super Mario Bros. X.
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Emral
- Cute Yoshi Egg

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Postby Emral » Mon Feb 01, 2016 11:00 am
Or you just turn the bubbles to rinkas or blaargs.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Feb 02, 2016 1:25 am
It's pretty hard to outrange normal Wart, honestly - he can shoot his bubbles further than Mario & Luigi can throw items I'm pretty sure.
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Fennor
- Buster Beetle

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Postby Fennor » Tue Feb 02, 2016 3:34 am
I didn't mean that you can constantly outrange him, but can just wait in a safe spot and wait for him to stop. Of course there ways to still make that fight interesting, but very often I think those fights are missing a certain dynamic.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Feb 02, 2016 2:09 pm
You can only hit him (with thrown items at least) when he's attacking, so it kind of balances itself out IMO. Your idea does seem good though.
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Emral
- Cute Yoshi Egg

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Postby Emral » Tue Feb 02, 2016 2:09 pm
Pseudo-dino wrote:You can only hit him (with thrown items at least) when he's attacking,
This only applies to veggies.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Tue Feb 02, 2016 6:11 pm
Enjl wrote:Pseudo-dino wrote:You can only hit him (with thrown items at least) when he's attacking,
This only applies to veggies.
Oh really? Thanks for the info, never realized that.
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Ness-Wednesday
- Purple Yoshi Egg

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Postby Ness-Wednesday » Thu Feb 04, 2016 5:47 pm
It seems to be that you can't change the score of a power-up and a checkpoint with the txt modification.
If you do, it won't work, for example:
npc-187:
score=13
It will do nothing and give it's perspective amount.
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Mable
- Luigi

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Postby Mable » Fri Feb 05, 2016 1:10 pm
Idk why anyone would want the checkpoint to give anything at all.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Fri Feb 05, 2016 1:46 pm
^
Checkpoints grant points in the New Super Mario Bros. games, so that's something.
I think the reason this happens with checkpoints, by the way, is because you can't change the point value of an NPC that doesn't already give points. IDK about power-ups though.
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Circle Guy
- Rocky Wrench

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Postby Circle Guy » Fri Feb 05, 2016 4:19 pm
If you seperate yourself from a rainbow shell while you are riding it, Mario will keep spinning and having sparkles. (However, he is still able to get hit by enemies.)
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bossedit8
- Banned
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Postby bossedit8 » Fri Feb 05, 2016 5:12 pm
Circle Guy wrote:If you seperate yourself from a rainbow shell while you are riding it, Mario will keep spinning and having sparkles. (However, he is still able to get hit by enemies.)
That stupid glitch only happens sometimes in SMBX if you're just spinning around on the floor without the rainbow shell. Also by riding on one rainbow shell while there are multiple ones active on the floor going around, the player gets on the other one and by that rapidly... but at the same time unknown...
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Ness-Wednesday
- Purple Yoshi Egg

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Postby Ness-Wednesday » Fri Feb 05, 2016 6:37 pm
Tinkerbell wrote:Idk why anyone would want the checkpoint to give anything at all.
I was trying to make the checkpoint give you 4000 points in the NSMB games (except NSMB DS), it never gave me any points.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Sat Feb 06, 2016 4:02 am
Whoa, I just (JUST) discovered a bug in SMBX that I don't think I've ever seen mentioned before: if you fall out of water sideways (like, you're swimming and the water ends to your left or right) while holding jump with a leaf/tanooki as Mario or Luigi, you will hover in the swimming animation until you stop hovering or hit the ground. Pretty minor, but interesting.
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h2643
- Reznor

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Postby h2643 » Sat Feb 06, 2016 5:28 am
I saw bossedit8 abusing that glitch at least since 2013.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Sat Feb 06, 2016 11:11 am
Using a block that isn't the size of a regular ? block or a giant ? block, if you put an item in it, it will turn into a regular hit ? block when hit that is in the upper left corner of the block.
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Emral
- Cute Yoshi Egg

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Postby Emral » Sat Feb 06, 2016 11:15 am
Murphmario wrote:Using a block that isn't the size of a regular ? block or a giant ? block, if you put an item in it, it will turn into a regular hit ? block when hit that is in the upper left corner of the block.
The nerdy explanation of this is that SMBX changes the block ID of a hit block. Since x and y of everything in the game are in the upper left corner of the hitbox, you get the result you witnessed. Technically speaking, the regular hit ? block is always positioned in the upper left corner of the block. You just don't notice it with most blocks.
I prefer the result after resizing the hit block to be larger than the pre-hit block.
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Imaynotbehere4long
- Boomerang Bro

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Postby Imaynotbehere4long » Sat Feb 06, 2016 11:48 am
Pseudo-dino wrote:Whoa, I just (JUST) discovered a bug in SMBX that I don't think I've ever seen mentioned before: if you fall out of water sideways (like, you're swimming and the water ends to your left or right) while holding jump with a leaf/tanooki as Mario or Luigi, you will hover in the swimming animation until you stop hovering or hit the ground. Pretty minor, but interesting.
h2643 wrote:I saw bossedit8 abusing that glitch at least since 2013.
Yeah, I knew about it, too. However, I don't think it has been mentioned specifically in this thread before, either.
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h2643
- Reznor

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Postby h2643 » Thu Feb 18, 2016 8:01 am
Something I discovered about hardcoded GFX: if you use an image that is bigger than the original one, SMBX will:
1) will be fucked permanently if you don't have LunaLua (you won't be able to launch the SMBX.exe);
2) will show just a cut image if you use LunaLua.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Sat Feb 20, 2016 3:20 pm
Ooh, I just discovered a new bug (or at least one I haven't seen discussed before): If you jump over a SMW goalpost without the bar NPC being on screen, you will complete the level, but the bar will not disappear.
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h2643
- Reznor

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Postby h2643 » Sat Feb 20, 2016 3:34 pm
I remember I discovered that too when I was playing Super Puzzle World at 2010 or 2011 - it's a really old SMBX episode 
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