Moondust Project thread [Support moved]

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

lotus006
Spike
Spike
Posts: 284
Joined: Thu Sep 24, 2015 12:59 am

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby lotus006 » Wed Feb 03, 2016 2:31 am

Wohlstand wrote:That worked fine on Windows 10 how I know, Axiom has it. Qt supports Windows 10. I think, yea, shit caused because junk update from Microsoft.
From my side, I have no any problems of compatibilty :D with Win 10 all is working fine too !! :P

mariofan 64
Flurry
Flurry
Posts: 189
Joined: Mon Oct 13, 2014 2:14 am

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby mariofan 64 » Sun Feb 07, 2016 2:08 pm

When is the next update of PGE going to be released? It hasn't updated in a while. :/

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Wohlstand » Sun Feb 07, 2016 3:49 pm

mariofan 64 wrote:When is the next update of PGE going to be released? It hasn't updated in a while. :/
I think to release current dev version as PGE Editor 0.3.1.10 and PGE Engine 0.2.5.1 with including of all known bugfixes and with implementation of SMBX65-38A file formats support. Current dev-version partially supports reading of SMBX65-38A level files (because events part is not finished, it will miss up most of event parameters).

Anyway a big surprise for everybody: I finally resolved non-44100 hz shit in the SDL Mixer X side, and now is possible to use almost any MP3/OGG/FLAC/WAV file without requiring of resampling at PGE and LunaLUA sides. For someone who don't wanna wait, you can take fresh dev builds here: http://wohlsoft.ru/docs/_laboratory/ (AppVeyor builds slowly, therefore I building PGE Editor only on them). For LunaLUA users who wanna take fresh SDL Mixer X: you can copy SDL2_mixer_ext.dll from a fresh PGE Editor dev ZIP archive into SMBX folder to take fresh update before next LunaLUA release

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3617
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Alagirez » Mon Feb 08, 2016 9:48 pm

Wohlstand wrote:
mariofan 64 wrote:When is the next update of PGE going to be released? It hasn't updated in a while. :/
I think to release current dev version as PGE Editor 0.3.1.10 and PGE Engine 0.2.5.1 with including of all known bugfixes and with implementation of SMBX65-38A file formats support. Current dev-version partially supports reading of SMBX65-38A level files (because events part is not finished, it will miss up most of event parameters).
Can't wait to see the next version of PGE......
im hyped

zxcv
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Tue Aug 05, 2014 10:10 am
Pronouns: They/She

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby zxcv » Tue Feb 09, 2016 5:45 am

Harvey36Dice wrote:
Wohlstand wrote:
mariofan 64 wrote:When is the next update of PGE going to be released? It hasn't updated in a while. :/
I think to release current dev version as PGE Editor 0.3.1.10 and PGE Engine 0.2.5.1 with including of all known bugfixes and with implementation of SMBX65-38A file formats support. Current dev-version partially supports reading of SMBX65-38A level files (because events part is not finished, it will miss up most of event parameters).
Can't wait to see the next version of PGE......
im hyped
Can't wait to see the final version of PGE in a distant future.......
I'm hyped

Axiom
Phanto
Phanto
Posts: 1471
Joined: Tue Dec 24, 2013 2:23 pm

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Axiom » Fri Feb 12, 2016 8:46 pm

Hi friend,
I know it's been a while but I always love to come back and see some progress! I'm here to report some Mac bugs!
I'm currently running PGE on Mac OS X 10.7.5 and the following bug occurs when clicking and dragging (with what seems to be ANY tool selected?)

The whole window moves with it!!

Also, to make the app look a bit more native under OS X, you should define your own Info.plist instead of letting Qt auto generate one and set "CFBundleName" to "PGE Editor" so it looks a bit better :) http://stackoverflow.com/questions/1685 ... list-in-qt I found this question while looking for ways to override CFBundleName. By default, it looks like qmake doesn't set one thus causing the top left application name to be the executable name ("pge_editor" in this case). By manually changing the Info.plist, I was able to get it to say "PGE Editor".
[rimg]http://i.imgur.com/zVXmleq.png[/rimg]

Cheers mate!

Sluigi123
Hoopster
Hoopster
Posts: 45
Joined: Tue May 20, 2014 4:44 pm
Pronouns: He/Him
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Sluigi123 » Sat Feb 13, 2016 4:43 am

This is some big project you have here Wohlstand! Hope fully this will be a huge success in your future and endeavors! Thumbs Up!

zxcv
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Tue Aug 05, 2014 10:10 am
Pronouns: They/She

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby zxcv » Sat Feb 13, 2016 5:12 am

For now, PGE and Wohlstand are unknown. But when this legendary project get the engine alive... it will be unstoppable

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby PixelPest » Sat Feb 13, 2016 7:46 am

Prado wrote:For now, PGE and Wohlstand are unknown. But when this legendary project get the engine alive... it will be unstoppable
What are you talking about? PGE is the primary editor in 2.0; it's definitely not unknown by any means

zxcv
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Tue Aug 05, 2014 10:10 am
Pronouns: They/She

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby zxcv » Sat Feb 13, 2016 10:33 am

PixelPest wrote:
Prado wrote:For now, PGE and Wohlstand are unknown. But when this legendary project get the engine alive... it will be unstoppable
What are you talking about? PGE is the primary editor in 2.0; it's definitely not unknown by any means
SMBX 2.0 is in the beta stage. Anyway, it was unknown before, right?

CopyLeft
Volcano Lotus
Volcano Lotus
Posts: 538
Joined: Mon Feb 10, 2014 2:47 pm

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby CopyLeft » Sat Feb 13, 2016 10:41 am

Quick question: Should I use PGE? Nothing seems wrong with the legacy editor.

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Wohlstand » Sat Feb 13, 2016 10:44 am

EpicMarioBro wrote:Quick question: Should I use PGE? Nothing seems wrong with the legacy editor.
New editor is much more advanced and has no bugs and inconvenients of original editor. Anyway, you look a comparison:
http://wohlsoft.ru/pgewiki/Editors_comparison
With that, you also have access to a lots of additional helpful tools which you can use for: graphics fixing/conversion, audio file conversion, etc.

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby h2643 » Sat Feb 13, 2016 10:46 am

Prado wrote:
PixelPest wrote:
Prado wrote:For now, PGE and Wohlstand are unknown. But when this legendary project get the engine alive... it will be unstoppable
What are you talking about? PGE is the primary editor in 2.0; it's definitely not unknown by any means
SMBX 2.0 is in the beta stage. Anyway, it was unknown before, right?
No, PGE was announced in late 2013.

zxcv
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Tue Aug 05, 2014 10:10 am
Pronouns: They/She

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby zxcv » Sat Feb 13, 2016 11:56 am

What I mean is that there are a lot of people that play SMBX and don't come to this place. They make no idea of the existence of PGE.

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Wohlstand » Sat Feb 13, 2016 12:00 pm

Anyway, look at Screenshot thread topics and a lot's of non 800x600 screenshots and lots of huge screenshots (where also semi-transparent in-block NPC's and in some cases a flags as player's start points). Those screenshots are possible with PGE Editor (instead of manual shooting of different parts and attempts to assemble result. PGE doing everything accurate without cut-offs in background [you even can force tiled background if needed, etc.])

CopyLeft
Volcano Lotus
Volcano Lotus
Posts: 538
Joined: Mon Feb 10, 2014 2:47 pm

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby CopyLeft » Sat Feb 13, 2016 12:00 pm

Wohlstand wrote:
EpicMarioBro wrote:Quick question: Should I use PGE? Nothing seems wrong with the legacy editor.
New editor is much more advanced and has no bugs and inconvenients of original editor. Anyway, you look a comparison:
http://wohlsoft.ru/pgewiki/Editors_comparison
With that, you also have access to a lots of additional helpful tools which you can use for: graphics fixing/conversion, audio file conversion, etc.
It certainly seems interesting, though I am most interested in bug fixes. It is certainly annoying when the game crashes just because you have a lot of graphics.
Downloading now.

zxcv
Volcano Lotus
Volcano Lotus
Posts: 511
Joined: Tue Aug 05, 2014 10:10 am
Pronouns: They/She

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby zxcv » Sat Feb 13, 2016 1:20 pm

EpicMarioBro wrote:Downloading now.
You won't regret :D

superhammerbros100
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Jan 24, 2014 11:03 am
Flair: Hello fellow profile reader!

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby superhammerbros100 » Sat Feb 13, 2016 8:01 pm

EpicMarioBro wrote:
Wohlstand wrote:
EpicMarioBro wrote:Quick question: Should I use PGE? Nothing seems wrong with the legacy editor.
New editor is much more advanced and has no bugs and inconvenients of original editor. Anyway, you look a comparison:
http://wohlsoft.ru/pgewiki/Editors_comparison
With that, you also have access to a lots of additional helpful tools which you can use for: graphics fixing/conversion, audio file conversion, etc.
It certainly seems interesting, though I am most interested in bug fixes. It is certainly annoying when the game crashes just because you have a lot of graphics.
Downloading now.
You just download it today?

I use PGE to make my SMBX Episode levels
And it's perfect! PGE Fixes most of SMBX runtime errors when playing a level.

Ness-Wednesday
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 1667
Joined: Sun Jun 28, 2015 3:50 pm
Flair: Diverse Scouts
Pronouns: He/Him

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby Ness-Wednesday » Sat Feb 13, 2016 8:10 pm

EpicMarioBro wrote: It certainly seems interesting, though I am most interested in bug fixes. It is certainly annoying when the game crashes just because you have a lot of graphics.
Downloading now.
Can the game actually crash if let's say...
All npcs, bgos, blocks, and effects had CGFX?

But yeah, PGE is basically like the Legacy editor, but it's even more better and comes with a lot of helpful features.
It also has it's own npc config editor, and warns you if you've passed a limit.
It is very easy to learn how to use, you can also lock objects to prevent them from being deleted when erasing things.
Fun thing you can do, you can also make custom block sizes by simply making it bigger than it's original size (For blocks with multiple frames, you'll have to do it to all frames or else it won't crop correctly).
There's a lot more than that.

Yeah dude, go for it! ;)

CopyLeft
Volcano Lotus
Volcano Lotus
Posts: 538
Joined: Mon Feb 10, 2014 2:47 pm

Re: PGE Project thread (Editor v0.3.1.9, Engine v0.2.5)

Postby CopyLeft » Sat Feb 13, 2016 9:29 pm

I don't understand this layout and I'm too lazy to learn it.
I'll hang with the legacy editor.


Return to “General”

Who is online

Users browsing this forum: +KZ and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari