lotus wrote:I find very cool to ride a turtle :D , nice level this one remind me one level from New SMB on the Wii !!
also I'm wondering why is not already made in Lunalua and is done in vanilla smbx very awsome :D
Thank you! Well, most of my recently levels are inspired in NSMB sagas so I think it's the reason this reminds to NSMBwii. :) I used SMBX 1.4.1 here because this level is for a projecti'm making.. hehe
Harvey36Dice wrote:Looks great! I like the atmosphere! Next time pls make a level called "Clubstep" with Geometry Dash Power-ups and geometry dash music in SMBX.
Thanks! and uhmm it's pretty hard to do, but It'd like do at some point, make an imitation of GD in SMBX using LunaLua. =P Also most of the music of GD doesn't fit in SMBX :/
Harvey36Dice wrote:Looks great! I like the atmosphere! Next time pls make a level called "Clubstep" with Geometry Dash Power-ups and geometry dash music in SMBX.
Thanks! and uhmm it's pretty hard to do, but It'd like do at some point, make an imitation of GD in SMBX using LunaLua. =P Also most of the music of GD doesn't fit in SMBX :/
don't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right way
Tip : don't use Electrodynamix music!
also, the grassland tileset in your video looks great! will u release them? i want to use them.....
don't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right way :D
Tip : don't use Electrodynamix music!
also, the grassland tileset in your video looks great! will u release them? i want to use them.....
It must be weird to have a level with those songs, but I guess if it manages to create an adequate level might fit. =P
Well, these graphics aren't mine, they're from a fan-game called "SM2DU". I convinced to the team for let me use their graphics, they gave me a gigantic spritesheet and I had to rip all the graphics one by one. Let me ask if I can release these graphics for the public use, if so, I'll send you a PM with the response. :)
Aeromatter wrote:Damn 1.4.1 has really interesting capabilities. Great video!
Thanks! SMBX 1.4.1 has a lot of potential and interesting stuff, is a shame it's unsupported here...
don't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right way
Tip : don't use Electrodynamix music!
also, the grassland tileset in your video looks great! will u release them? i want to use them.....
It must be weird to have a level with those songs, but I guess if it manages to create an adequate level might fit. =P
Well, these graphics aren't mine, they're from a fan-game called "SM2DU". I convinced to the team for let me use their graphics, they gave me a gigantic spritesheet and I had to rip all the graphics one by one. Let me ask if I can release these graphics for the public use, if so, I'll send you a PM with the response.
yes i want to use them they look BEAUTIFUL.....
is he giant mario playable?
I'm just starting up a YouTube account and will start posting videos soon. My computer is giving me hell since I have a Dual Graphics card making my computer pretty much compatible with absolutely nothing without extra Codecs that still don't fix everything.
Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
PixelPest wrote:I'm just starting up a YouTube account and will start posting videos soon. My computer is giving me hell since I have a Dual Graphics card making my computer pretty much compatible with absolutely nothing without extra Codecs that still don't fix everything.
Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
It will be part of it. Also that video was not by me. It did look neat though so I wanted to share.
PixelPest wrote:Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
You already can download any API for LunaLua, including ParalX at PGE Wiki. And why do you hail CinematX so much? You know it's just a LunaLua API, there are a ton of them at PGE Wiki.
PixelPest wrote:Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
You already can download any API for LunaLua, including ParalX at PGE Wiki. And why do you hail CinematX so much? You know it's just a LunaLua API, there are a ton of them at PGE Wiki.
Many of them are not part of the regular lunalua download.
Why hasn't anyone thought of the skull raft gimmick before, it's so amazing!
This level looks good, but why is it only at least 2 1/2 minutes long?
I like the idea for everything being gold.
Why hasn't anyone thought of the skull raft gimmick before, it's so amazing!
This level looks good, but why is it only at least 2 1/2 minutes long?
I like the idea for everything being gold.
2-5 minutes is alright for a level. Not everyone likes levels that go above 5-30 minutes.