Curse of the Seven Stars

Share your completed SMBX episodes or play and discuss others.

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braineat
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Curse of the Seven Stars

Postby braineat » Mon Aug 24, 2015 4:03 pm

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My second episode, I did it slowly, as many as one and a half year. It is quite large, so that will play in that.

Trailer


Story: This episode follows the continuation of my first episode of "New Super Mario Bros X Revolution" and it starts with the fact that after the return of the 32 bit world. Night Toad Mario awakens and tells him terrible but
After his arrival, he learns that while he struggled with Bowsers in a parallel 32-bit world, then the closure Bowser princess in the Throne Room and the door sealed by seven magical stars, but it's not so easy these stars Bowser gave his servants Koopalinks and you have to go on their quest.
In this episode, Mario will have to go through 9 exciting and completely different worlds, and kill a bunch of enemies very different.

In the episode:
9 Worlds
- Grass Land
- Vanila Dome
- Water Land
- Donut Plains
- Desert Hill
- Forest of Illusion
- Dark Land
- Sky Islands
- Star World

51 level 8 bonus levels and 8 other type of lock ( 67 levels)

World Map

Image

Screenshots
Spoiler: show
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Download MEGA:
GFX Credits:
Sorry guys I make this episode so long ago, I cant remember all, find just that:
- SMBX GFX PACK
- Braineat GFX Pack ( My own GFX )
- TNSMBUOCGP v. 1.4.5


Music credits:
Spoiler: show
YI - castle_&_fortress, Underground Theme, Super Mario 3D Land, smw-ending, SMW Castle, smg2-grandfinale, SMB3 - Ending, Sky Palace Boss, Rayman Origins Music- Sea of Serendipity ~ Lums of the Water, Rayman Legends Music- 20,000 Lums Under the Sea, Rayman Jungle Run Music - Jungle Chase, Overworld - Super Mario 3D World OST, New Super Mario Bros. Wii! Music - Koopa Kid Battle (Act 2), New Super Mario Bros. Wii! Music - Bowser Jr. Battle!, New Super Mario Bros. Wii - Desert Overworld, New Super Mario Bros. U Overworld, New Super Mario Bros. U - Athletic Music with Baby Yoshi, New Super Mario Bros. 2 Soundtrack - Athletic, MLPIT - Peach's castle dungeon, Minecraft Music, Metal Slug X Music- Livin' on the Deck X (Mission Three), Metal Slug X - Judgment Soundtrack, Medievil OST - 20 - The Gost Ship, Mario Forever - YKY, Mario Forever - World 5-1 music, Mario Forever - Sirens, Mario Forever - Lost Level 2, Mario Forever - Funny Tanks, Mario Forever - Apoplexy Tanks, Gothic - Orchestral Music - Ghost Ship, Forest Elf Music - Night Elf Glade, Flying Sky Fortress, Egg Planet, DuckTales Remastered 'Transylvania', DuckTales Remastered - Moon Theme Remix (Orchestra Remix by Plasma3Music), Desert Mix, Crystal Caves, Crash Twinsanity Soundtrack - Madame amberly boss fight, Crash Twinsanity OST - Madame Amberly School Yard (With Laughs), Crash Bandicoot - Wizards And Lizards Music, Cloud Heaven, Castlevania - Vampire Killer, Bowser Mountain, Bowser Battle - Paper Mario- The Thousand-Year Door, Boss, Adventure Island 2 - Fern Island 2, Abandoned Castle, 4.
Last edited by braineat on Wed Dec 18, 2019 5:13 pm, edited 11 times in total.

glitch4
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Re: Curse of the Seven Stars (finished)

Postby glitch4 » Mon Aug 24, 2015 4:20 pm

This is fricking amazing and interesting, downloading this now.

braineat
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Re: Curse of the Seven Stars (finished)

Postby braineat » Mon Aug 24, 2015 4:24 pm

glitch4 wrote:This is fricking amazing and interesting, downloading this now.
Thanks :)

TheKingOfBoos
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Re: Curse of the Seven Stars (finished)

Postby TheKingOfBoos » Mon Aug 24, 2015 5:21 pm

1x1 pixels on the dry bones raft thing aside, this does look amazing! I'll be sure to try it out!

mechamind
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Re: Curse of the Seven Stars (finished)

Postby mechamind » Mon Aug 24, 2015 9:57 pm

braineat wrote:GFX Credits:
-Sorry guys I make this episode so long ago, I cant remember anything.
I can't find anything right away. I do know the end credits were not customized back in September 2013. I also couldn't find credits in the old version's ZIP file; maybe they're just hidden. But I won't think about that.

It's good to hear the episode is done!

Suckerman7 GM
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Re: Curse of the Seven Stars (finished)

Postby Suckerman7 GM » Tue Aug 25, 2015 1:57 am

I guess I saw your project in Youtube last month when I was looking for SMBX levels. And I watched your trailer. It was so cool. SMB1-Styled levels are somewhat rare in projects so far. I'll download it now.

braineat
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Re: Curse of the Seven Stars (finished)

Postby braineat » Tue Aug 25, 2015 5:44 am

I can't find anything right away. I do know the end credits were not customized back in September 2013. I also couldn't find credits in the old version's ZIP file; maybe they're just hidden. But I won't think about that.

It's good to hear the episode is done!
Oh, thanks, I find piece of credits.

Radishl
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Re: Curse of the Seven Stars (finished)

Postby Radishl » Tue Aug 25, 2015 7:31 am

Dude this needs to be the next featured episodes, this thing is amazing.

Nice year long work with this man!

Discylicious
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Re: Curse of the Seven Stars (finished)

Postby Discylicious » Tue Aug 25, 2015 11:42 am

Pretty good game, but i tried to play with my friend and there wasnt luigi available. When entering some levels a runtime error popped up. Try fix the runtime errors atleast, i understand you didnt make this cooperative episode tho.

braineat
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Re: Curse of the Seven Stars (finished)

Postby braineat » Tue Aug 25, 2015 12:00 pm

Discylicious wrote:Pretty good game, but i tried to play with my friend and there wasnt luigi available. When entering some levels a runtime error popped up. Try fix the runtime errors atleast, i understand you didnt make this cooperative episode tho.
Strange, I don't have any runtime errors, and yes, that is not co-op episode. Please, say me what levels have runtime errors, and I try fix.

Discylicious
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Re: Curse of the Seven Stars (finished)

Postby Discylicious » Tue Aug 25, 2015 12:07 pm

braineat wrote:
Discylicious wrote:Pretty good game, but i tried to play with my friend and there wasnt luigi available. When entering some levels a runtime error popped up. Try fix the runtime errors atleast, i understand you didnt make this cooperative episode tho.
Strange, I don't have any runtime errors, and yes, that is not co-op episode. Please, say me what levels have runtime errors, and I try fix.
Level 3-1
Might also be my friends computer that causes the problem

braineat
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Re: Curse of the Seven Stars (finished)

Postby braineat » Tue Aug 25, 2015 12:17 pm

Discylicious wrote:
braineat wrote:
Discylicious wrote:Pretty good game, but i tried to play with my friend and there wasnt luigi available. When entering some levels a runtime error popped up. Try fix the runtime errors atleast, i understand you didnt make this cooperative episode tho.
Strange, I don't have any runtime errors, and yes, that is not co-op episode. Please, say me what levels have runtime errors, and I try fix.
Level 3-1
Might also be my friends computer that causes the problem
Level work perfectly

Screenshots
Spoiler: show
Image
Image

PROX
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Re: Curse of the Seven Stars (finished)

Postby PROX » Tue Aug 25, 2015 11:20 pm

I get them from time to time too. Also I've noticed that your levels have clutters of 12 npcs in 1 area. That might be the cause of it. Also it's very easy to farm 1-ups in you episode. Aside from that, it's pretty good.

Cedrik
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Re: Curse of the Seven Stars

Postby Cedrik » Sun Aug 30, 2015 9:59 am

I have play this episode and it was realy good.
The worldmap was nice.
All the Levels are not to long and not to short, but there are some Levels I do not like.
I say: 7.55p/10p!

(Sorry for my bad english. I do not come from Great Britain)

Witchking666
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Re: Curse of the Seven Stars

Postby Witchking666 » Wed Oct 21, 2015 2:39 am

I am kinda having a problem here
I cant download this great episode because of the download host

So i would greatly advice you to upload it to mediafire/dropbox instead

The levels i saw on youtube looks pretty great so i would really want this episode!

Thewinner4me
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Re: Curse of the Seven Stars

Postby Thewinner4me » Wed Oct 21, 2015 4:59 am

Would you mind if I used the graphics from this for my project?

braineat
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Re: Curse of the Seven Stars

Postby braineat » Wed Oct 21, 2015 5:04 am

Thewinner4me wrote:Would you mind if I used the graphics from this for my project?
Okay, just place my name in credits.

braineat
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Re: Curse of the Seven Stars

Postby braineat » Wed Oct 21, 2015 5:08 am

witchking666 wrote:I am kinda having a problem here
I cant download this great episode because of the download host

So i would greatly advice you to upload it to mediafire/dropbox instead

The levels i saw on youtube looks pretty great so i would really want this episode!
Sorry, but I cant upload project in this sites. If you want download my episode, look at this.
Image

bossedit8
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Re: Curse of the Seven Stars v1.2

Postby bossedit8 » Sun Nov 15, 2015 9:33 pm

After I played a lot of this SMBX Episode right here, I gotta say it was a nice game for sure. Level design was pretty decent to nice like the mixture of different themes together into one game... but what I honestly don't like is that there are several levels with specific enemy placements that are just too much for the player to handle and others some tight spaces to do specific jumps like that. Even for specific stuff that I didn't really like in this SMBX Episode that are relatively hard to manouver sometimes, I do find it nice and challenging to get through if you have a lot of patience. I do hope your next SMBX Episode Sequin Land Adventure will get much better especially since it's Shantae based and I still wish you good luck finishing it!

Kingbowser112
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Re: Curse of the Seven Stars v1.2

Postby Kingbowser112 » Wed Feb 10, 2016 7:43 pm

I really love this episode... The design looks very nice, rich of backgrounds, it's sound to be in the really Mush Kingdom :D
But, unfortunately, in some parts there're too NPCs, like in "Sky Flying Fortress" and "Ghost Ship", and trust me, in the past I put a lot of NPCs too ^-^ .
The musics are good to listen, also the boss battles are very creative. Speaking of boss battles, I find the Ludwig's Battle very difficult, and I have no idea how beat him if you have put ONE plataform... Also, I love the World Map style.
Anyway well-done job.


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