Hoppy Cloudy Aftergrounds uh

Levels that have good quality and are worth playing.

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Alagirez
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Hoppy Cloudy Aftergrounds uh

Postby Alagirez » Sun Jan 31, 2016 9:14 pm

This is another SML2 mountain level (apparently SMB3)
Spoiler: show
Image
gdi cedrik u deleted the video again
Full image -> http://i.imgur.com/iXwMbhk.png
Old version
New version
CrEdItS iN tHe GFX FoLd3R.
Last edited by Alagirez on Sun Aug 14, 2016 4:55 am, edited 7 times in total.

Hani
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Hani » Sun Jan 31, 2016 9:18 pm

(daaaang.)
The level looks really cool and it feels like a peaceful place.
Good Job! (Too excited for Mix World 2)

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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Witchking666 » Mon Feb 01, 2016 3:15 pm

What exactly does the '3' in the name do?

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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Emral » Mon Feb 01, 2016 3:20 pm

witchking666 wrote:What exactly does the '3' in the name do?
[rimg]https://megaprinceytay.files.wordpress. ... 05s146.png[/rimg]

Castlemaster712
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Castlemaster712 » Sat Feb 06, 2016 8:20 pm

I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are?

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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Omnion » Sat Feb 06, 2016 8:54 pm

oh sorry I posted in the wrong topic

Message deleted

Alagirez
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Alagirez » Sat Feb 06, 2016 9:58 pm

Castlemaster712 wrote:I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are?
what coins? there is no coin gimmick in the level. Also you not need to find all the coins lol.

Castlemaster712
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Castlemaster712 » Sat Feb 06, 2016 10:06 pm

Harvey36Dice wrote:
Castlemaster712 wrote:I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are?
what coins? there is no coin gimmick in the level. Also you not need to find all the coins lol.
Image

This part, I don't know how to get up there

Edit: Wow, nevermind, I accidentally figured it out, I'll post a review of the level once I beat it (if you want, reply to this so I don't double post)

Alagirez
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Alagirez » Sat Feb 06, 2016 10:08 pm

Castlemaster712 wrote:
Harvey36Dice wrote:
Castlemaster712 wrote:I got stuck in the 2nd section, how exactly am I supposed to go up where the coins are?
what coins? there is no coin gimmick in the level. Also you not need to find all the coins lol.
Image

This part, I don't know how to get up there
the rocks are climbable.

Castlemaster712
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Castlemaster712 » Sat Feb 06, 2016 10:28 pm

So... I accidentally figured it out while trying to throw a shell up to see if I could hit the block, and since I was holding up, I started climbing on the rocks XD


Graphics: 9/10 I loved every single thing about the graphics, they were amazing and really fit the level (even though I got stuck because I didn't know you could climb the rocks, I just thought they were part of the background)
Music: 10/10: It really fit the cloudy level, loved the choice.
Difficulty: 8/10 How do you even rate difficulty? I guess that this was a pretty balanced level, there were no parts where I died because of unfair reasons, most were my own fault (it was pretty easy though)
Design: 7.5/10 This level was very well designed, and the layout is not too open, nor too close together, I liked the way you put the different blocks, but I don't get why you chose to put veggies inside the green blocks, they weren't that useful in the level, I think that picking them up from the ground is more convenient. And there are also a lot of coins in the level, I even got a 1-up (I think that you should progressively accumulate coins in levels so that in episodes, every 2-3 levels give you enough coins for a 1-up)
Fun: 8/10 This was one of the most fun levels I've played in a while, there weren't parts where I was getting bored, but as I said, that part where I got stuck because the rocks didn't seem climbable wasn't that fun :p
Overall: 8.5/10 Really liked the level, probably one of my favorites.

Alagirez
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Alagirez » Sat Feb 06, 2016 10:32 pm

Thank you for the review! I appreciate it!

Cedrik
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Cedrik » Sun Feb 07, 2016 2:51 pm

My review:

Leveldesing: 6.5 out of 10

The leveldesing was good on the start, but then: the ''INSTANT KILL'' blocks.
The part with the water and these blocks was bad, because I was big. Realy exact swimming,
otherwise: DIE.
And if you fall on one part, you must do a little part again.
To use different ?-blocks was fine.
You know, whats inside, befor you activate them (like vegitables).


GFX and music: 8 out of 10 (gfx: 4.5 out of 5) (music: 3.5 out of 5)

The gfx are fine. You doesn't use only one ''type'' of block.
The npc's are good.
The first part of the track wasn't so good for the level, but then (after a few seconds),
it was ok. But I know, the music is from the music contest, so .... ok.


My final score: 7.25 out of 10 (pritty good)

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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Mable » Sun Feb 07, 2016 3:22 pm

GFX and music should never be part of a review.

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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby RudeGuy » Sun Feb 07, 2016 3:27 pm

Tinkerbell wrote:GFX and music should never be part of a review.
And why, exactly? Graphics and music aren't the most important part of the level, but they're still part of it and so should still be mentioned in a review. Just don't make them weigh more or the same as gameplay.

Castlemaster712
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Castlemaster712 » Sun Feb 07, 2016 4:56 pm

Cedrik wrote: ''INSTANT KILL'' blocks. The part with the water and these blocks was bad, because I was big. Realy exact swimming,
otherwise: DIE.
Really? It was pretty easy for me, I was fire mario and I didn't really have to try that hard to get past it. But maybe those insta-kill blocks should've been swapped for some blocks that didn't instantly kill you, just hurt you.

Cedrik
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Cedrik » Sun Feb 07, 2016 5:03 pm

Castlemaster712 wrote:
Cedrik wrote: ''INSTANT KILL'' blocks. The part with the water and these blocks was bad, because I was big. Realy exact swimming,
otherwise: DIE.
Really? It was pretty easy for me, I was fire mario and I didn't really have to try that hard to get past it. But maybe those insta-kill blocks should've been swapped for some blocks that didn't instantly kill you, just hurt you.
my problem: I play with keyboard!

Mable
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Mable » Sun Feb 07, 2016 5:12 pm

Uhm... literally everyone plays smbx on their keyboard... so thats not the problem. Unless it's broken.

Cedrik
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Cedrik » Sun Feb 07, 2016 5:16 pm

Tinkerbell wrote:Uhm... literally everyone plays smbx on their keyboard... so thats not the problem. Unless it's broken.
My keyboard isn't good, it is old,
I must buy my a new.

Cedrik
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Cedrik » Mon Feb 08, 2016 3:23 am


Alagirez
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Re: '3' Hoppy Cloudy Aftergrounds '3'

Postby Alagirez » Mon Feb 08, 2016 9:35 am

Thank you for the video and the review, Cedrik!


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