I can't believe no one thought of these mixes between graphics!
The design looks great once again!
I like the mixing with lava in the first section of "Nerve Impulses".
Even though your CC12 level won't be included, I'll be looking forward to that as well.
Either way, I don't see anything terribly wrong with the new screens, just a couple minor issues in that winter one.
First of all, it's a bit weird having the two styles of brick; I'm not saying you need to get rid of either, just that you could make them fit a bit better by darkening the smaller ones to make them closer in colour to the big ones. I also feel like you should either focus on one of those mini gimmicks more or just cut them out of that section and use them in another one.
I like you use my graphics, give me credits.
The screens are really good, the level design is very well done and detailed. I recommend add more special blocks, and the blue level, isn't necessary recolor all npcs of same color of the tileset, because this confuses. A suggestion for the decoration is add some torches or lamps in the temples. Overall is very good.
Shinbison-Kof wrote:I like you use my graphics, give me credits.
The screens are really good, the level design is very well done and detailed. I recommend add more special blocks, and the blue level, isn't necessary recolor all npcs of same color of the tileset, because this confuses. A suggestion for the decoration is add some torches or lamps in the temples. Overall is very good.
You credited since i build that level, that level inspired from your CC7(?) level, Apocalyptic Enginewoods.
TheSaturnyoshi wrote:
Either way, I don't see anything terribly wrong with the new screens, just a couple minor issues in that winter one.
First of all, it's a bit weird having the two styles of brick; I'm not saying you need to get rid of either, just that you could make them fit a bit better by darkening the smaller ones to make them closer in colour to the big ones. I also feel like you should either focus on one of those mini gimmicks more or just cut them out of that section and use them in another one.
For two comments about the color of that blue level : i will fix that immediately.
The level looks kinda bland in terms of color, but the bgos were well placed, and so were the npcs.
Disclaimer: I played this level.
The npc placement is actually kind of excessive and unfair, which I would not classify as good. Not to mention some recolours made dodging stuff like piranha fireballs really tricky, as you could barely notice them while trying to dodge the other 5 enemies you have to deal with.
Difficulty through npc quantity alone is not a good thing. It's essentially spam.
@Enjl : uh... it still spamming you... I will fix the NPC placement.
@Lighthouse64 : That is a visual level which has only 1-2 colors.
@TheSaturnyoshi : Thanks! I listen the music(s) carefully then imagine or think what theme level will be fit with the music(s).
- Updated level list.
- Poll added.
So i was found .ogg music format in my LunaLua base game. Someone said i should use it for better quality and smaller size. Should i convert all custom musics from .mp3 into .ogg? please poll it.
Also, February screens will come this week.
Gameinsky wrote:I may not know the most about file formats... but won't converting mp3's to OGG not improve the quality? You can't upscale something. Only downscale.
Excuse me if there's another reason why it increases the quality.
It doesn't improve the quality, ogg/ogg vorbis just has a smaller file size for a similar quality to mp3.
Gameinsky wrote:I may not know the most about file formats... but won't converting mp3's to OGG not improve the quality? You can't upscale something. Only downscale.
Excuse me if there's another reason why it increases the quality.
What I meant is that with ogg he doesn't have to downscale a music file as much to fit a certain filesize. If you compare a mp3 and an ogg downscale of a file with similar filesize and length, the ogg will be of higher quality.
Harvey36Dice wrote:--------------------------------------------------------------------
Pls give feedback :
Hey, it's your Music contest #2 entry, I like the way you've taken a screenshot of this, the level looks very busy when zoomed out.
And, I can't wait to play this, I bet I'll learn more on level design after playing this episode, will the last level earn a screenshot?
Second screenshot:
Oh my, you've just taken the words out of me, that lava mix is beautiful!
I love the mix with graphics and the music graphics being part of this, no one really uses those alot.
And, is this somewhat based on DarkYoshi's CC3 level, or did it used graphics from that level as well?
If it did, this my favorite level in the episode already, good job!
Ness-Wednesday wrote: Hey, it's your Music contest #2 entry, I like the way you've taken a screenshot of this, the level looks very busy when zoomed out.
And, I can't wait to play this, I bet I'll learn more on level design after playing this episode, will the last level earn a screenshot?
Thank you! the last screen of this project will come this week.
Ness-Wednesday wrote:Second screenshot:
Oh my, you've just taken the words out of me, that lava mix is beautiful!
I love the mix with graphics and the music graphics being part of this, no one really uses those alot.
And, is this somewhat based on DarkYoshi's CC3 level, or did it used graphics from that level as well?
If it did, this my favorite level in the episode already, good job!
Thank You! That level inspired from DarkYoshi's CC3 entry "Titatica Tartarus Terror". The graphics are beautiful so I decided to use and recolor them. I also add some music GFXs because that level uses Dimrain47's music "At The Speed Of Light" (if you want to know the music, PM me)
Poll still on-going!
- Stereo Madness isn't finished yet, but I have some screenshots for you ^_^
---------------------------------- these are the last screenshots in this month, bc this project almost done -----------------------