Community Contest 12 - RESULTS! TIER 6

Official community level contests.

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Ness-Wednesday
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Re: Community Contest 12

Postby Ness-Wednesday » Sat Feb 06, 2016 7:55 am

Tinkerbell wrote:Is it wrong that i laugh at people, joking at someone who submitted joke levels into the cc, when people from the smbx forum also did that in maglx twice?
Not really.
I mean, if he's gonna make a joke level I really hope he makes a sequel to his CC9 level.

Question, when the episode is released, will Tiers 1&2 be removed like in ToB8, or will it be "all" levels from CC12 playable?

Marina
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Re: Community Contest 12

Postby Marina » Sat Feb 06, 2016 8:54 am

Ness-Wednesday wrote:
Tinkerbell wrote:Is it wrong that i laugh at people, joking at someone who submitted joke levels into the cc, when people from the smbx forum also did that in maglx twice?
Not really.
I mean, if he's gonna make a joke level I really hope he makes a sequel to his CC9 level.

Question, when the episode is released, will Tiers 1&2 be removed like in ToB8, or will it be "all" levels from CC12 playable?
Depending on how shitty the levels are lmao

Mable
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Re: Community Contest 12

Postby Mable » Sat Feb 06, 2016 10:52 am

So two main things in this thread. People think when you did a joke level twice they assume you do it again

And second people already say which people they want to be in top 10 or they want to see as winner

Does no one care just to have fun participaiting and not to care who should place what or otherwise.

Good fair competition again.

Sux
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Re: Community Contest 12

Postby Sux » Sat Feb 06, 2016 10:55 am

90% with my level...
I have a strange feeling than I can go far on this. ( Maybe it's can be a mistake, but I want hope this, my faithless intuition break my hopes )

Willhart
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Re: Community Contest 12

Postby Willhart » Sat Feb 06, 2016 12:51 pm

Submitted my level finally. Good luck to all the participants.

TDK
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Re: Community Contest 12

Postby TDK » Sat Feb 06, 2016 2:40 pm

Ness-Wednesday wrote: Not really.
I mean, if he's gonna make a joke level I really hope he makes a sequel to his CC9 level.

Question, when the episode is released, will Tiers 1&2 be removed like in ToB8, or will it be "all" levels from CC12 playable?
I rather prefer all the levels be playable. Just make the really terrible ones optional and have star locks that doesn't require much stars, similar to Tower of Biased X.

Delete if Allowed 2
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Re: Community Contest 12

Postby Delete if Allowed 2 » Sat Feb 06, 2016 2:52 pm

Tinkerbell wrote:So two main things in this thread. People think when you did a joke level twice they assume you do it again

And second people already say which people they want to be in top 10 or they want to see as winner

Does no one care just to have fun participaiting and not to care who should place what or otherwise.

Good fair competition again.
I have never submitted a joke level before.
I had quality content.

Valtteri
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Re: Community Contest 12

Postby Valtteri » Sat Feb 06, 2016 3:57 pm

I had a concept in my mind where you would have access to all the levels from the beginning. You could skip straight to the winning levels. Then the game could have goals like boss fights and post game levels that you would need the stars for, and obviously a huge bonus that you would get if you managed to get every star!

(Horrible levels would be excluded from the 100% bonus, or deleted altogether.)

Cedrik
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Re: Community Contest 12

Postby Cedrik » Sat Feb 06, 2016 4:01 pm

If I only lose one point by submit my level to late, I'll send it at this date:
22nd of December 2019.

Sewpah
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Re: Community Contest 12

Postby Sewpah » Sat Feb 06, 2016 6:53 pm

I finished my level. Good luck to everyone else who did it.

RoundPiplup
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Re: Community Contest 12

Postby RoundPiplup » Sat Feb 06, 2016 6:59 pm

Ness-Wednesday wrote:Question, when the episode is released, will Tiers 1&2 be removed like in ToB8, or will it be "all" levels from CC12 playable?
Still going for "optional" if all the levels in tier 1 and 2 aren't going to please anyone.

Valtteri wrote:(Horrible levels would be excluded from the 100% bonus, or DELETED altogether.)
Just go for exclusion to prevent things that could happen when they see their levels deleted from the episodes.

Ness-Wednesday
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Re: Community Contest 12

Postby Ness-Wednesday » Sat Feb 06, 2016 7:43 pm

RoundPiplup wrote:
Ness-Wednesday wrote:Question, when the episode is released, will Tiers 1&2 be removed like in ToB8, or will it be "all" levels from CC12 playable?
Still going for "optional" if all the levels in tier 1 and 2 aren't going to please anyone.

Valtteri wrote:(Horrible levels would be excluded from the 100% bonus, or DELETED altogether.)
Just go for exclusion to prevent things that could happen when they see their levels deleted from the episodes.
I'm with you on this RoundPiplup, I don't think it would be right to remove levels from the first two tiers just because of the obvious.
Although, I think at least 3 levels in the first 2 tiers must be beaten, I'm tired of seeing people dying in dumb ways, and saying "It is optional, I'm not going to play this.", otherwise it won't be funny.
I can't wait to see what the others submitted when CC12 is over, but what's the idea of the post game you have Valtteri?

FanofSMBX
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Re: Community Contest 12

Postby FanofSMBX » Sat Feb 06, 2016 8:17 pm

I think that making every level (with all paths UNLOCKED) avaliable from the start and putting them in themed worlds on a map could work. If anyone has played Hello Fangaming Collection, I was thinking something like that, but without forcing you to play any levels to get to the next one. You'd have to make the map after the levels are submitted, but I think that it would add more cohesiveness than a random hub would.

Super Mario Channel
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Re: Community Contest 12

Postby Super Mario Channel » Sat Feb 06, 2016 8:54 pm

Awesome! This is gonna be my first contest! I hope I can make it on time! Count meh in! :D

JupiHornet
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Re: Community Contest 12

Postby JupiHornet » Sat Feb 06, 2016 10:13 pm

Ugh, I decided to scrap the level I was working on.
Time to put something together in a week ;3;

superhammerbros100
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Re: Community Contest 12

Postby superhammerbros100 » Sat Feb 06, 2016 10:17 pm

Turtwig wrote:Ugh, I decided to scrap the level I was working on.
Time to put something together in a week ;3;
Nawww ;-;

Why in the love of the CC's would you do that

TLtimelord
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Re: Community Contest 12

Postby TLtimelord » Sat Feb 06, 2016 10:47 pm

superhammerbros100 wrote:
Turtwig wrote:Ugh, I decided to scrap the level I was working on.
Time to put something together in a week ;3;
Nawww ;-;

Why in the love of the CC's would you do that
I scrap AT LEAST 4 levels each contest since CC9.

Mable
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Re: Community Contest 12

Postby Mable » Sun Feb 07, 2016 6:42 am

Ness-Wednesday wrote:I'm with you on this RoundPiplup, I don't think it would be right to remove levels from the first two tiers just because of the obvious.
Although, I think at least 3 levels in the first 2 tiers must be beaten, I'm tired of seeing people dying in dumb ways, and saying "It is optional, I'm not going to play this.", otherwise it won't be funny.
I can't wait to see what the others submitted when CC12 is over, but what's the idea of the post game you have Valtteri?
Idk where the fun is in there if people have to suffer through bad crappy levels. Isn't it enough that the judges have to take themselfs through this mess?

If your levels is bad and nobody really enjoys it ur doing something wrong.
Cedrik wrote:If I only lose one point by submit my level to late, I'll send it at this date:
22nd of December 2019.
Image

superhammerbros100
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Re: Community Contest 12

Postby superhammerbros100 » Sun Feb 07, 2016 1:18 pm

I already submitted my level, good luck everyone!

Saltlord
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Re: Community Contest 12

Postby Saltlord » Sun Feb 07, 2016 1:44 pm

Oh boy, I haven't even finished the first section. This is gonna be close...


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