Strike at the Star Hub

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What size do ya like the levels? If you like more than a kind, not all, vote on more than one.

Short (Linear)
1
3%
Medium (Linear)
4
11%
Long (Linear, may have alternative ways)
4
11%
Small (Explorable)
0
No votes
Medium (Explorable)
7
20%
Large (Explorable, shall have two stars)
7
20%
Variate, include levels of all kinds.
12
34%
 
Total votes: 35
Army Goomba
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Posts: 26
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Re: Strike at the Star Hub

Postby Army Goomba » Sat Feb 06, 2016 1:41 am

People, i have bad news. My computer had a problem and had to be formatted. This was like 2 months ago, but i only felt like talking about it now. This however is not all that big of a deal, since there were only 3 or so levels and minor changes made to the already existing ones. I don't exactly remember everything i did, but i'm pretty sure that by working on this thing, i'll eventually do everything again unless it's a change that i now find to be bad. Luckly, most of the project is still backed-up, since, well, there is a download link on this topic. I just hope i can get myself in the mood to work in the project again. But looking back at this episode, i wonder if it is even possible for it to be fixed, because from a designer perspective, there is barelly any tutorial or "non-verbal teaching" or even a feeling of progression. I think this project is gonna need a fairly reasonable ammount of polishment before it's next update. Yes, i could just continue just designing more and more levels. Believe it or not, i no longer find designing GOOD levels to be a big challenge (even though it's kinda boring and takes time). The real challenge, besides trying to maintain quality (but i'll talk about that other day) is trying to do something outside of the box. This whole post may sound confusing, but i have quite some work to do and not all that much time, so explain it other day. Until day, stay awesome and bye.


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