Share and discuss custom SMBX graphics.
Moderator: Userbase Moderators
|
|
|
|
-
Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Thu Feb 04, 2016 2:54 pm
This looks really great man!
I really love your SMB3 backs, especially the underwater one yeah, it's simple but nice to see. I'm going to downlaod it. Good Job Bro.!
|
|
|
|
|
|
|
|
|
-
ELY_M
- Cheep-Cheep

- Posts: 11
- Joined: Sun May 22, 2016 10:11 pm
Postby ELY_M » Wed Jun 01, 2016 9:38 am
you are missing some backgrounds. esp the SMB3 underground ones. the background look like starfield.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Wed Jun 01, 2016 11:07 am
ELY_M wrote:you are missing some backgrounds. esp the SMB3 underground ones. the background look like starfield.
It is in the pack - it's background2-24. What "some backgrounds" are missing? Keep in mind that I didn't put NSMBU backgrounds because, while it's possible to recreate them with LunaLua in SMBX, they are tough to set up and they clash with everything else.
|
|
|
|
|
|
|
|
|
-
ELY_M
- Cheep-Cheep

- Posts: 11
- Joined: Sun May 22, 2016 10:11 pm
Postby ELY_M » Thu Jun 02, 2016 5:42 pm
Thank you. it was in super mario maker folder.
|
|
|
|
|
|
|
|
|
-
BlueBros
- Shy Guy

- Posts: 7
- Joined: Sat Sep 10, 2016 4:20 pm
Postby BlueBros » Wed Jul 05, 2017 4:33 pm
I might use it for a level called meet your maker
|
|
|
|
|
|
|
|
|
-
Super Luigi Bros
- Monty Mole

- Posts: 116
- Joined: Thu Jun 08, 2017 8:14 am
Postby Super Luigi Bros » Sat Nov 25, 2017 6:41 pm
The screenshots just have some picture and a link to "Photobucket"
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sat Nov 25, 2017 6:48 pm
Super Luigi Bros wrote:The screenshots just have some picture and a link to "Photobucket"
The OP was last-edited on February 4th, 2016 and Photobucket changed its terms of usage, so many older posts that use it as an image hosting website will have their images appearing in this way. h2643, and his topic, haven't been active for a while too
|
|
|
|
|
|
|
|
|
-
iamnothernan
- Goomba

- Posts: 3
- Joined: Sun Feb 04, 2018 8:30 pm
Postby iamnothernan » Sun Feb 18, 2018 10:52 am
How can I use these backgrounds in my levels? I am new in SMBX and I don't know how to do that
Thank You 
|
|
|
|
|
|
|
|
|
-
8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun Feb 18, 2018 11:26 am
iamnothernan wrote:How can I use these backgrounds in my levels? I am new in SMBX and I don't know how to do that
Thank You 
I believe this can help you. Welcome to the forums!
viewtopic.php?f=35&t=10507
|
|
|
|
|
|
|
|
|
-
iamnothernan
- Goomba

- Posts: 3
- Joined: Sun Feb 04, 2018 8:30 pm
Postby iamnothernan » Sun Feb 18, 2018 12:02 pm
8lue Storm wrote:iamnothernan wrote:How can I use these backgrounds in my levels? I am new in SMBX and I don't know how to do that
Thank You 
I believe this can help you. Welcome to the forums!
viewtopic.php?f=35&t=10507
Thank you, I have another problem, I can not find some blocks and enemies like the blue Pow Block from SMB3 and SMW, the Muncher, etc.
There is some way to get them to use them in my levels?
Thank You 
|
|
|
|
|
|
|
|
|
-
The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Sun Feb 18, 2018 12:28 pm
iamnothernan wrote:8lue Storm wrote:iamnothernan wrote:How can I use these backgrounds in my levels? I am new in SMBX and I don't know how to do that
Thank You 
I believe this can help you. Welcome to the forums!
viewtopic.php?f=35&t=10507
Thank you, I have another problem, I can not find some blocks and enemies like the blue Pow Block from SMB3 and SMW, the Muncher, etc.
There is some way to get them to use them in my levels?
Thank You 
I have not seen those graphics, in fact I would like to use them too. However, this topic is where you can ask to find a graphic, provided it already exists, which I assume these graphics will. Unfortunately this forum does not allow graphics requests.
|
|
|
|
|
|
|
|
|
-
WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
- Pronouns: he/him
Postby WildW » Sun Feb 18, 2018 12:30 pm
iamnothernan wrote:8lue Storm wrote:iamnothernan wrote:How can I use these backgrounds in my levels? I am new in SMBX and I don't know how to do that
Thank You 
I believe this can help you. Welcome to the forums!
viewtopic.php?f=35&t=10507
Thank you, I have another problem, I can not find some blocks and enemies like the blue Pow Block from SMB3 and SMW, the Muncher, etc.
There is some way to get them to use them in my levels?
Thank You 
Custom graphics. Search up Mario maker Gfx if thats what your looking for. Also use paint.net to recolour them if you cannot find blue pow blocks
|
|
|
|
|
|
|
|
|
-
PdizzleParker
- Chain Chomp

- Posts: 324
- Joined: Fri Aug 10, 2018 11:26 am
- Flair: doin your mom
- Pronouns: they/them
-
Contact:
Postby PdizzleParker » Fri May 01, 2020 5:27 pm
Sorry for the bump, but I just wanted to ask if there was any chance that this could be updated with the new SMM2 backgrounds? If there's another thread that already has those, please lat me know.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Fri May 01, 2020 5:47 pm
thegameseum wrote: ↑Fri May 01, 2020 5:27 pm
Sorry for the bump, but I just wanted to ask if there was any chance that this could be updated with the new SMM2 backgrounds? If there's another thread that already has those, please lat me know.
If there is one then I didn't see it. I don't know, I might add the update to my to-do list. There is quite a lot of stuff to add.
EDIT: I will do the update.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Mon May 04, 2020 6:32 am
Alright, so the update is coming... I'm making a new pack featuring both Mario Maker 1 and Mario Maker 2 backgrounds (only those that use pixel art, in other words BGs from SMB1, SMB3, SMW + extra stuff). For some reason slaves at Nintendo yet again decided to make minor changes to a lot of backgrounds, so they look slightly different compared to MM1... don't forget there're now exclusive backgrounds for vertical sections.
For now there are nearly 80 BGs in the pack. In Mario Maker 1 pack there were only 16.
Extra stuff includes an unused background from 3DS port of og Mario Maker, background of the cloud world seen on the world map (MM2), animated SMB3 underwater background (MM1) (original static version is in the pack as well), BG from MM1 exclusive start-up tutorial, background from credits scene of story mode (MM2), some beta backgrounds... and that's it for now. (don't be afraid to post ideas)
No menu or NSMBU/SM3DW backgrounds will be made.
Things that slow down the process are animated backgrounds (real pain), and lua settings for the scrolling ones.
More info with screenshots coming later.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon May 04, 2020 7:53 am
h2643 wrote: ↑Mon May 04, 2020 6:32 am
Things that slow down the process are animated backgrounds (real pain), and lua settings for the scrolling ones.
Huh, really? Aren't they just a matter of putting the frames vertically aligned? If you need to define stuff like frame count and speed you can always use the background2-n.txt feature, so not sure where lua needs to come in. Here's 2 example layers for a background:
[Backdrop]
depth=500
alignY=BOTTOM
img="background2-12.png"
repeatY=true
repeatX=true
frames=4
[Foreground]
depth=100
alignY=BOTTOM
img="bg_water.png"
repeatX=true
speedX=-2
You can view a more practical example in the "Demo Stages" episode, in Waddle's "Capitalism" level folder. There, the file is an ini instead of a txt. Either is valid.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Mon May 04, 2020 8:03 am
Enjl wrote: ↑Mon May 04, 2020 7:53 am
Huh, really?
I actually planned to use parallax for frame count and frame speed, as well as scrolling, but guess what, wasn't aware of background2-n.txt. What backgrounds are free to use? (I know for blocks and BGOs it's IDs 751-1000). Depth is responsible for Z-order, is that correct?
The "pain" I mentioned comes from me trying to put animated parts together correctly with the backgrounds... since the spritesheets I'm taking BGs from contain them seperately.
Thanks for telling me that.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon May 04, 2020 8:22 am
h2643 wrote: ↑Mon May 04, 2020 8:03 am
Enjl wrote: ↑Mon May 04, 2020 7:53 am
Huh, really?
I actually planned to use parallax for frame count and frame speed, as well as scrolling, but guess what, wasn't aware of background2-n.txt. What backgrounds are free to use? (I know for blocks and BGOs it's IDs 751-1000). Depth is responsible for Z-order, is that correct?
The "pain" I mentioned comes from me trying to put animated parts together correctly with the backgrounds... since the spritesheets I'm taking BGs from contain them seperately.
Thanks for telling me that.
Ah, I see @ the pain part.
Depth is a mix of priority and parallxX and parallaxY. > 0 is background, INFINITE is non-scrolling.
There is no dedicated background custom range at the moment, so I don't know the best way to arrange these. I think they would work in game but not show up in the editor, or something. Generally speaking, it's safe to replace any basegame background.
|
|
|
|
|
|
|
|
|
-
h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
-
Contact:
Postby h2643 » Mon May 11, 2020 4:39 pm
Some progress has been made and I finally managed to finish all the backgrounds I needed to finish! I had a hard time putting together some animated backgrounds (looking at you especially, SMW underwater and you, space world map), but at this point it's all behind now.
The only things left are lua settings for each of the backgrounds, and some extra backgrounds from outside of Mario Makers. (can you guess from which games they are?)
Here're some backgrounds from the pack:
SMW Ghost House (night):

---
SMB Forest 2 (day):

---
SMB3 Underwater 3 (day):

---
SMW Underwater 2 (night):

---
SMB3 Night:

---
Space World Map:

Will be released soon hopefully
|
|
|
|
|
|
|
|
|
-
Bomb Kicker DX
- Fighter Fly

- Posts: 30
- Joined: Sat Mar 30, 2019 11:46 am
-
Contact:
Postby Bomb Kicker DX » Tue May 12, 2020 7:24 am
I thought SMM2 SMB1 forest tree trunks were taller
|
|
|
|
|
Return to “Graphics”
Users browsing this forum: No registered users and 6 guests
|