PixelPest wrote:I'm pretty sure that Enjl's level is from Halloween Hypnosis or one of the other 2k15 episodes. It looks very familiar...
Yeah, it's from Halloween Hypnosis, I do like the lowered pitch mashup in it as well.
Ness-Wednesday wrote:
@Enjl: Please tell me that this is the test stage for Ultimate Rinka?
I really want to play that level so badly, even if it is just another level you made that gained different changes, and I guess I could start the idea for Shadow Kracko like that.
Why no other power-ups tho?
Both the test stage for UR, as well as this level, have been created by SnoruntPyro. It also says so in the video description.
This level is called Grand Chemo 666 and is the postgame level of Halloween Hypnosis. I just changed the palette, some terrain, the music, and the boss for the video.
And the mashup is super nice. I searched "Endless Explosions Remix" on youtube and it caught my attention.
I find very cool to ride a turtle , nice level this one remind me one level from New SMB on the Wii !!
also I'm wondering why is not already made in Lunalua and is done in vanilla smbx very awsome
So what to do now ? Do I release soon that Beast ????
I need to add skins almost done , SMB1 , SMB3 , Zelda 2 , all theme done by photoshop (Screenshot Soon)
Need to make 3 api for better optimisation,
1st: ( NavicorePos (No mouse support Only Keyboard for now) (The Core, that control menu and cursor))
2nd: Theme
3rd : Cheats codes
I decided to spend five, yes five, whole hours replicating the tempo from Crypt of the Necrodancer's music.
Source Links:
Beat Block- https://www.youtube.com/watch?v=YIHK0oIPNEU
Man, those custom npcs and bosses look awesome!
I like the circling npcs in this episode, they are very original to it's idea.
The yellow Spiny reminds me of the gray Koopas from the NES hack "Extra Mario Bros".
Were they made with Lunalua?
GamingWithDrew wrote:** Disclamer: I just learned about SMBX and PGE within the past week, and am a total noob.
Gotta correct you on that one: Newbie*
Noob implies that you've been familiar with the program for a long time, yet are still unable to create anything decent with it.
That being said, this is a very solid level for being one of your first. It sometimes felt a bit empty due to a lack of coins, but I find especially the vertical section has a lot of character to it.
GamingWithDrew wrote:** Disclamer: I just learned about SMBX and PGE within the past week, and am a total noob.
Gotta correct you on that one: Newbie*
Noob implies that you've been familiar with the program for a long time, yet are still unable to create anything decent with it.
That being said, this is a very solid level for being one of your first. It sometimes felt a bit empty due to a lack of coins, but I find especially the vertical section has a lot of character to it.
Thank you for the feedback (and the correction!).
It's much appreciated, and um, oh yeah! Coins! I always forget to sprinkle them about, whether it's Lunar Magic, Mario Maker, etc.
Man, those custom npcs and bosses look awesome!
I like the circling npcs in this episode, they are very original to it's idea.
The yellow Spiny reminds me of the gray Koopas from the NES hack "Extra Mario Bros".
Were they made with Lunalua?
SMBX 1.4.1 doesn't support LunaLua, it supports Tea Script All this custom stuff is made with it.