PROJECT: HELI0S

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Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Mon Feb 01, 2016 10:43 am

Yeah, it's just the static effect. Sorry, but I'm not gonna resize the blur effect and paste it over the screenshot just to avoid 1x1 pixels, plus it would look less corrupted.

Witchking666
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Re: PROJECT: HELI0S

Postby Witchking666 » Mon Feb 01, 2016 3:18 pm

Oh wow Waddle derp.
Your new screen looks awesome!
Although...
Just a question, are you going to have that aztec tileset everywhere or just in the first few levels.

Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Mon Feb 01, 2016 5:05 pm

witchking666 wrote:Oh wow Waddle derp.
Your new screen looks awesome!
Although...
Just a question, are you going to have that aztec tileset everywhere or just in the first few levels.
I dunno. It's not like I personally designed these 5000 years old ruins...

Emral
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Re: PROJECT: HELI0S

Postby Emral » Mon Feb 01, 2016 5:08 pm

witchking666 wrote: Just a question, are you going to have that aztec tileset everywhere or just in the first few levels.
It's like when Summer Takeover used the eyebleed castle graphics in every single level.

Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Wed Feb 24, 2016 7:21 am

*bumps*
New things in OP, go check it out ;3

Rawr
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Re: PROJECT: HELI0S

Postby Rawr » Wed Feb 24, 2016 9:39 am

The story got me real interested in this episode! The levels themselves do look very pretty and do look like a temple which is being researched. I wish you luck with this!

Waddle
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Re: PROJECT: HELI0S

Postby Waddle » Wed Feb 24, 2016 2:32 pm

Rawr wrote:The story got me real interested in this episode! The levels themselves do look very pretty and do look like a temple which is being researched. I wish you luck with this!
Thanks c: I'll need all the luck I can get, because finding motivation for this and managing school work is pretty tough.


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