Interesting things in SMBX

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Julia Pseudo
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Re: Interesting things in SMBX

Postby Julia Pseudo » Sun Jan 24, 2016 12:31 pm

Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.

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Re: Interesting things in SMBX

Postby HeroLinik » Sun Jan 24, 2016 4:20 pm

Pseudo-dino wrote:
Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.
Also, it was spammed a lot in the later levels of the original Invasion. (does anyone remember that Clown Car level with all the Shy Guys stacked on top of each other?)

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Re: Interesting things in SMBX

Postby zxcv » Sun Jan 24, 2016 4:27 pm

Or the tank levels in the Bowser world.

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Re: Interesting things in SMBX

Postby Cedrik » Mon Jan 25, 2016 1:22 am

Linik wrote:
Pseudo-dino wrote:
Cedrik wrote:You can stack Shy Guys, but not for example Gumbas.
That's because their tops are solid. And like RudeGuy said, this is very much intended and used in The Invasion 2's later levels.
Also, it was spammed a lot in the later levels of the original Invasion. (does anyone remember that Clown Car level with all the Shy Guys stacked on top of each other?)
Yes.

But an other think. If you stack Sniffits, it is unfair.
You die so often.

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Re: Interesting things in SMBX

Postby Mable » Mon Jan 25, 2016 1:42 am

Why would you even do that.

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Re: Interesting things in SMBX

Postby RudeGuy » Mon Jan 25, 2016 7:17 am

Tinkerbell wrote:Why would you even do that.
I'm pretty sure the invasion 2 did that too. But the snifits were placed in a way that it's fair, and you even have a billy gun in the level.

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Re: Interesting things in SMBX

Postby Mable » Mon Jan 25, 2016 9:09 am

Yeah but thinking about today people qould only spam it and don't put a gun therw.

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Re: Interesting things in SMBX

Postby zxcv » Mon Jan 25, 2016 9:17 am

RudeGuy07 wrote:
Tinkerbell wrote:Why would you even do that.
I'm pretty sure the invasion 2 did that too. But the snifits were placed in a way that it's fair, and you even have a billy gun in the level.
I think that Redigit was the best level designer we ever had in this place.

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Re: Interesting things in SMBX

Postby HenryRichard » Mon Jan 25, 2016 11:47 pm

Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.

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Re: Interesting things in SMBX

Postby zxcv » Tue Jan 26, 2016 5:33 am

HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?

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Re: Interesting things in SMBX

Postby h2643 » Tue Jan 26, 2016 5:49 am

Prado wrote:
HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?
Yes.

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Re: Interesting things in SMBX

Postby PixelPest » Tue Jan 26, 2016 6:57 am

Prado wrote:
HenryRichard wrote:Most true to the original Mario designs, anyways.

Something that not many people seem to know: Using 2.0 you can make .png graphics that contain partial transparency and they will actually render correctly.
I can use this in normal gfx placement? Like, name a PNG file "npc-1", will work in the game?
Yes, but with pngs you don't use masks (m-files), you just make the background of the NPC completely transparent.

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Re: Interesting things in SMBX

Postby Emral » Tue Jan 26, 2016 7:03 am

PixelPest wrote: you just make the background of the NPC completely transparent.
Which is something you should've done in all your sprites anyways, as it makes sprites easier to edit later on than when using black (and since SMBX's gif system interprets transparency as black, there's nothing you'd lose from it).

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Re: Interesting things in SMBX

Postby zxcv » Tue Jan 26, 2016 10:46 am

That's amazing! Some day I will make my own gfx!

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Re: Interesting things in SMBX

Postby Meepingturtle » Tue Jan 26, 2016 6:27 pm

If all players die in the outro while the credits are playing (you can do this by removing the floor in the .lvl file) it will cause the credits to stretch across the screen.

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Re: Interesting things in SMBX

Postby Julia Pseudo » Wed Jan 27, 2016 12:14 am

Huh, I never even knew that could happen. I always assumed that the characters automatically walked straight forward without respect to the terrain.

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Re: Interesting things in SMBX

Postby zxcv » Wed Jan 27, 2016 5:28 am

You can copy the "outro" and "intro" levels and use them as battle levels/normal levels.

I made some modifications in the intro level to play battle with my friends and it was cool.

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Re: Interesting things in SMBX

Postby superhammerbros100 » Thu Jan 28, 2016 6:47 pm

Prado wrote:You can copy the "outro" and "intro" levels and use them as battle levels/normal levels.

I made some modifications in the intro level to play battle with my friends and it was cool.

I don't take it as "Interesting" as it's kinda obvious you can do it because it's a level.

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Re: Interesting things in SMBX

Postby JupiHornet » Fri Jan 29, 2016 3:10 pm


24:15 in this video.
How does that even happen? ;-;

also 2000th post xdddddddd

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Re: Interesting things in SMBX

Postby Fennor » Mon Feb 01, 2016 10:59 am

Increasing the speed of wart's bubbles to something like 3 and placing wart higher up on a platform makes it easier to avoid the bubbles, because the distance between two bubbles will be higher. Since the normal bubbles are very hard to avoid, most designers make it possible to simply outrange him which completly destroys the point of wart's mechanic. This way you can force the player to dodge the bubbles by standing/jumping inbetween them, without making it too hard.


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