Lol! XD
This is really short, but it is sort of entertaining.
I remember my last ever project, that was feces.
But i have confidence in this.
_________________________________________
Story: Mario and Luigi were having another normal day until...
They glitched. Boom Boom was at it. Not Bowser, but Boom Boom.
He joked around and messed up perfect levels, and made them sloppy.
The bro's have to attack Double Boom and fix the game.
But it might only be the beginning...
This is finished by the way...
_________________________________________
I'm liking the look of this for a newbie project. It really shows how much you can use even without custom graphics. However, I don't think the lava really fits in that last screen.
Linik wrote:I'm liking the look of this for a newbie project. It really shows how much you can use even without custom graphics. However, I don't think the lava really fits in that last screen.
Thank you. I am still learning, and I agree... the lava looks out of place.
And here comes Tinkerbell, the first person to not like it.
- BoobBoob: dunno what's going on in there you swim down to get into a pipe while random bill blasters fall down which give no threat at all. Btw the cheep cheep spawner is wrong.
- The boom boom room has akward water boxes and you should never put them the way you did. It can result into strange physic jumps. Also why are there water boxes on the right side you can't even go in there.
- Drivein: Theres nothing to say about it bc you can literally skip the whole level. Cool huh?
- Expressex: I can't even... all you do is going from left to right without anything happening. The only encounter you see are the munchers who are zero threat. Oh and no coins also wow.
- Leedle: Whatever that is supposed to be. Can only be played with the editor bc there is no exit from it anywhere.
- MoltenMountain: Why do people put lava in a grass level? Also Roto-Discs don't fit into it at all.
- Sewer Madness: What exactly is the madness? Nothing at all. I though this might be some warp puzzle but nope.
- Final: Boom Boom dies and a star appears which you can't get bc the game ends.
- World Map: OMG the world map looks like you just smashed it on the table and said "There perfect" it has no effort at all. Stuff is put all over the place.
- Also the paths to the next levels are way tooooooooooooo long.
- And don't forget what i said about Leedle.. it has no exit means you have to quit the world to play further as you literally stuck in it. Aka the powerups you get there are lost.
What you should improve:
- Better design: The levels imo don't look appealing and fun to play imo and no the excuse that "He joked around and messed up perfect levels, and made them sloppy." doesn't count.
- More coins/npcs/etc: They all looked really bland to me and it's not fun to go through something with nothing happening in it.
- Longer levels if possible: All of them can be done in under 20 if not 10 seconds.
- Shorter paths to the next level: No it's not fun to walk long paths to get further
- Don't put stuff all over the place
Oh also never release something with saved save files.
I understand it might be ur first episode but that doesn't mean it has to be bad in overall. IMO this would for average quality. Not bad, not good still some improvements to do
Tinkerbell wrote:And here comes Tinkerbell, the first person to not like it.
- BoobBoob: dunno what's going on in there you swim down to get into a pipe while random bill blasters fall down which give no threat at all. Btw the cheep cheep spawner is wrong.
- The boom boom room has akward water boxes and you should never put them the way you did. It can result into strange physic jumps. Also why are there water boxes on the right side you can't even go in there.
- Drivein: Theres nothing to say about it bc you can literally skip the whole level. Cool huh?
- Expressex: I can't even... all you do is going from left to right without anything happening. The only encounter you see are the munchers who are zero threat. Oh and no coins also wow.
- Leedle: Whatever that is supposed to be. Can only be played with the editor bc there is no exit from it anywhere.
- MoltenMountain: Why do people put lava in a grass level? Also Roto-Discs don't fit into it at all.
- Sewer Madness: What exactly is the madness? Nothing at all. I though this might be some warp puzzle but nope.
- Final: Boom Boom dies and a star appears which you can't get bc the game ends.
- World Map: OMG the world map looks like you just smashed it on the table and said "There perfect" it has no effort at all. Stuff is put all over the place.
- Also the paths to the next levels are way tooooooooooooo long.
- And don't forget what i said about Leedle.. it has no exit means you have to quit the world to play further as you literally stuck in it. Aka the powerups you get there are lost.
What you should improve:
- Better design: The levels imo don't look appealing and fun to play imo and no the excuse that "He joked around and messed up perfect levels, and made them sloppy." doesn't count.
- More coins/npcs/etc: They all looked really bland to me and it's not fun to go through something with nothing happening in it.
- Longer levels if possible: All of them can be done in under 20 if not 10 seconds.
- Shorter paths to the next level: No it's not fun to walk long paths to get further
- Don't put stuff all over the place
Oh also never release something with saved save files.
I understand it might be ur first episode but that doesn't mean it has to be bad in overall. IMO this would for average quality. Not bad, not good still some improvements to do
I understand, I put no effort into anything except Sewer Madness. I will take your advice and improve.
Fantastic episode. I especially liked the first level, which is good considering that I'm shit at playing SMBX. Waiting for the path revealing after you've beaten the level took longer than beating the level, which is nice because I was kind of tired after playing the level and I had to take a little break. The entire episode took less time to beat than a single attemp at Sanctuary Fortress 2. I've made a video of me playing the episode by the way, and I'll post it once it finishes uploading.
RudeGuy07 wrote:Fantastic episode. I especially liked the first level, which is good considering that I'm shit at playing SMBX. Waiting for the path revealing after you've beaten the level took longer than beating the level, which is nice because I was kind of tired after playing the level and I had to take a little break. The entire episode took less time to beat than a single attemp at Sanctuary Fortress 2. I've made a video of me playing the episode by the way, and I'll post it once it finishes uploading.
Tinkerbell wrote:And here comes Tinkerbell, the first person to not like it.
What you should improve:
- Better design: The levels imo don't look appealing and fun to play imo and no the excuse that "He joked around and messed up perfect levels, and made them sloppy." doesn't count.
- More coins/npcs/etc: They all looked really bland to me and it's not fun to go through something with nothing happening in it.
- Longer levels if possible: All of them can be done in under 20 if not 10 seconds.
- Shorter paths to the next level: No it's not fun to walk long paths to get further
- Don't put stuff all over the place
Oh also never release something with saved save files.
I understand it might be ur first episode but that doesn't mean it has to be bad in overall. IMO this would for average quality. Not bad, not good still some improvements to do
I added a few changes. It might fix some of your statements:
Exit to Leedle,
TheFinale is a bit longer.
WaterExpress has more NPC's.
SewerSpam has more coins.
And MG'SDriveIn is a bit longer.
RudeGuy07 wrote:Fantastic episode. I especially liked the first level, which is good considering that I'm shit at playing SMBX. Waiting for the path revealing after you've beaten the level took longer than beating the level, which is nice because I was kind of tired after playing the level and I had to take a little break. The entire episode took less time to beat than a single attemp at Sanctuary Fortress 2. I've made a video of me playing the episode by the way, and I'll post it once it finishes uploading.
RudeGuy07 wrote:Fantastic episode. I especially liked the first level, which is good considering that I'm shit at playing SMBX. Waiting for the path revealing after you've beaten the level took longer than beating the level, which is nice because I was kind of tired after playing the level and I had to take a little break. The entire episode took less time to beat than a single attemp at Sanctuary Fortress 2. I've made a video of me playing the episode by the way, and I'll post it once it finishes uploading.
I know u aint trippin over it Waturfall, but dildos love to shit all over stuff that isnt up to par with the great episodes. But hey, you took time they can never get back lol!
I know u aint trippin over it Waturfall, but dildos love to shit all over stuff that isnt up to par with the great episodes. But hey, you took time they can never get back lol!