Super Mario: Great Green Gems (LunaLua) Pre-hiatus?!

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Find Star Coins to get the Second Gem or trigger something find the Second Gem?

Poll ended at Mon Mar 28, 2016 12:59 am

Star Coins
5
63%
Easy Way
1
13%
Both (Star Coins for 1-Up)
2
25%
 
Total votes: 8
AirShip
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Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby AirShip » Sun Oct 05, 2014 4:08 pm

From what I see of the new screens, your improved level design, keep up the good work. :>

Rare
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Re: Super Mario:Great Green Gems (Level Designer Spots) New

Postby Rare » Sun Oct 05, 2014 4:53 pm

AirShip wrote:From what I see of the new screens, your improved level design, keep up the good work. :>
Thanks, i'm glad to hear that from you :).

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Sun Nov 23, 2014 2:08 pm

If you guys want to know what the "Other" Music is.
Here it is I used my Crash Soundfont skills. It's Crash Bandicoot 4 Title Screen/Hub with Crash Bandicoot PS1 Soundfont. :D
Other

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Fri Jan 02, 2015 9:02 pm

Hopefully this isn't a Warning for Triple Posting,but here are new Screenshots FINALLY.Happy New Year.

New Screenshots 01/02/15:
Spoiler: show
Image
Image
Image
Image
Last edited by Rare on Sat Feb 14, 2015 7:44 pm, edited 1 time in total.

Randy69
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Re: Super Mario: Great Green Gems (New Screenshots:1/2/15)

Postby Randy69 » Sat Jan 03, 2015 8:06 pm

Level Desin Looks Nice, Hope to see the Demo. :D

xXTEMFLAKESXx
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Re: Super Mario: Great Green Gems

Postby xXTEMFLAKESXx » Wed Sep 30, 2015 1:43 am

i'll help (i've got nothing to do so) if there are any spots open?

PersonNamedUser
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Re: Super Mario: Great Green Gems

Postby PersonNamedUser » Tue Jan 05, 2016 2:42 am

This project looks amazing so far! I love the level variety and diverse graphics and tilesets in the screenshots, keep up the
good work!

Hani
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Re: Super Mario: Great Green Gems

Postby Hani » Tue Jan 05, 2016 9:17 am

The project looks actually good! The design is flawless, but some levels could need a little more NPCs.Therefore, I can't wait for a demo or a completed episode of this!~ ^3^

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Tue Jan 05, 2016 7:43 pm

FoxyThePirFox wrote:The project looks actually good! The design is flawless, but some levels could need a little more NPCs.Therefore, I can't wait for a demo or a completed episode of this!~ ^3^
MosaicMario wrote:This project looks amazing so far! I love the level variety and diverse graphics and tilesets in the screenshots, keep up the
good work!
Wow I never knew people still liked this.In fact I was going to cancel this soon, but my motivation is back and will be working on this harder again.Thx :D
There's some levels that need to be replaced with a better idea and setting so be prepared for some awesome. Again Thanks.

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Re: Super Mario: Great Green Gems

Postby redyoshi587 » Fri Jan 08, 2016 4:07 pm

Lol...is the third old screenshot what I think it is? :lol: The blaze gives it all away. The levels look really atmospheric. I like the look of this, so keep up the good work!

116taj
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Re: Super Mario: Great Green Gems

Postby 116taj » Sun Jan 10, 2016 9:51 pm

I can't believe I am a beta tester even after 18 months of being offline. Anyways, after seeing the new screenshots, the level design has improved a lot. I can't wait for the demo!

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Re: Super Mario: Great Green Gems

Postby Fuyu » Sun Jan 10, 2016 9:57 pm

The level design looks good enough, although I'd suggest not to mix SMB3 styled elements with SMW styled elements, they tend to not match that well, if they ever do at all. Also, that last screen is an eye-reaper, maybe tone down the saturation on them. Otherwise, like how it's looking so far. Keep up the good work. Thumbs up!

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Sat Jan 23, 2016 12:31 am

Quick Update:
So for about a week now I've been not working on Levels,but I have decided instead of Link to be the 5th Character it will be someone else. I created my own sprite for this certain character and its nearly done. I will be back to making levels again when its done. This Project will NEVER cancel.

EDIT: I also need more beta testers than just 1. 4 spots are Open

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Sun Jan 24, 2016 3:59 pm

NEW SCREENSHOTS M8 1/24/16:
Spoiler: show
ImageImage
Image
Image
Image
Image
It's been more than year since I posted screenshots. so sorry about the wait. There will be a Demo soon just need to finish Levels that aren't all Grass. I want to finish the Levels that are Unique,but wont show the Best one's because it will ruin the Hype for this whole Project. I will be Deleting some old Screens since....well there old af. Just a Reminder there are Spots Open for Beta-Testers so just post and ask to be one and your in. Has anyone figured out who's joining the party. :D

EDIT:The Progress Spoiler tab is a lie I wont Edit it yet because i'm still switching levels to other worlds and changing atmosphere in it since some are dumb and just need to change.

Rare
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Re: Super Mario: Great Green Gems

Postby Rare » Sat Jan 30, 2016 7:39 pm

redyoshi587 wrote:Lol...is the third old screenshot what I think it is? :lol: The blaze gives it all away. The levels look really atmospheric. I like the look of this, so keep up the good work!
Thanks m8. :D
116taj wrote:I can't believe I am a beta tester even after 18 months of being offline. Anyways, after seeing the new screenshots, the level design has improved a lot. I can't wait for the demo!
Thanks and the Demo will come out before or in the Summer. I'll PM you levels for the Demo when they're done.
Natsu wrote:The level design looks good enough, although I'd suggest not to mix SMB3 styled elements with SMW styled elements, they tend to not match that well, if they ever do at all. Also, that last screen is an eye-reaper, maybe tone down the saturation on them. Otherwise, like how it's looking so far. Keep up the good work. Thumbs up!
Thanks for feedback ill fix what I can.

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Re: Super Mario: Great Green Gems (Need Beta-Testers)

Postby XynDrake » Sun Jan 31, 2016 5:38 am

I can help you with this episode...

Rare
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Re: Super Mario: Great Green Gems (Need Beta-Testers)

Postby Rare » Sun Jan 31, 2016 3:47 pm

ShadowBoy wrote:I can help you with this episode...
Wanna help by being a Beta-Tester?

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Re: Super Mario: Great Green Gems (Need Beta-Testers)

Postby XynDrake » Mon Feb 01, 2016 8:25 am

Rare wrote:
ShadowBoy wrote:I can help you with this episode...
Wanna help by being a Beta-Tester?
Yes,I want. May not only beta testing.

Rare
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Re: Super Mario: Great Green Gems (Need Beta-Testers) *NEW POLL*

Postby Rare » Sun Feb 07, 2016 8:50 pm

Poll Update:
I made a Poll consisting weather or not Peach and Toad should be in this Project. In the beginning I thought this wouldn't work because some levels are either too hard or too easy while PlAying with these characters,but I didn't want to disapPoint a lot of pEople who want to play as one of the two.So I made a Poll. I'll use the SMB3 Recolor for Toad,but not for Peach.

Rare
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Re: Super Mario: Great Green Gems (Need Beta-Testers) *NEW POLL*

Postby Rare » Sun Feb 21, 2016 9:49 pm

2 Weeks later and The Results are tied with "Yes/Both" and "Just Toad",but I'll put Both Peach and Toad in the Episode. Now that's out of the way the Demo will be released when 6 Levels are done. 5 are comPlete,but there Are two levels I need to recreate because when I revisited 1-1 and 2-1 I cringed of how BAD they were:Linear,RePetitive, and LamE,so I'll be Redoing those. For now I'M going to take A break foR about more than a week from makIng levels. Oh boy can't wait till I finish enough levels for the Demo.


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