This is the place for video games!
|
|
|
|
-
Garro
- Bit
- Posts: 71
- Joined: Mon Dec 23, 2013 2:59 pm
Postby Garro » Wed Jan 13, 2016 9:30 am
*Slowly crawls back to this place*
Profile: https://supermariomakerbookmark.nintend ... le/D.Garro
My best expert level which is not hard i think: E00C-0000-012A-3A14
My best normal level maybe:9A83-0000-0150-CC8D
Only easy level I guess: 85E1-0000-00D2-859E
*Crawls away*
|
|
|
|
|
|
|
|
|
-
Yoshibrothers
- Rocky Wrench
- Posts: 667
- Joined: Mon Jan 13, 2014 6:45 am
Postby Yoshibrothers » Thu Jan 14, 2016 7:26 pm
King Koopa's Bashful Battalion: E0DC-0000-018F-6326
I also made some tweaks on some of my older levels.
Trampoline Hijinx R: D4A1-0000-0195-0A0E
Ready For Adventure!: F158-0000-0195-241A
|
|
|
|
|
|
|
|
|
-
Garro
- Bit
- Posts: 71
- Joined: Mon Dec 23, 2013 2:59 pm
Postby Garro » Sun Jan 17, 2016 10:34 pm
Joey wrote:hi garro
hey joey~
|
|
|
|
|
|
|
|
|
-
Cedrik
- Volcano Lotus
- Posts: 521
- Joined: Sat Aug 15, 2015 9:59 am
-
Contact:
Postby Cedrik » Tue Jan 19, 2016 4:01 pm
I think, I found somethink/g (idk) interesting:
The levelcodes I see has all this (?=different):
????-0000-0???-????
5 times 0 in this positions!
|
|
|
|
|
|
|
|
|
-
Garro
- Bit
- Posts: 71
- Joined: Mon Dec 23, 2013 2:59 pm
Postby Garro » Wed Jan 20, 2016 11:07 pm
Cedrik wrote:I think, I found somethink/g (idk) interesting:
The levelcodes I see has all this (?=different):
????-0000-0???-????
5 times 0 in this positions!
Yeah, because there aren't so many levels to utilize so many digits yet.
|
|
|
|
|
|
|
|
|
-
Yoshibrothers
- Rocky Wrench
- Posts: 667
- Joined: Mon Jan 13, 2014 6:45 am
Postby Yoshibrothers » Mon Feb 01, 2016 8:57 am
Sixty Second Stroll: 2DB6-0000-01AE-08E5
Artillery Ocean: AC16-0000-01B5-89AE
|
|
|
|
|
|
|
|
|
-
Circle Guy
- Rocky Wrench
- Posts: 645
- Joined: Mon Jan 04, 2016 9:25 pm
Postby Circle Guy » Mon Feb 01, 2016 4:27 pm
Temple of Togepi: FCDE-0000-00FB-3FC9
Snake Block Salute: FD5C-0000-00AA-94E9
|
|
|
|
|
|
|
|
|
-
Valtteri
- Van De Graf
- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Feb 05, 2016 3:16 pm
Garro wrote:*Slowly crawls back to this place*
Profile: https://supermariomakerbookmark.nintend ... le/D.Garro
My best expert level which is not hard i think: E00C-0000-012A-3A14
My best normal level maybe:9A83-0000-0150-CC8D
Only easy level I guess: 85E1-0000-00D2-859E
*Crawls away*
I played your levels and I just want to say they have to be among my favourite levels in the entire Course World. People insist on stupidly pushing the limits by filling the whole map with tight corridors to make the level longer than the editor is designed for but you got it right. You have creative ideas and you execute them in a very neat polished way maintaining a professional look. Your levels are roomy unlike many of the high ranking levels that try to be expansive at the expense of having little room for movement due to the limitations. You make the best out of the editor without pushing it too much and it's great. The puzzle level (Collapsed Cave) I thought was brilliantly thought out. I must admit I could never come up with stuff like that. Please keep making levels.
|
|
|
|
|
|
|
|
|
-
CraftedPbody
- Snifit
- Posts: 224
- Joined: Mon Aug 11, 2014 9:26 am
Postby CraftedPbody » Fri Feb 05, 2016 7:14 pm
Oh Boy! I have some levels to share!
The normal versions:
Piping-Hot Bob-ombs : (CC89-0000-01B5-8701)
Hot-Cave Havoc : (B05A-0000-01BA-CDBD)
The hard-mode versions:
Hot-Footing it in the Hot-Caves : (82FB-0000-01BA-CFA0)
Piping Hot and Heated-Up : (619E-0000-01BC-6A8D)
|
|
|
|
|
|
|
|
|
-
Garro
- Bit
- Posts: 71
- Joined: Mon Dec 23, 2013 2:59 pm
Postby Garro » Tue Feb 09, 2016 10:10 am
Valtteri wrote:Garro wrote:*Slowly crawls back to this place*
Profile: https://supermariomakerbookmark.nintend ... le/D.Garro
My best expert level which is not hard i think: E00C-0000-012A-3A14
My best normal level maybe:9A83-0000-0150-CC8D
Only easy level I guess: 85E1-0000-00D2-859E
*Crawls away*
I played your levels and I just want to say they have to be among my favourite levels in the entire Course World. People insist on stupidly pushing the limits by filling the whole map with tight corridors to make the level longer than the editor is designed for but you got it right. You have creative ideas and you execute them in a very neat polished way maintaining a professional look. Your levels are roomy unlike many of the high ranking levels that try to be expansive at the expense of having little room for movement due to the limitations. You make the best out of the editor without pushing it too much and it's great. The puzzle level (Collapsed Cave) I thought was brilliantly thought out. I must admit I could never come up with stuff like that. Please keep making levels.
Wow Val thank you, those were some very uplifting words c: I always try to keep the Super Mario feel while adding some twist or interesting idea while doing levels, (Though I have done some simple easy levels due to the average player can't beat a level unless the level gives you a bunch of starmans at the start).
I haven't been doing levels lately due to work being more stressful than usual, but I'll try to come up with a new level when I get home~
|
|
|
|
|
|
|
|
|
-
Garro
- Bit
- Posts: 71
- Joined: Mon Dec 23, 2013 2:59 pm
Postby Garro » Fri Feb 26, 2016 6:42 pm
Two more level for if anyone still check this topic:
Just Another Bowser's Castle
Pokémon Mystery Laboratory
|
|
|
|
|
|
|
|
|
-
Mivixion
- Panser
- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Sun Feb 28, 2016 9:49 pm
Progress on my first SMM level continues! Maybe one day I'll get it done lol
|
|
|
|
|
|
|
|
|
-
Slakkmichael
- Cheep-Cheep
- Posts: 14
- Joined: Sat Feb 20, 2016 6:10 pm
Postby Slakkmichael » Sun Mar 06, 2016 11:10 am
Here are two SMM levels I made a long time ago
A nice stroll: C682-0000-0096-CC40
Mario's Mushroom Quest: 8D2E-0000-00AF-8A2C
|
|
|
|
|
|
|
|
|
-
Yoshibrothers
- Rocky Wrench
- Posts: 667
- Joined: Mon Jan 13, 2014 6:45 am
Postby Yoshibrothers » Fri Mar 11, 2016 9:17 am
Very Prickly Pillars: A575-0000-01EE-E74A
|
|
|
|
|
|
|
|
|
-
ArduinoPlatypus
- Swooper
- Posts: 52
- Joined: Fri Feb 05, 2016 2:42 pm
Postby ArduinoPlatypus » Mon Mar 14, 2016 7:16 am
OK, here's my last Mario Maker level.
"Mariouhou: Spiny Lord Bowser": A787-0000-01F6-D89B
"Bow down to the King of Spikes": 45B1-0000-023C-6BA0
It's a Touhou-inspired level with Flying Spinies and Boss Battles (including the classic SMB3 Bowser battle).
Also, it's quite challenging.
Here is my SMM Bookmark page:
https://supermariomakerbookmark.nintend ... ype=posted
(don't mind the different name)
Thanks!
Last edited by ArduinoPlatypus on Tue May 24, 2016 7:12 am, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
Chad
- Ripper II
- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Tue Mar 15, 2016 3:27 am
On my list in the OP, "Walljump Express" and "Cruel Cold Coasters" are dead, but here are three more that I think turned out super neat. All of them are fairly difficult but are intended to introduce each obstacle well and give the player enough space to make planned movements. Each one is focused on exploiting various openings and timing of different types of obstacles, so they require comfortable familiarity with how each hazard works.
Thwompvator Dungeon: F343-0000-00F0-5059
Cannon Bounce Base: AB99-0000-0149-7A76
And a super brand new one:
Skewer Scramble Manor: CC50-0000-01FB-60C3
|
|
|
|
|
|
|
|
|
-
Yoshibrothers
- Rocky Wrench
- Posts: 667
- Joined: Mon Jan 13, 2014 6:45 am
Postby Yoshibrothers » Sat Mar 26, 2016 11:55 pm
Pipe Land Remix: 2CD6-0000-0209-8511
As the course name implies, a remix of various Pipe Land stages. Said stages include 7-Piranha 1, 7-Piranha 2, A vast portion of 7-8, and parts of 7-2 and 7-7.
Monkey Business: 6153-0000-0209-A470
A Giant Land-esc course featuring my second favorite gaming character from the 90's, Diddy Kong.
Ghastly Gauntlet: A08A-0000-020A-EAE7
A puzzle course that can be very time consuming to unwary players. There are many different paths that bring the course full circle.
|
|
|
|
|
Return to “Video Games”
Users browsing this forum: No registered users and 1 guest
|