Share your completed SMBX episodes or play and discuss others.
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Mon Feb 24, 2014 11:03 am
Story
The basic story is that it is yet ANOTHER princess cliche. Possibly supposed to be a direct sequel to the original Princess Cliche, but it's up to you to decide! You have to rescue the princess by finding 15 stars to gain access to Bowser's castle and rescue Peach yet again.
Every level has a star in it, except for Mario's house and Bowser's castle, so don't try to miss any stars 
16 stars to be found, but you only need 15 to beat the game!
FINAL VERSION! v1.5 consists of fixes and easier travel on the map.
Few of the custom graphics/recolored GFX were made by me, such as blue bushes in the sky level, blue background in Starhill, etc...
Short, 15+ levels or so.
Hope you enjoy it as much as I did making it.
Download: https://www.mediafire.com/?imy9bza1r2xc9xh
Screenshots:
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StraightFlame
- Shy Guy

- Posts: 9
- Joined: Wed Jan 22, 2014 3:26 pm
Postby StraightFlame » Fri Feb 28, 2014 12:15 pm
The nogravity=1 in the sky level was awesome.
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Kley
- Edge

- Posts: 694
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- Flair: Robot
Postby Kley » Fri Feb 28, 2014 2:53 pm
StraightFlame wrote:The nogravity=1 in the sky level was awesome.
Thanks. I tried give the sky level a gravity-defying feel since it's so high up n the sky, or supposed to be.
I'm glad someone actually noticed that benign feature, because I loved it!
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Kley
- Edge

- Posts: 694
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- Flair: Robot
Postby Kley » Tue Mar 04, 2014 1:04 pm
v1.5 is out. This version fixed some clashing, and the map now makes a big circle rather than having to back track once you hit the end.
Slight remodeling of the Underland (the level)
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Keddy
- Ripper II

- Posts: 351
- Joined: Sat Dec 21, 2013 6:56 pm
- Flair: ここはお前の住む世界ではない!
Postby Keddy » Tue Mar 04, 2014 10:43 pm
My review
Level Design
- Level Design
- Some levels better than others, but pretty solid. Designed creatively and not in the same fashion, most, it not all, levels are all different and don't have a "plain" or "just hold the run button and right key" feel to them.
- Lives are dispersed throughout the levels in a semi-hidden fashion some easily found and others (like the 3UP moon) are a little harder to find. If somehow you feel that your running out of lives/skill too fast, most levels have an abundance of coins in the levels as well; most notably in some levels, are them cloud teeth holding those golden coins just out of reach.
- On a last note, the level design might seem uninspired/lazy at first, but only gets amazing later on, with some great level ideas and mechanics; finishing off by paying homage to the other "Princess Cliche" by having it's boss level at the end.
Music
- Music
- Music was pretty nice, I enjoyed most of the songs used in this episode. However, while some songs match the level some don't match well with others, thus is the case with "" as the music in Section 1 doesn't match with the rest of the sections.
- Overall, music choices are good, and appropriate to the level; especially the ghost house

Gameplay
- Gameplay
- Fairly easy but It gets a little harder in some areas.
- Power-ups are spread out nicely, only offering them when needed or remembered; however the hammer suit is easily obtainable really early in the game. In a normal episode this is an issue, but seeing how it's only 15 levels it can be overlooked.
- Those mechanics mentioned earlier, do change the gameplay a bit, like the one mechanic in the castle: just enjoyable "thwomps can't touch me!"
- Lastly, I enjoyed going through it as you never know what secret is just around the next pipe.
Score
7/10 If you have time or not a lazy person it's a nice episode to play...
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cramps-man
- Koopa

- Posts: 15
- Joined: Tue Dec 24, 2013 1:13 pm
Postby cramps-man » Wed Mar 05, 2014 2:46 pm
I remember recommending this on another forum and I shall do it again here.
Even though it is a short 15 level episode, it is definitely well executed and worthwhile to play. This episode provided some good challenge while not frustrating the player in my experience.
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Kley
- Edge

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- Flair: Robot
Postby Kley » Wed Mar 05, 2014 3:03 pm
cramps-man wrote:I remember recommending this on another forum and I shall do it again here.
Even though it is a short 15 level episode, it is definitely well executed and worthwhile to play. This episode provided some good challenge while not frustrating the player in my experience.
Thanks man, and yeah I hope you guys have minimal complaints considering I fixed some of the lag issues and edited some of the levels to add checkpoints to them and fixed some clashing.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Tue Mar 25, 2014 7:33 am
I played it and kind of liked it. The design is simple and reminiscent to that of some of the earlier episodes made for SMBX with all those red coin challenges and sparing use of custom graphics. You could tone down a bit with all the game mixing but I didn't find any particular gameplay flaws. Good job!
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sun Apr 06, 2014 10:53 am
Looks awesome, I love short episodes. Permission to add this to my episode manager?
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Kley
- Edge

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Postby Kley » Sun Apr 06, 2014 11:05 am
Luigifan2010 wrote:Looks awesome, I love short episodes. Permission to add this to my episode manager?
What do you mean by episode manager?
I probably won't mind, but as long as I'm credited 
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Sun Apr 06, 2014 2:44 pm
It was a nice episode. I did like the simplicity of the levels. It reminds me of the Princess Cliché.
What I didn't like were some design quirks that could've been avoided. For example, some caves lack walls on each side (or a ceiling), and it's hard to tell whether a gap acts like a warp or kill the player. The levels were long enough but I didn't like how spread out the world map was. The levels in the ice world was basically devoid of any ice. There is clash in many levels, although that's an issue that doesn't really influence the score for me.
Overall, I'll give this episode a 6/10. Good work.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sun Apr 06, 2014 3:27 pm
Kley wrote:Luigifan2010 wrote:Looks awesome, I love short episodes. Permission to add this to my episode manager?
What do you mean by episode manager?
I probably won't mind, but as long as I'm credited 
http://www.smbxgame.com//forums/ ... f=69&t=455
Of course you'll be credit though, there's an option for the author right there ;P
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Kley
- Edge

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- Flair: Robot
Postby Kley » Sun Apr 06, 2014 3:55 pm
Go right ahead then!
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Ilovelemmy
- Guest
Postby Ilovelemmy » Sun Apr 13, 2014 12:36 pm
Its Really good I like the level design
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sun Apr 13, 2014 1:05 pm
The levels are nice, not bad! 
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Cacazk
- Tweeter

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Thu Apr 17, 2014 1:39 pm
It seems that the combination of graphics attacked her episode. Try not to mix the next time  .
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Thu Apr 17, 2014 10:03 pm
caiozk wrote:It seems that the combination of graphics attacked her episode. Try not to mix the next time  .
I'm a boy.
Also, combination of graphics has nothing to do with whether or not an episode is good. The fact that this episode may have different game(s) graphics mixed in together at a few points, doesn't make it clashy.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Apr 18, 2014 7:13 pm
Kley wrote:caiozk wrote:It seems that the combination of graphics attacked her episode. Try not to mix the next time  .
I'm a boy.
Also, combination of graphics has nothing to do with whether or not an episode is good. The fact that this episode may have different game(s) graphics mixed in together at a few points, doesn't make it clashy.
I like when people mix different GFXs in their game, not in levels though. Mixing GFXs makes the game varied which I like.
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Cacazk
- Tweeter

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sat Apr 19, 2014 12:57 pm
I like when people mix different GFXs in their game, not in levels though. Mixing GFXs makes the game varied which I like.
-_-' .This is not a good thing. Only makes the episode seem look ugly  .
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