Cobrat Variations(A lot!)

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PersonNamedUser
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Cobrat Variations(A lot!)

Postby PersonNamedUser » Sat Oct 24, 2015 3:40 pm

Hello Everyone! This is a HUGE collection of variations of cobrats that i made!
There are about 31 variations in this pack,therefore i can't list all their behaviors.
I hope you enjoy using these!
Screenshot:
Image
http://www.mediafire.com/download/mspfn ... ations.zip
Credit to FanofSMBX for the giant cobrat
Feedback is appreciated.
Last edited by PersonNamedUser on Sun Oct 25, 2015 10:27 am, edited 1 time in total.

HenryRichard
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Re: Cobrat Variations(A lot!)

Postby HenryRichard » Sat Oct 24, 2015 8:16 pm

Several of the palettes you used are weird, but for the most part these are nice.

Shidomaru
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Re: Cobrat Variations(A lot!)

Postby Shidomaru » Sun Oct 25, 2015 10:03 am

Hey... I think I could actually USE those horizontal Cobrats in my Cirno episode! :D I just have to recolor one white with glowing red eyes and BAM! It's Mishaguji-sama! :P Perfect for the Moriya Shrine levels! (since Cirno's antagonist in my episode is Suwako). What I don't know is how to make it look like it's made of white stone, but otherwise I think it's gonna work nicely.

FanofSMBX
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Re: Cobrat Variations(A lot!)

Postby FanofSMBX » Sun Oct 25, 2015 1:44 pm

Shidomaru wrote:Hey... I think I could actually USE those horizontal Cobrats in my Cirno episode! :D I just have to recolor one white with glowing red eyes and BAM! It's Mishaguji-sama! :P Perfect for the Moriya Shrine levels! (since Cirno's antagonist in my episode is Suwako). What I don't know is how to make it look like it's made of white stone, but otherwise I think it's gonna work nicely.
I can give it a try if you give me the recolored one and then I make it stone like.

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Re: Cobrat Variations(A lot!)

Postby Shidomaru » Sun Oct 25, 2015 5:08 pm

FanofSMBX wrote:I can give it a try if you give me the recolored one and then I make it stone like.
Thanks... I'll try that as soon as I solve another problem... Turns out this "Mishaguji" enemy is meant to replace the Spike Top, and I'm kinda afraid of running into some hitbox problems. Have any suggestions for that?

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Re: Cobrat Variations(A lot!)

Postby Shidomaru » Sun Oct 25, 2015 9:06 pm

Just a warning about a bug that I encountered just now... The horizontal Cobrats are EXACTLY 103 pixels wide. For whatever reason, SMBX doesn't like sprites with an odd number of pixels in width or height, and it says "Subscript Out of Range" before forever breaking your level. I was SO lucky I had a back-up! ...The horizontal cobrats need just 1 more pixel in width and the level works just fine.

PersonNamedUser
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Re: Cobrat Variations(A lot!)

Postby PersonNamedUser » Sun Oct 25, 2015 9:08 pm

Shidomaru wrote:Just a warning about a bug that I encountered just now... The horizontal Cobrats are EXACTLY 103 pixels wide. For whatever reason, SMBX doesn't like sprites with an odd number of pixels in width or height, and it says "Subscript Out of Range" before forever breaking your level. I was SO lucky I had a back-up! ...The horizontal cobrats need just 1 more pixel in width and the level works just fine.
Ok, i'll fix that eventually.

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Re: Cobrat Variations(A lot!)

Postby FanofSMBX » Thu Jan 07, 2016 8:18 pm

SuperMario12345 wrote:
Shidomaru wrote:Just a warning about a bug that I encountered just now... The horizontal Cobrats are EXACTLY 103 pixels wide. For whatever reason, SMBX doesn't like sprites with an odd number of pixels in width or height, and it says "Subscript Out of Range" before forever breaking your level. I was SO lucky I had a back-up! ...The horizontal cobrats need just 1 more pixel in width and the level works just fine.
Ok, i'll fix that eventually.
Image

Taker
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Re: Cobrat Variations(A lot!)

Postby Taker » Mon Jan 11, 2016 7:04 pm

Oh that's amazing! If you want to make a SMB2 level, you should use this pack, it's aproved by Sans!

I bet a skeleTON of work went into this

Artemis008
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Re: Cobrat Variations(A lot!)

Postby Artemis008 » Tue Jan 12, 2016 4:46 pm

Sans wrote:Oh that's amazing! If you want to make a SMB2 level, you should use this pack, it's aproved by Sans!

I bet a skeleTON of work went into this
I can see you put some backbone into that joke XD!
These look really good, by the way.

Taker
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Re: Cobrat Variations(A lot!)

Postby Taker » Wed Jan 13, 2016 9:19 pm

Artemis008 wrote:
Sans wrote:Oh that's amazing! If you want to make a SMB2 level, you should use this pack, it's aproved by Sans!

I bet a skeleTON of work went into this
I can see you put some backbone into that joke XD!
These look really good, by the way.
Thank you! Also, think your sleeping cobrats looked HUMEROUS.

PersonNamedUser
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Re: Cobrat Variations(A lot!)

Postby PersonNamedUser » Wed Jan 13, 2016 9:22 pm

Sans wrote:
Artemis008 wrote:
Sans wrote:Oh that's amazing! If you want to make a SMB2 level, you should use this pack, it's aproved by Sans!

I bet a skeleTON of work went into this
I can see you put some backbone into that joke XD!
These look really good, by the way.
Thank you! Also, think your sleeping cobrats looked HUMEROUS.
But none of them are sleeping...


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