General discussion about Super Mario Bros. X.
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zxcv
- Volcano Lotus

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Postby zxcv » Mon Jan 04, 2016 3:14 pm
Quantumenace wrote:Is there a way to easily take the object currently selected and select that type for placement? In the old editor I can just grab a block, click its original position to replace it, then place more blocks like it without needing to look through the toolbars.
Just press the button in the midle of your mouse(the scroll)
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Enchlore
- Spike

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Postby Enchlore » Mon Jan 04, 2016 7:01 pm
^ I use a notebook (with touchpad). What's the alternative?
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zxcv
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Postby zxcv » Mon Jan 04, 2016 7:06 pm
Enchlore wrote:^ I use a notebook (with touchpad). What's the alternative?
You could use Ctrl C + Ctrl V, but I think that you can customise the hotkeys. I will verify it for you.
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Mon Jan 04, 2016 7:10 pm
Enchlore wrote:^ I use a notebook (with touchpad). What's the alternative?
Which operating system? (if Windows or Linux, you can do everything in editor fine, and for some specific cases you need to have mouse with middle mouse button [to have it's extra features like duplicating or grabbing-to-place like original SMBX Editor] and right mouse button is very important to be able to open context menu which is a super-important in PGE Editor. Engine requires you to have a keyboard or joypad to be able play in the it. Later I will implement touch keys support which required for Android devices and optionally for touch-screen-based Windows/Linux machines)
You also can read more detail info:
http://engine.wohlnet.ru/pgewiki/Editors_comparison - which differences between legacy SMBX editor and PGE Editor
http://engine.wohlnet.ru/pgewiki/PGE_Editor - detail info about PGE Editor
in the "Help -> Contents" you can read detail guide
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zxcv
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Postby zxcv » Mon Jan 04, 2016 7:24 pm
Is not possible to change the hotkeys? This should be included in the next versions 
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Wohlstand
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Postby Wohlstand » Mon Jan 04, 2016 7:28 pm
Prado wrote:Is not possible to change the hotkeys? This should be included in the next versions 
Currently hot keys are hardcoded, anyway ya, I planned to add that, but now is huge optimization work in process
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mariofan 64
- Flurry

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Postby mariofan 64 » Mon Jan 04, 2016 11:00 pm
Wohlstand wrote:Prado wrote:Is not possible to change the hotkeys? This should be included in the next versions 
Currently hot keys are hardcoded, anyway ya, I planned to add that, but now is huge optimization work in process
You just released optimizations. Can't you work on the engine, like, oh idk, layer-motion subsystem?
Forgot: It'd be nice to have layer motions so it can be much closer to SMBX compared to where it is now, and also working on optimizations now will only mean many many more minor optimizations later. If you can implement several things now, you can optimize them later, otherwise, it's just wasting time. :/
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Wohlstand
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Postby Wohlstand » Mon Jan 04, 2016 11:44 pm
mariofan 64 wrote:
You just released optimizations.
I think you missed word "partially", because works are not finished, but this release is important because it has critical bug fixes. Optimization which I doing is super important to implement not only as prrformance/memory usage, also needed for support of the custom txt's like blocks, bgos, terrain tiles, sceneries, etc.
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DAT LUIGI FAN
- Bot

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Postby DAT LUIGI FAN » Tue Jan 05, 2016 2:26 pm
...OMFG So Cool.Why not in Play Store ?
Its says that downloading might harm my device...
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zxcv
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Postby zxcv » Tue Jan 05, 2016 2:40 pm
DAT LUIGI FAN wrote:...OMFG So Cool.Why not in Play Store ?
Its says that downloading might harm my device...
I think that it isn't in Play Store because PGE is still in tests.
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DAT LUIGI FAN
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Postby DAT LUIGI FAN » Tue Jan 05, 2016 2:42 pm
Ok.But it still says it will harm my device in Android...
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zxcv
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Postby zxcv » Tue Jan 05, 2016 2:46 pm
Most probally it's a false alarm. But I know nothing about PGE in Android, so it's better wait Wohlstand's reply here.
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Wohlstand
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Postby Wohlstand » Tue Jan 05, 2016 2:50 pm
Version for Android is not finished yet, because that optimization also reducing size of engine applicstion and allows me to build it for android right. Also I need $25 to register developer account on the Google Play to have ability publish it.
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Firaga
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Postby Firaga » Sat Jan 09, 2016 5:32 pm
When using the Test feature through PGE, pressing F will give the player a Mushroom, pressing F again while Big Mario cycles through powerups.
This would make testing levels easier so you don't have to restart the Tester over and over to get powerups if you get hit.
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Squishy Rex
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Postby Squishy Rex » Sat Jan 09, 2016 6:03 pm
Firaga wrote:When using the Test feature through PGE, pressing F will give the player a Mushroom, pressing F again while Big Mario cycles through powerups.
This would make testing levels easier so you don't have to restart the Tester over and over to get powerups if you get hit.
Actually that's a brilliant idea, if it's possible to do. There's the issue you addressed about not having to constantly restart, but it would make for more meticulous testing of level designs, being able to change power-ups on the fly in boss battle situations and other such things. Especially if in the future we begin adding new power-ups like in SMBXtended for example. If there's say 20 available items to use, you wouldn't want to have to restart the level 20 times over to test one small section.
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Dany25G
- Fighter Fly

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Postby Dany25G » Sun Jan 10, 2016 8:21 am
I love the new version of PGE because I have a netbook of 1024X600 and I fit the profile of transfer and doors when you get the full screen I measured 14 blocks high and 24 blocks exact width then it is more comfortable to levels on a small screen 
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Alagirez
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Postby Alagirez » Sat Jan 16, 2016 4:32 am
I have some questions about PGE :
1. How to enable the "wrap Vertically" in section settings?
2. I can't open the PGE test engine (or what called is it :/) because it doesn't support .mp3 format (I mean, when I press F5, a message says "Error : Mixer not built with MP3 format" appeared ) Should I convert all musics for MP3 to OGG(?) ?
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Wohlstand
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Postby Wohlstand » Sat Jan 16, 2016 4:40 am
Harvey36Dice wrote:I have some questions about PGE :
1. How to enable the "wrap Vertically" in section settings?
2. I can't open the PGE test engine (or what called is it :/) because it doesn't support .mp3 format (I mean, when I press F5, a message says "Error : Mixer not built with MP3 format" appeared ) Should I convert all musics for MP3 to OGG(?) ?
1) save your level fine into LVLX format and most of locked features are will be unlocked. There are also: BGO's z-layer and z-offset which are allows you to define individual Z-position of every BGO (over or under everything, etc.), player spawn-point's initial direction (you also can begin level with character faced to left!). If file was saved into LVL, those features are locked because unsupported by LVL format
2) I think, you was used "SMBX Integration" config pack which references to MP3 sound effects. PGE Supports MP3's musics very well, sounds (SFX-es) are must be in OGG format. You also can take a full "SMBx 1.3 compatible" config pack which already includes ogg-sfx'es and has musics with much better quality. Or you just can download OGG-sfx pack (unpack it into smbx's sound folder or just convert all your sounds into OGG format, but don't remove MP3's if you have vanilia SMBX), then modify your configs/SMBXInt/sounds.ini to replace all ".mp3" with ".ogg". What about default musics - convert them to 44100 hz to avoid shit caused by wrong resampler (audiostream works with 44100 hz, and all sounds are must be resampled to uniform rate to be mixed. Until I will fix a resampler, you should resample all your musics into 44100hz)
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Alagirez
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Postby Alagirez » Sat Jan 16, 2016 4:46 am
Wohlstand wrote:Harvey36Dice wrote:I have some questions about PGE :
1. How to enable the "wrap Vertically" in section settings?
2. I can't open the PGE test engine (or what called is it :/) because it doesn't support .mp3 format (I mean, when I press F5, a message says "Error : Mixer not built with MP3 format" appeared ) Should I convert all musics for MP3 to OGG(?) ?
1) save your level fine into LVLX format and most of locked features are will be unlocked. There are also: BGO's z-layer and z-offset which are allows you to define individual Z-position of every BGO (over or under everything, etc.), player spawn-point's initial direction (you also can begin level with character faced to left!). If file was saved into LVL, those features are locked because unsupported by LVL format
2) I think, you was used "SMBX Integration" config pack which references to MP3 sound effects. PGE Supports MP3's musics very well, sounds (SFX-es) are must be in OGG format. You also can take a full "SMBx 1.3 compatible" config pack which already includes ogg-sfx'es and has musics with much better quality. Or you just can download OGG-sfx pack (unpack it into smbx's sound folder or just convert all your sounds into OGG format, but don't remove MP3's if you have vanilia SMBX), then modify your configs/SMBXInt/sounds.ini to replace all ".mp3" with ".ogg". What about default musics - convert them to 44100 hz to avoid s**t caused by wrong resampler (audiostream works with 44100 hz, and all sounds are must be resampled to uniform rate to be mixed. Until I will fix a resampler, you should resample all your musics into 44100hz)
Thanks! I will try to do them.
Edit : How to save a level with .lvlx format? I can't do it with "Save As" button :/
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Sat Jan 16, 2016 5:30 am
Harvey36Dice wrote:
Thanks! I will try to do them.
Edit : How to save a level with .lvlx format? I can't do it with "Save As" button :/
You totally ignored MOST COMMON additional field "file format" which exists on EVERY open/save dialogs of most programs: open it and choice necessary file format. Also, you even can save LVL/WLD file for older SMBX versions (even for SMBX 1.0!), But be careful, older SMBX'es are has much less parameters than SMBX 1.3, include some fields like "slippery", etc., lacks layers and events, some elements are wasn't added and if you are used them, you will crash that SMBX version which are has no those elements
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