SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Jan 09, 2016 1:06 pm

I can feel the sadness of the poor kids with old computers :cry:

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Jan 09, 2016 1:23 pm

Hey, it's not like PGE won't be able to be run on old computers. I'm sure it already can, actually.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Jan 09, 2016 1:36 pm

h2643 wrote:Hey, it's not like PGE won't be able to be run on old computers. I'm sure it already can, actually.

Look:
Cedrik wrote:
Tinkerbell wrote:
Cedrik wrote:I do not like, that the SMBX 2.0 editor is PGE. (I can not make thinks with this.) :cry:

I hope the normal editor will be in 2.0. (like in 1.3.0.1 or LunaLua)
What do you mean you can't make anything with pge?
Some more information would be great nc apparently everyone else can do stuff with it.
No, to make levels is complex and it legs like hell.

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Jan 09, 2016 1:43 pm

Ah I get it now :)
However I had a different situation until I upgraded my PC a few years ago: I couldn't work in SMBX because it's been launching for 20 minutes and it was lagging as hell when I played any level (5 FPS? seriously?), but then when PGE came out, I was finally able to create SMBX levels. So yeah...

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Sat Jan 09, 2016 1:49 pm

The legacy editor also has some bugs for me, like the cursor becoming invisible in the level window...

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Jan 09, 2016 1:53 pm

Prado wrote:The legacy editor also has some bugs for me, like the cursor becoming invisible in the level window...
This is still happening to me even to this day too, actually :D

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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Jan 09, 2016 2:16 pm

PGE actually even works on my really old XP like really smooth and that.

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Jan 09, 2016 6:02 pm

h2643 wrote:
Prado wrote:The legacy editor also has some bugs for me, like the cursor becoming invisible in the level window...
This is still happening to me even to this day too, actually :D
As has been said before, the legacy editor has not been changed from 1.3.0.1, and will not be updated. We don't have the source code for it, it's outdated and it is not supported. It only exists for quick testing of levels. You should not really be editing levels or saving in the legacy editor.

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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Sat Jan 09, 2016 11:19 pm

There are some problems with the default character hitboxes in the characters API.
Spoiler: show
Image
Image

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sun Jan 10, 2016 11:18 am

I'm glad that the legacy editor will get removed. Since PGE was released, I never ever used SMBX Editor again because there was no reason for me to (except for testing). Good luck.

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Re: SMBX 2.0 Open Beta

Postby BabyWeegee » Sun Jan 10, 2016 7:09 pm

So I'm aware that you can replace music and SFX for entire episodes, but can you replace SFX for specific levels? For instance, I want to do a level with a green Birdo incorporated, but I want to use the fire breath sound instead of the egg sound.

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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sun Jan 10, 2016 7:17 pm

BabyWeegee wrote:So I'm aware that you can replace music and SFX for entire episodes, but can you replace SFX for specific levels? For instance, I want to do a level with a green Birdo incorporated, but I want to use the fire breath sound instead of the egg sound.
Yes, this can be done using .ini files.

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Re: SMBX 2.0 Open Beta

Postby hyper » Mon Jan 11, 2016 5:20 am

Hoeloe wrote:
BabyWeegee wrote:So I'm aware that you can replace music and SFX for entire episodes, but can you replace SFX for specific levels? For instance, I want to do a level with a green Birdo incorporated, but I want to use the fire breath sound instead of the egg sound.
Yes, this can be done using .ini files.
say goodbye to the overused motherbrain sounds.

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Mon Jan 11, 2016 6:23 am

hyper wrote:say goodbye to the overused motherbrain sounds.
In which way is it overused?

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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Mon Jan 11, 2016 6:24 am

Tinkerbell wrote:
hyper wrote:say goodbye to the overused motherbrain sounds.
In which way is it overused?
A lot of people replaced Mother Brain to make bosses, so you would expect to hear Mother Brain sounds whenever you attacked the boss. Hence, they ended up overused.

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Mon Jan 11, 2016 6:40 am

Well, MB is used for most of the creative bosses we have out there on our good episodes. I would rather say the npc would be overused not the sound.

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Re: SMBX 2.0 Open Beta

Postby DarkMatt » Mon Jan 11, 2016 6:55 am

HenryRichard wrote:I personally don't think the legacy editor should be removed. Sure, it's not as good as PGE, but it runs better on some machines. Maybe it could just be hidden in the final release?
Note to people in this thread: This legacy editor is how I test levels. This legacy editor is how I use cheats in episodes that are nofunallowed and don't allow me to cheat through it when I just want to play a level from it.

Are you demanding I use the more obtuse way to test levels just because it's new and supported? Or can I continue to have my old-fashioned tea that is load level, test level, done?

What I'm getting at is I'd use PGE to test levels if testing levels in PGE wasn't a headache to figure out.

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Re: SMBX 2.0 Open Beta

Postby underFlo » Mon Jan 11, 2016 7:36 am

Actually, the legacy editor will still be used for testing, but just that. PGE testing is still really incomplete so that won't be the main method of testing for a while. Afaik they're planning to use SMBX testing when you test the level through PGE so the editor function of the editor will get removed, not the testing one.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Mon Jan 11, 2016 10:18 am

Tinkerbell wrote:Well, MB is used for most of the creative bosses we have out there on our good episodes. I would rather say the npc would be overused not the sound.
But if the Mother Brain sounds and gfx are replaced, then it isn't Mother Brain anymore in gameplay aspects.

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Re: SMBX 2.0 Open Beta

Postby Emral » Mon Jan 11, 2016 10:26 am

Prado wrote:
Tinkerbell wrote:Well, MB is used for most of the creative bosses we have out there on our good episodes. I would rather say the npc would be overused not the sound.
But if the Mother Brain sounds and gfx are replaced, then it isn't Mother Brain anymore in gameplay aspects.
You gotta replace the AI, too. It still does the shake.


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