PixelPest wrote: ↑Sat Jan 09, 2016 12:58 pm
Change the level's normal music to the custom music you want to use for the event. Then select the event and under Section Settings --> Music select "Use Current". The name of the music file should then show up there (or custom) and you can then change the level's main music back to the original music you want to use before the event is triggered.
Thank you so much! It works fine for me! That was easier than I thought.

And I've used Custom Music as the changed one for the event, and it works. Plus, now I know that you can't have 2 Custom Music types in that sequence.
That'll save me time instead of raging because I think my editor is broken XD (Plus, it gives time to think about something else and not linger on one plan.)
Thanks PixelPest