Super Mario Bros. Y (First Public Project!)

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Are you excited? :D

Yes
4
40%
No
2
20%
IDK, not enough info
4
40%
 
Total votes: 10
Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Super Mario Bros. Y (First Public Project!)

Postby Circle Guy » Tue Jan 05, 2016 7:45 pm

Super Mario Bros. Y is my first public project on SMBX. It will have 9 normal worlds each with about 7 levels, and then Worlds A, B, C, and D!

Credits
Graphics: Squishy Rex, Valtteri, Natsu, Circle Guy, h2643, and SilverDeoxys563
Level Design: Circle Guy

Spoiler: show
Screenies!
ImageImageImage
Playables
Mario
Luigi
Toad
Peach (After beating the game)
Meta Knight (Link)

Plot
While Bowser is on vacation, an evil clone of Meta Knight comes and steals Peach! Then, the good Meta Knight comes and says that he will help Mario, Luigi, and Toad save Peach. (BTW, Bowser's minions are being handled by Bowser Jr.)

Worlds
World 1: Grasslands (Done)
World 2: Desert (WIP)
World 3: Snow (Not Started)
World 4: Beach (Not Started)
World 5: Mountain (Not Started)
World 6: Space (Not Started)
World 7: Sky (Not Started)
World 8: Jungle (Not Started)
World 9: Volcano (Not Started)
Worlds A, B, C, D: Bonus (Not Started)

Level Helpers Info
Here are some rules for the levels you send if you are accepted as a level designer by me:
1. They MUST be either Pretty Good or The Best
2. If you are making a level just for this which is not on the level forum, just show me the download in the replies and I'll take a look at it.
3. You need to have 5 Dragons Coins
4. The only things that can clash are Dragon Coins, Players, Powerups, and Backgrounds (NOT BGOS)
5. The level style must be either SMB, SMB2, SMB3, or SMW. No Zelda or Metroid levels, please. (Kirby SNES levels are counted as SMW ones, just so you know :lol: )
6. No cursing in the level
7. Please tell me the CGFX maker's name if you used any of it
8. Do not make any castle levels or levels for worlds that aren't WIPs
9. The Fairy Amulet (That's what I call it) is a boo shroom.
10. Lastly, I will not accept any levels from people who are not hired (show me a screenshot of some levels you made and I'll check them ;) )

Oh yeah and no joke, Kaizo, stolen, or short levels! :roll:

Beta testers will be hired when world 4 is done.
Last edited by Circle Guy on Thu Jan 07, 2016 5:11 am, edited 3 times in total.

Gameinsky
Snifit
Snifit
Posts: 240
Joined: Thu Dec 11, 2014 10:59 am

Re: Super Mario Bros. Y (First Public Project!)

Postby Gameinsky » Tue Jan 05, 2016 8:49 pm

Honestly you should have made the thread for this when you were ready to accept beta testers.
Right now you have done one world which means there's a big chance you might not finish this project.
Also you screenies are broken, but I was able to find a way to see them.
There honestly isn't much to say about this, everything right now looks and sounds... ordinary.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Bros. Y (First Public Project!)

Postby FanofSMBX » Tue Jan 05, 2016 9:58 pm

Did you know that Natsu made those spinies in the first post?

Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Re: Super Mario Bros. Y (First Public Project!)

Postby Circle Guy » Wed Jan 06, 2016 4:13 pm

FanofSMBX wrote:Did you know that Natsu made those spinies in the first post?
That's weird... I'm pretty sure i got it from Luigi08... I'll change it.
Last edited by Circle Guy on Wed Jan 06, 2016 4:16 pm, edited 1 time in total.

Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Re: Super Mario Bros. Y (First Public Project!)

Postby Circle Guy » Wed Jan 06, 2016 4:14 pm

Gameinsky wrote:Honestly you should have made the thread for this when you were ready to accept beta testers.
Right now you have done one world which means there's a big chance you might not finish this project.
Also you screenies are broken, but I was able to find a way to see them.
There honestly isn't much to say about this, everything right now looks and sounds... ordinary.
Well, I'm probably not going to stop this. It's going really well! Also, the ordinary-ness will stop after wolrd 4, as the spoace world will be cool. Thanks for the feedback! ;)

CynicHost
Level Reviewer
Level Reviewer
Posts: 455
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Flair: heck

Re: Super Mario Bros. Y (First Public Project!)

Postby CynicHost » Wed Jan 06, 2016 6:38 pm

Could you please fix the screenshots? I really want to see what this project is supposed to look like.

Circle Guy
Rocky Wrench
Rocky Wrench
Posts: 645
Joined: Mon Jan 04, 2016 9:25 pm

Re: Super Mario Bros. Y (First Public Project!)

Postby Circle Guy » Wed Jan 06, 2016 6:42 pm

Oh... They dont work? Ill post a google site with them tommorow i guess


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