Screenshot thread number NEIN (9)

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h2643
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Re: Screenshot thread number NEIN (9)

Postby h2643 » Tue Dec 29, 2015 11:10 am

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Beatable.

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Tue Dec 29, 2015 11:18 am

Did you implement that Kirby thing where pressing down + Jump when on top of a semi-solid platform lets you drop through it?

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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Tue Dec 29, 2015 11:33 am

I'll keep on looking through my scrapped and old stuff every now and then, but as of now I have two old episodes (I think one was simply just a level) and one of my three scrapped Haunted level contest levels:

(I don't know why I named it this, but these were my first levels) SMBX custom episode untitled:
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My true first level I made:
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I don't know what ever is this:
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Nor this:
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Some kind of boss rush:
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Animal double crossing:
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The maze below gave me a run-time error:
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Boss?
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Villager (oh god....):
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Scrapped "Haunted" level contest entry #1 (out of 3):
Spoiler: show
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The plot was supposed to be where Mario, Sonic the hedgehog, Ado from "Kirby's Dreamland 3", Tom from "Eddsworld", and Lucas from "Mother 3" go into a hotel and they suddenly get trapped.
Ado looks for a pool, Tom sleeps in a separate room, while Mario, Lucas, and Sonic sleep in a different room.
Lucas is the first one murdered, Sonic is next, then Ado *Cuts it here for reason below*
I scrapped this because I couldn't make the auto-scrolling swimming ooze (what the lava would have replaced) work properly.
Eventually, I'll make a boss rush but I'll only have 5 pre-programmed bosses and the rest will be using layers and events. ;)
Yes, there is still more old stuff I have with me.

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Re: Screenshot thread number NEIN (9)

Postby h2643 » Tue Dec 29, 2015 11:44 am

Spinda wrote:Did you implement that Kirby thing where pressing down + Jump when on top of a semi-solid platform lets you drop through it?
You're correct! :)
Although I need to correct you - yes, the player can go through the green platforms by pressing only down. The Spikes are also spin-jumpable, however they still hurt you if you stand on them.

And btw I didn't made these behaviours, all this is a result of me experimenting with Apc LunaLua API.

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Re: Screenshot thread number NEIN (9)

Postby Mable » Tue Dec 29, 2015 12:55 pm

Ness-Wednesday wrote: The maze below gave me a run-time error:
Spoiler: show
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When i look really close it at this, it has something which reminds me of the 19th

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Tue Dec 29, 2015 1:43 pm

h2643 wrote:
Spinda wrote:Did you implement that Kirby thing where pressing down + Jump when on top of a semi-solid platform lets you drop through it?
You're correct! :)
Although I need to correct you - yes, the player can go through the green platforms by pressing only down. The Spikes are also spin-jumpable, however they still hurt you if you stand on them.

And btw I didn't made these behaviours, all this is a result of me experimenting with Apc LunaLua API.
Oh right, I forgot that in Kirby it worked by just pressing down.

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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Tue Dec 29, 2015 3:15 pm

Tinkerbell wrote: When i look really close it at this, it has something which reminds me of the 19th
Is it the way the blocks made random shapes with the blank background?
Also for anyone who wonders what that maze was supposed to be, it was supposed to be a small maze that forces you to be small, and there should have been a star, but from what I recall, I removed the warp and I might had done the same with the star.

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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Tue Dec 29, 2015 3:49 pm

A world map I've recently made:
Spoiler: show
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Re: Screenshot thread number NEIN (9)

Postby Marina » Tue Dec 29, 2015 3:50 pm

Ness-Wednesday wrote:Scrapped "Haunted" level contest entry #1 (out of 3):
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

The plot was supposed to be where Mario, Sonic the hedgehog, Ado from "Kirby's Dreamland 3", Tom from "Eddsworld", and Lucas from "Mother 3" go into a hotel and they suddenly get trapped.
Ado looks for a pool, Tom sleeps in a separate room, while Mario, Lucas, and Sonic sleep in a different room.
Lucas is the first one murdered, Sonic is next, then Ado *Cuts it here for reason below*
I scrapped this because I couldn't make the auto-scrolling swimming ooze (what the lava would have replaced) work properly.
Not sure if I should be flattered or terrifyed by people bootlegging my stuff.

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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Tue Dec 29, 2015 3:57 pm

Marina wrote:
Ness-Wednesday wrote:Scrapped "Haunted" level contest entry #1 (out of 3):
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

The plot was supposed to be where Mario, Sonic the hedgehog, Ado from "Kirby's Dreamland 3", Tom from "Eddsworld", and Lucas from "Mother 3" go into a hotel and they suddenly get trapped.
Ado looks for a pool, Tom sleeps in a separate room, while Mario, Lucas, and Sonic sleep in a different room.
Lucas is the first one murdered, Sonic is next, then Ado *Cuts it here for reason below*
I scrapped this because I couldn't make the auto-scrolling swimming ooze (what the lava would have replaced) work properly.
Not sure if I should be flattered or terrifyed by people bootlegging my stuff.
Depends on the quality. I would be terrified in this case, considering the screenshots aren't really appealing. The only decent parts are almost copy-pasted from your CC11 level.

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Re: Screenshot thread number NEIN (9)

Postby Mable » Tue Dec 29, 2015 3:57 pm

What is that yellow stuff? Spongebob?

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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Tue Dec 29, 2015 4:02 pm

ShadowStarX wrote:
Marina wrote:
Ness-Wednesday wrote:Scrapped "Haunted" level contest entry #1 (out of 3):
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

The plot was supposed to be where Mario, Sonic the hedgehog, Ado from "Kirby's Dreamland 3", Tom from "Eddsworld", and Lucas from "Mother 3" go into a hotel and they suddenly get trapped.
Ado looks for a pool, Tom sleeps in a separate room, while Mario, Lucas, and Sonic sleep in a different room.
Lucas is the first one murdered, Sonic is next, then Ado *Cuts it here for reason below*
I scrapped this because I couldn't make the auto-scrolling swimming ooze (what the lava would have replaced) work properly.
Not sure if I should be flattered or terrifyed by people bootlegging my stuff.
Depends on the quality. I would be terrified in this case, considering the screenshots aren't really appealing. The only decent parts are almost copy-pasted from your CC11 level.
I see your point, thankfully I won't continue on this, but what do you mean as in copy-pasted from "A Dangerous Diner"?
Is it the way that Villager would have been there?

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Re: Screenshot thread number NEIN (9)

Postby Emral » Tue Dec 29, 2015 4:03 pm

Ness-Wednesday wrote: in copy-pasted from "A Dangerous Diner"?
Is it the way that Villager would have been there?
From marina's cc11

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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Tue Dec 29, 2015 4:14 pm

Enjl wrote:
Ness-Wednesday wrote: in copy-pasted from "A Dangerous Diner"?
Is it the way that Villager would have been there?
From marina's cc11
It would have been just the graphics, since I never could have used proper gimmicks until it came down to last desicion (Gengar Swamp).

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Re: Screenshot thread number NEIN (9)

Postby h2643 » Wed Dec 30, 2015 9:50 am

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SMA4 World e remake now officially uses LunaLua instead of LunaDLL, as the dll one is soooooo outdated (and also because I think custom HUDs without LunaLua are impossible)!

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Re: Screenshot thread number NEIN (9)

Postby TLtimelord » Thu Dec 31, 2015 12:13 am

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Thu Dec 31, 2015 12:15 am

h2643 wrote:
Spoiler: show
Image
SMA4 World e remake now officially uses LunaLua instead of LunaDLL, as the dll one is soooooo outdated (and also because I think custom HUDs without LunaLua are impossible)!
You should add outline on the star sign.
The design looks good and nice custom HUD, though.
TNTtimelord wrote:
Spoiler: show
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2 hard for me
i'm not a fan of kaizo level, sorry. Looks pretty nice, btw

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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Thu Dec 31, 2015 3:17 am

TNTtimelord wrote:
Spoiler: show
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I don't really like kaizo, but judging from the screen, it looks like rather fair kaizo and it's quite nice.

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Thu Dec 31, 2015 6:02 am


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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Thu Dec 31, 2015 11:01 am

HAPPY NEW YEAR EVERYONE
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THIS IS A SHADOW LEVEL
sorry for caps :(


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