Axiom wrote:Reposting since this was convienently lost when the server went down.
Why is my Module Manager included when I had the thread locked for a reason? It's broken on most computers so why is it included and why was I not asked permission first?
My reply was also lost. It was entirely accidental. I was playing with it and accidentally left it in. I could never get it to work anyway.
Anthony Valle wrote:For Prado:
Thanks for the tip, I'll do it but I have problems with lunalua on my smbx, well is not hexed right now, sometime I'll download a hexed version of smbx, but also I'm not good at coding, but iI'll learn how to code sometime in the future, thanks Prado.
But if Horikawa Otane sees my reply, he will possible get an idea, but is not sure, but as you said, I can make anything I want with Lunalua, thanks for the tip...
Another hint: before learning coding, you should study logic programming, it will teach you the important basics.
Thanks Prado
Prado wrote:
Anthony Valle wrote:For Prado:
Thanks for the tip, I'll do it but I have problems with lunalua on my smbx, well is not hexed right now, sometime I'll download a hexed version of smbx, but also I'm not good at coding, but iI'll learn how to code sometime in the future, thanks Prado.
But if Horikawa Otane sees my reply, he will possible get an idea, but is not sure, but as you said, I can make anything I want with Lunalua, thanks for the tip...
Another hint: before learning coding, you should study logic programming, it will teach you the important basics.
Will be very useful, so I can make new powerups and characters, I only thing I now that I saw on a forums page, not from SMBX forums, that there is a code to make a other characters to throw Peach's Bombs, Boomerangs and other stuff, but yeah will be useful because also I'm new in the forums, but thanks anyway, I heard ‘‘to be good in something you need to practice''. So thanks.
Horikawa Otane wrote:
Anthony Valle wrote:For Prado:
Thanks for the tip, I'll do it but I have problems with lunalua on my smbx, well is not hexed right now, sometime I'll download a hexed version of smbx, but also I'm not good at coding, but iI'll learn how to code sometime in the future, thanks Prado.
But if Horikawa Otane sees my reply, he will possible get an idea, but is not sure, but as you said, I can make anything I want with Lunalua, thanks for the tip...
I initially did think of making Kirby, but he was simultaneously too boring and too complex so I opted not to. Sonic is someone I've been giving A LOT of thought to recently, but won't be slated until 2.1 or 2.2. I have no plans to include Shantae.
Right now the focus isn't on new characters. It's on shoring up existing ones and getting them all fixed up for production as well as adding new NPCs and then the release of 2.0.
All of us in the dev team, myself included, have ideas for new characters, but they're all on hiatus until at least 2.1 or 2.2.
When SMBX 2.0 is finished and is possible to post levels, I will create a SMBX episode which will contain all Super Mario Bros. levels, due that SMBX 1.3.0.1 has no starman, and this version will have as you announced... Also I will create episodes starring the new characters you added. And a wish you luck with SMBX 2.0, i will use the Open Beta until the final version is finished.
Last edited by PixelPest on Wed Dec 23, 2015 8:06 am, edited 1 time in total.
Reason:Please don't Double Post, much less Triple Post
I have a Question: Why is there a Timer Option if you can't even use the damn option! Just Logic! If something is not available to the public but its in the build, DONT ADD THE UNAVAILABLE OPTION! but I would love to add time to my levels, it would be amazing,
MarioboyFan602 wrote:I have a Question: Why is there a Timer Option if you can't even use the damn option! Just Logic! If something is not available to the public but its in the build, DONT ADD THE UNAVAILABLE OPTION! but I would love to add time to my levels, it would be amazing,
You can already use the timer. Did you even read the usage (LuaScriptsLib > Readme_For_leveltimer.lua)?
MarioboyFan602 wrote:I have a Question: Why is there a Timer Option if you can't even use the damn option! Just Logic! If something is not available to the public but its in the build, DONT ADD THE UNAVAILABLE OPTION! but I would love to add time to my levels, it would be amazing,
You can already use the timer. Did you even read the usage (LuaScriptsLib > Readme_For_leveltimer.lua)?
^
I am no expert on this, but I believe that the new characters will always have to replace default characters on a per-level basis due to the way LunaLua works. However, doing so will be simpler and less "codey" in the final release.
Pseudo-dino wrote:^
I am no expert on this, but I believe that the new characters will always have to replace default characters on a per-level basis due to the way LunaLua works. However, doing so will be simpler and less "codey" in the final release.
Pseudo-dino wrote:I believe those are still purely cosmetic, though they are definitely a step in that direction.
I mean it's theoretically one if-call away from running all the character code. I don't know the specifics right now, but there's been some research in that direction.
Yes, but the issue with new power ups isn't the lack of available NPCs, it's that we can't use the other player forms. (As HenryRichard said, 8 somewhat works, but the others don't.)
Also, there might be a way to have more than 300 NPCs in the future, so the dummy NPCs aren't the limit of what we can make.
Pseudo-dino wrote:^
I am no expert on this, but I believe that the new characters will always have to replace default characters on a per-level basis due to the way LunaLua works. However, doing so will be simpler and less "codey" in the final release.
Maybe not in the future:
So, we can toggle different skins per character in the game in the same level? Holy fucking shit, that's awesome.
Yeah. With more research, new awesome things could be done with this. I play SMBX since it's first version in 2009, and holy s**t, it is now 100000x better than the first version. It's incredible the way that a fangame can evolve.