SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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RudeGuy
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Re: SMBX 2.0 Open Beta

Postby RudeGuy » Sun Dec 20, 2015 7:58 am

Super Mario Channel wrote:Maybe there can be a way to customize music and sounds per level or episode?
Why not have some features in the level editor that come from Mario Maker? Like if you shake the mouse, objects change form. Or what if you can you can place coins in a Bill Launcher. If you place coins in a pipe generator or Lakitu, it will spawn multiple coins instead of one at a time?
Anything you suggested can already be made with LunaLua (except for the shake thing, which honestly is unnecessary).

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sun Dec 20, 2015 8:46 am

Super Mario Channel wrote:Maybe there can be a way to customize music and sounds per level or episode?
Why not have some features in the level editor that come from Mario Maker? Like if you shake the mouse, objects change form. Or what if you can you can place coins in a Bill Launcher. If you place coins in a pipe generator or Lakitu, it will spawn multiple coins instead of one at a time.
Can some bugs from the previous SMBX be fixed?
1. You can do that with LunaLua. All you have to do is place a music.ini or sounds.ini in your episode/level folder and change the filenames respectively.

2. The shake slows down level design. It'd be unneccessary.
2b: Possible with LunaLua. NPC.spawn()

3. The mushroom-in-lava bug is already fixed. The warp limit has been increased. The game runs smoother.

Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Sun Dec 20, 2015 9:23 am

Jacob Turbo wrote:Something i forgot to ask,

In the final game, Will all the new NPCs and Original NPCs be able to co-exist?
*clears throat*

DAT LUIGI FAN
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Re: SMBX 2.0 Open Beta

Postby DAT LUIGI FAN » Sun Dec 20, 2015 9:52 am

k

Valtteri
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Re: SMBX 2.0 Open Beta

Postby Valtteri » Sun Dec 20, 2015 11:27 am

DAT LUIGI FAN wrote:k
Don't do that.

Thecobra7
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Re: SMBX 2.0 Open Beta

Postby Thecobra7 » Sun Dec 20, 2015 1:58 pm

I can't seem to download this, I try to open the launcher and it always stops and says that it is corrupt, any suggestions :cry:

TGM
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Re: SMBX 2.0 Open Beta

Postby TGM » Sun Dec 20, 2015 3:48 pm

Thecobra7 wrote:I can't seem to download this, I try to open the launcher and it always stops and says that it is corrupt, any suggestions :cry:
That happened to me either.

HenryRichard
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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Sun Dec 20, 2015 4:05 pm

TGM wrote:
Thecobra7 wrote:I can't seem to download this, I try to open the launcher and it always stops and says that it is corrupt, any suggestions :cry:
That happened to me either.
When you guys downloaded it, you clicked on "Download through browser", right?

And, if you did, you extracted all the files, right?

The_Legend_of_Link
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Re: SMBX 2.0 Open Beta

Postby The_Legend_of_Link » Sun Dec 20, 2015 5:15 pm

#smbx2.0isreal

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sun Dec 20, 2015 7:18 pm

Horikawa Otane wrote:
Jacob Turbo wrote:
Jacob Turbo wrote:Something i forgot to ask,

In the final game, Will all the new NPCs and Original NPCs be able to co-exist?
*clears throat*
Maybe?
It's a question of whether we can do it, rather than whether or not we want to. If we can make this happen, it will happen.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Mon Dec 21, 2015 4:54 am

Do you need Redigit's permission to change the source code or something like that?

Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Mon Dec 21, 2015 6:26 am

Prado wrote:Do you need Redigit's permission to change the source code or something like that?
The source code has never been released. This is all made with lunalua.

And you could ask Redigit but don't await an answer from him.. but no you don't need his permission he doesn't care about it.

hacheipe399
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Re: SMBX 2.0 Open Beta

Postby hacheipe399 » Mon Dec 21, 2015 1:47 pm

I added Samus to an episode, but when I switch into a morphball, I receive an error of read INI file. The INI files of Samus need to be into the level folder, but I want to play with her across the whole episode without copying the files into every folder of the episode.

Anthony Valle
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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Mon Dec 21, 2015 5:42 pm

Horikawa Otane i request to add this stuff, if you want to for the final release of SMBX 2.0:
Add Sonic, Shantae and Kirby to SMBX 2.0
Add more blocks, files, backgrounds, and NPCs (this include power ups) to Level Editor.

You may choose which abilities will have the 3 characters i mention above and which abilities will have when they collect powerups. If you accept my request I'll give you some ideas for the abilities for Sonic, Kirby and Shantae when they collect powerups.

Axiom
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Re: SMBX 2.0 Open Beta

Postby Axiom » Mon Dec 21, 2015 6:37 pm

Reposting since this was convienently lost when the server went down.

Why is my Module Manager included when I had the thread locked for a reason? It's broken on most computers so why is it included and why was I not asked permission first?

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Mon Dec 21, 2015 6:52 pm

Anthony Valle wrote:Horikawa Otane i request to add this stuff, if you want to for the final release of SMBX 2.0:
Add Sonic, Shantae and Kirby to SMBX 2.0
Add more blocks, files, backgrounds, and NPCs (this include power ups) to Level Editor.

You may choose which abilities will have the 3 characters i mention above and which abilities will have when they collect powerups. If you accept my request I'll give you some ideas for the abilities for Sonic, Kirby and Shantae when they collect powerups.
It's better for you learn LunaLua, so you can do anything that you want.

snoruntpyro
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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Mon Dec 21, 2015 7:37 pm

Horikawa Otane wrote:
hacheipe399 wrote:I added Samus to an episode, but when I switch into a morphball, I receive an error of read INI file. The INI files of Samus need to be into the level folder, but I want to play with her across the whole episode without copying the files into every folder of the episode.
Oh good catch I'll fix this up tonight!
Don't worry, actually - I caught this during my testing and fixed it already.

Anthony Valle
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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Mon Dec 21, 2015 7:49 pm

For Prado:
Thanks for the tip, I'll do it but I have problems with lunalua on my smbx, well is not hexed right now, sometime I'll download a hexed version of smbx, but also I'm not good at coding, but iI'll learn how to code sometime in the future, thanks Prado.

But if Horikawa Otane sees my reply, he will possible get an idea, but is not sure, but as you said, I can make anything I want with Lunalua, thanks for the tip...

Ironed Sandwich
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Re: SMBX 2.0 Open Beta

Postby Ironed Sandwich » Tue Dec 22, 2015 5:17 am

hype!
doesn't Wohlstand have a newer version of PGE though, with Squishy Rex's GUI?

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Tue Dec 22, 2015 5:31 am

Anthony Valle wrote:For Prado:
Thanks for the tip, I'll do it but I have problems with lunalua on my smbx, well is not hexed right now, sometime I'll download a hexed version of smbx, but also I'm not good at coding, but iI'll learn how to code sometime in the future, thanks Prado.

But if Horikawa Otane sees my reply, he will possible get an idea, but is not sure, but as you said, I can make anything I want with Lunalua, thanks for the tip...
Another hint: before learning coding, you should study logic programming, it will teach you the important basics.


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