Super Luigi Speed Expedition

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Lx Xzit
Lakitu
Lakitu
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Re: Super Luigi Speed Expedition

Postby Lx Xzit » Thu Apr 03, 2014 10:22 pm

You surprise us again with something promising, It looks pretty good, it's like reliving SMES again, but this time it will be a challenge.

The timer trick is pretty interesting!, the songs are good because is in your accelerated version, the levels are short, and the placement of the stars is great!
Good Job!

zlaker
Reznor
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Re: Super Luigi Speed Expedition

Postby zlaker » Tue Apr 15, 2014 8:22 am

Errr Chad for some reasons I keep dying on the HUB of World 1: Green Grounds. Whenever I enter it I die on the start of the HUB. Any help?

moemoe02
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Re: Super Luigi Speed Expedition

Postby moemoe02 » Tue Apr 15, 2014 8:44 am

zlakerboy357 wrote:Errr Chad for some reasons I keep dying on the HUB of World 1: Green Grounds. Whenever I enter it I die on the start of the HUB. Any help?
Really? The same thing happened to me and I was orginnaly gonna report Chad about why the player keeps dying but the computer I was using went very buggy/glitchy and I couldn't make a post so when I found out why the player dies at the entrance it says that the game is set to kill the player if LunaDLL is not used because so you can prevent cheating and I have know idea how LunaDLL is suppose to be used if you put the file in the SMBX directory

MECHDRAGON777
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Re: Super Luigi Speed Expedition

Postby MECHDRAGON777 » Thu May 08, 2014 7:23 pm

I am sorry for bumping this, but by any chance, are you still working on this? ...or was it really an April Fools joke?

Chad
Chain Chomp
Chain Chomp
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Re: Super Luigi Speed Expedition

Postby Chad » Thu May 08, 2014 7:31 pm

No, it's a real thing. I originally posted this to try and make a reverse April Fool's joke of sorts, where people think it's a joke but it's really not. Before that, I hadn't decided whether or not I wanted to show this off. However, I've been taking somewhat of a break from this. I haven't been motivated to work on it, and some people have been struggling to get LunaDLL to work anyways.

I think I'd like to put this on hold until LunaDLL is better understood in the community overall, and maybe by then I'll also feel like working on it. Staff, could you please lock this for the time being?

Quill
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Re: Super Luigi Speed Expedition

Postby Quill » Sat May 10, 2014 7:57 am

Okay.


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