SMBX 2.0 Open Beta

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ben
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 19, 2015 1:46 pm

@ h2643: Thank you. :)

@ all:

Are the levels, that I created with the final version of 1.3.0.1 and the graphic - packs, that I used with this version be compatible with the final version of 2.0?

Thank you and good evening. :)

DeuxEx
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Re: SMBX 2.0 Open Beta

Postby DeuxEx » Sat Dec 19, 2015 2:00 pm

Hello to all, then I would like to propose to change the name of smbx2.0!
Why is security for it, and for you, the same applies of the forum to avoid disputes with third parties.

Ness-Wednesday
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Re: SMBX 2.0 Open Beta

Postby Ness-Wednesday » Sat Dec 19, 2015 2:08 pm

Tinkerbell wrote:
Ness-Wednesday wrote:
FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
Idk what you're talking about to me it looks like this

Image
That's strange, when I checked it in the new_characters folder, it was all bunched up together, when I separated it after ecountering the error (twice) when I wanted to play as Megaman in "A Dangerous Diner", I stopped getting that error. :P

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Dec 19, 2015 2:14 pm

ben wrote:Are the levels, that I created with the final version of 1.3.0.1 and the graphic - packs, that I used with this version be compatible with the final version of 2.0?
Yep! 2.0's levels are compatibe with 1.3 as well, we can't really change the level file structure.

Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Sat Dec 19, 2015 2:38 pm

Something i forgot to ask,

In the final game, Will all the new NPCs and Original NPCs be able to co-exist?

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Sat Dec 19, 2015 3:33 pm

h2643 wrote:
ben wrote:Are the levels, that I created with the final version of 1.3.0.1 and the graphic - packs, that I used with this version be compatible with the final version of 2.0?
Yep! 2.0's levels are compatibe with 1.3 as well, we can't really change the level file structure.
Thank you h2643. :)

Thecobra7
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Re: SMBX 2.0 Open Beta

Postby Thecobra7 » Sat Dec 19, 2015 5:39 pm

YESSS!!!! I was making my game on the other version, now I will be able to add story I wouldn't have been able to before. :ugeek:

ivanmegafanboy
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Re: SMBX 2.0 Open Beta

Postby ivanmegafanboy » Sat Dec 19, 2015 6:14 pm

What is this exactliy? it feels like an 1.3.2 smbx with Luna lua installed. The starman and the other characters will be a standart feature on the complete game? I mean, you will not need to create a lunalua file to make to them work?
Anyways, a very cool npc to add could be the bouncing podoboo from super mario world, or Wendy's bouncing rings, also a npc that acts like wind gusts or water currents.

The hype is real

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Dec 19, 2015 6:31 pm

ivanmegafanboy wrote:What is this exactliy? it feels like an 1.3.2 smbx with Luna lua installed. The starman and the other characters will be a standart feature on the complete game? I mean, you will not need to create a lunalua file to make to them work?
Anyways, a very cool npc to add could be the bouncing podoboo from super mario world, or Wendy's bouncing rings, also a npc that acts like wind gusts or water currents.

The hype is real
You will need a lunalua file, but only to load the new characters. They're still part of the package.

snoruntpyro
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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Sat Dec 19, 2015 9:51 pm

ivanmegafanboy wrote:the bouncing podoboo from super mario world
Already added, actually! It's coming in the next update. I posted a video of them but I think it got lost in the server crash.

Anyways, who even cares about Klonoa when you have Our Lord and Savior as the other newcomer?!


Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Dec 19, 2015 10:04 pm

Ultimate Rinka is my favourite Smash character.

Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Sat Dec 19, 2015 10:39 pm

snoruntpyro wrote:
ivanmegafanboy wrote:the bouncing podoboo from super mario world
Already added, actually! It's coming in the next update. I posted a video of them but I think it got lost in the server crash.

Anyways, who even cares about Klonoa when you have Our Lord and Savior as the other newcomer?!

damn

thought it was shrek

Murphmario
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Re: SMBX 2.0 Open Beta

Postby Murphmario » Sat Dec 19, 2015 11:11 pm

Ultimate Rinka is too overpowered. Nerf it.

Julia Pseudo
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Re: SMBX 2.0 Open Beta

Postby Julia Pseudo » Sun Dec 20, 2015 2:52 am

Lol is that actually going to be in the final release? I'm down for that.

PROX
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Re: SMBX 2.0 Open Beta

Postby PROX » Sun Dec 20, 2015 3:57 am

snoruntpyro wrote:
ivanmegafanboy wrote:the bouncing podoboo from super mario world
Already added, actually! It's coming in the next update. I posted a video of them but I think it got lost in the server crash.

Anyways, who even cares about Klonoa when you have Our Lord and Savior as the other newcomer?!

this is actually a thing.... There's no words to describe the amount of stupidity in this. It's still pretty cool though. I like how it functions; however, I do think it's a bit overpowered.

litchh
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Re: SMBX 2.0 Open Beta

Postby litchh » Sun Dec 20, 2015 6:10 am

I launched MaGL X2 Test Stages.
After I went near the bench I heard a clap from my system block, then my computer got shutdown. I thought it was blackout, but it was not! Because signal wasn't absent! I was afraid, something is burned out, luckely nothing bad was happened. I'm afraid to launch SMBX 2.0 now.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Sun Dec 20, 2015 6:26 am

PROX wrote:
snoruntpyro wrote:
ivanmegafanboy wrote:the bouncing podoboo from super mario world
Already added, actually! It's coming in the next update. I posted a video of them but I think it got lost in the server crash.

Anyways, who even cares about Klonoa when you have Our Lord and Savior as the other newcomer?!

Can't wait for that playable Ultimate Fireball!

ShadowMarioX89
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Re: SMBX 2.0 Open Beta

Postby ShadowMarioX89 » Sun Dec 20, 2015 6:49 am

Question what the hell is a tanooki button?

Also add sonic who lives off of rings and I am sold :D I always wanted to make my own sonic levels but most ROM hacking is glitchy at best. I was told Lunalua could set up the same speed as the genesis games and with 360 physics. That is what I want to do is make sonic and Mario levels. That to me; is super entertaining.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sun Dec 20, 2015 7:12 am

The tanooki button is the button you use to transform into a statue while in tanooki form.

Super Mario Channel
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Re: SMBX 2.0 Open Beta

Postby Super Mario Channel » Sun Dec 20, 2015 7:40 am

OH! Cool!
I think this could use some improvement. I always wanted new objects and features in the level editor if there would be a new SMBX.

Maybe there can be a way to customize music and sounds per level or episode?
Why not have some features in the level editor that come from Mario Maker? Like if you shake the mouse, objects change form. Or what if you can you can place coins in a Bill Launcher. If you place coins in a pipe generator or Lakitu, it will spawn multiple coins instead of one at a time.
Can some bugs from the previous SMBX be fixed?

Anyways, sorry for the complaints or whatever. Hope this new version can be the best Mario Fangame editor ever!
Good luck guys! Can't wait for the final version!
Spoiler: show
EXPRESS YOUR HYPE! USE THE HASHTAG: #HypeForSMBX2.0!


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