YUU, well, this was an interesting level... but still, i would like to review it.
To be completely frank, the level was more made with comedy in mind, instead of interesting level building(in my opinion)
Disclaimer: I did like the story, but... I will only be looking at the level itself for the most part.
Level design(technical)
This level is really well designed, there is only one flaw which comes back throughout the whole level:overexcitement.
This caught my eye:
- The goomba switches(or switch goombas, if you will) are just placed right next to the platforms which they turn on. I would like to see some kind of puzzle to get to those goombas or, if that's too hard, just place moving platforms that do not require a switch. My feeling is that you are overcomplicating things to just implement cool stuff, which isn't wrong per say, but makes some pieces kind of redundant.
Because it is a short level, I can not really say too much but i think you did a decent job with this level.
6.1 (just because the level is short i can not really give anything higher for what you show
)
Vibe
oooh... my favorite part... let's see what kind of vibes will the graphics, background and music make me feel.
First up, the graphics:
-First section... just good old smw textures and that's it
-Second and third section. a nice amount of background items like some dragon skeletons and mushrooms, The light coloured goombas do not really fit in this cave environment.
- bowser's castle/home not much to say, the doors do still have an black outline at the top, which is the only thing I got to tell about this part.
Next, backgrounds:
Forgive me for not going too far into this, the only background that strikes me as odd is the one in which you fight "roy", which is kinda... unfitting.
This may just be because of his metrosexuality, but I am positive that this room could have at least had another (better fitting) background.
Now its time for the the best part: MUSIC
I am impressed you found a fitting piece of music for every section, and different ones (you'd be surprised if you knew how many levels have the same track in every section)
I particularly liked the music that played when you fight the metrosexual dinosaur himself. It was really fitting IF it had a little bit more low tones. I am not claiming it sucks, but this was just a little to light, even for fighting the sunglasses donning turtle.
you gain a Vibe score of
RESULTS
After playing the level a few times i have made my decision based on 3 points:
1: The level was too short.
2: You know your way with standard setpieces and graphic level design (I am hoping for some more custom pieces for another level^^)
3: not really any hard puzzles and most things are just given to you without any struggle to get them (switches/power-ups).