Into The Underground

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Flumpty Bumpty
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Joined: Wed Nov 18, 2015 6:28 pm

Into The Underground

Postby Flumpty Bumpty » Fri Dec 11, 2015 9:16 pm

Mario has gone into an underground cave thing, and it's...... an experience. :D

Preview:
Spoiler: show
Image
DL: https://www.dropbox.com/s/s5iv57xglrul1 ... d.zip?dl=0

I'd like criticism and stuff, thanks.

smartiemartie7
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Posts: 13
Joined: Sun Apr 03, 2016 5:42 am

Review: Into The Underground

Postby smartiemartie7 » Tue Apr 05, 2016 2:43 pm

YUU, well, this was an interesting level... but still, i would like to review it.

To be completely frank, the level was more made with comedy in mind, instead of interesting level building(in my opinion)

Disclaimer: I did like the story, but... I will only be looking at the level itself for the most part.

Level design(technical)

This level is really well designed, there is only one flaw which comes back throughout the whole level:overexcitement.
This caught my eye:
- The goomba switches(or switch goombas, if you will) are just placed right next to the platforms which they turn on. I would like to see some kind of puzzle to get to those goombas or, if that's too hard, just place moving platforms that do not require a switch. My feeling is that you are overcomplicating things to just implement cool stuff, which isn't wrong per say, but makes some pieces kind of redundant.

Because it is a short level, I can not really say too much but i think you did a decent job with this level.
Spoiler: show
6.1 (just because the level is short i can not really give anything higher for what you show ;))


Vibe

oooh... my favorite part... let's see what kind of vibes will the graphics, background and music make me feel.

First up, the graphics:
-First section... just good old smw textures and that's it
-Second and third section. a nice amount of background items like some dragon skeletons and mushrooms, The light coloured goombas do not really fit in this cave environment.
- bowser's castle/home not much to say, the doors do still have an black outline at the top, which is the only thing I got to tell about this part.

Next, backgrounds:
Forgive me for not going too far into this, the only background that strikes me as odd is the one in which you fight "roy", which is kinda... unfitting.
This may just be because of his metrosexuality, but I am positive that this room could have at least had another (better fitting) background.

Now its time for the the best part: MUSIC

I am impressed you found a fitting piece of music for every section, and different ones (you'd be surprised if you knew how many levels have the same track in every section)
I particularly liked the music that played when you fight the metrosexual dinosaur himself. It was really fitting IF it had a little bit more low tones. I am not claiming it sucks, but this was just a little to light, even for fighting the sunglasses donning turtle.

you gain a Vibe score of
Spoiler: show
7,6 Vibes out of 10
RESULTS

After playing the level a few times i have made my decision based on 3 points:
1: The level was too short.
2: You know your way with standard setpieces and graphic level design (I am hoping for some more custom pieces for another level^^)
3: not really any hard puzzles and most things are just given to you without any struggle to get them (switches/power-ups).
Spoiler: show
6.7/10

PixelPest
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Re: Review: Into The Underground

Postby PixelPest » Wed Apr 06, 2016 5:56 pm

smartiemartie7 wrote:
Spoiler: show
YUU, well, this was an interesting level... but still, i would like to review it.

To be completely frank, the level was more made with comedy in mind, instead of interesting level building(in my opinion)

Disclaimer: I did like the story, but... I will only be looking at the level itself for the most part.

Level design(technical)

This level is really well designed, there is only one flaw which comes back throughout the whole level:overexcitement.
This caught my eye:
- The goomba switches(or switch goombas, if you will) are just placed right next to the platforms which they turn on. I would like to see some kind of puzzle to get to those goombas or, if that's too hard, just place moving platforms that do not require a switch. My feeling is that you are overcomplicating things to just implement cool stuff, which isn't wrong per say, but makes some pieces kind of redundant.

Because it is a short level, I can not really say too much but i think you did a decent job with this level. 6.1 (just because the level is short i can not really give anything higher for what you show ;))

Vibe

oooh... my favorite part... let's see what kind of vibes will the graphics, background and music make me feel.

First up, the graphics:
-First section... just good old smw textures and that's it
-Second and third section. a nice amount of background items like some dragon skeletons and mushrooms, The light coloured goombas do not really fit in this cave environment.
- bowser's castle/home not much to say, the doors do still have an black outline at the top, which is the only thing I got to tell about this part.

Next, backgrounds:
Forgive me for not going too far into this, the only background that strikes me as odd is the one in which you fight "roy", which is kinda... unfitting.
This may just be because of his metrosexuality, but I am positive that this room could have at least had another (better fitting) background.

Now its time for the the best part: MUSIC

I am impressed you found a fitting piece of music for every section, and different ones (you'd be surprised if you knew how many levels have the same track in every section)
I particularly liked the music that played when you fight the metrosexual dinosaur himself. It was really fitting IF it had a little bit more low tones. I am not claiming it sucks, but this was just a little to light, even for fighting the sunglasses donning turtle.

you gain a Vibe score of 7,6 Vibes out of 10

RESULTS

After playing the level a few times i have made my decision based on 3 points:
1: The level was too short.
2: You know your way with standard setpieces and graphic level design (I am hoping for some more custom pieces for another level^^)
3: not really any hard puzzles and most things are just given to you without any struggle to get them (switches/power-ups).

6.7/10
Please don't bump old topics. Also, levels in Casual Levels are not meant to be reviewed

smartiemartie7
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Sun Apr 03, 2016 5:42 am

Re: Review: Into The Underground

Postby smartiemartie7 » Thu Apr 07, 2016 1:07 am

PixelPest wrote: Please don't bump old topics. Also, levels in Casual Levels are not meant to be reviewed
I'm sorry, but he said he would like critisism, so I only helped him.
I understand that I should not review casual levels.

Emral
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Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Review: Into The Underground

Postby Emral » Thu Apr 07, 2016 1:23 am

PixelPest wrote:
smartiemartie7 wrote:
Spoiler: show
YUU, well, this was an interesting level... but still, i would like to review it.

To be completely frank, the level was more made with comedy in mind, instead of interesting level building(in my opinion)

Disclaimer: I did like the story, but... I will only be looking at the level itself for the most part.

Level design(technical)

This level is really well designed, there is only one flaw which comes back throughout the whole level:overexcitement.
This caught my eye:
- The goomba switches(or switch goombas, if you will) are just placed right next to the platforms which they turn on. I would like to see some kind of puzzle to get to those goombas or, if that's too hard, just place moving platforms that do not require a switch. My feeling is that you are overcomplicating things to just implement cool stuff, which isn't wrong per say, but makes some pieces kind of redundant.

Because it is a short level, I can not really say too much but i think you did a decent job with this level. 6.1 (just because the level is short i can not really give anything higher for what you show ;))

Vibe

oooh... my favorite part... let's see what kind of vibes will the graphics, background and music make me feel.

First up, the graphics:
-First section... just good old smw textures and that's it
-Second and third section. a nice amount of background items like some dragon skeletons and mushrooms, The light coloured goombas do not really fit in this cave environment.
- bowser's castle/home not much to say, the doors do still have an black outline at the top, which is the only thing I got to tell about this part.

Next, backgrounds:
Forgive me for not going too far into this, the only background that strikes me as odd is the one in which you fight "roy", which is kinda... unfitting.
This may just be because of his metrosexuality, but I am positive that this room could have at least had another (better fitting) background.

Now its time for the the best part: MUSIC

I am impressed you found a fitting piece of music for every section, and different ones (you'd be surprised if you knew how many levels have the same track in every section)
I particularly liked the music that played when you fight the metrosexual dinosaur himself. It was really fitting IF it had a little bit more low tones. I am not claiming it sucks, but this was just a little to light, even for fighting the sunglasses donning turtle.

you gain a Vibe score of 7,6 Vibes out of 10

RESULTS

After playing the level a few times i have made my decision based on 3 points:
1: The level was too short.
2: You know your way with standard setpieces and graphic level design (I am hoping for some more custom pieces for another level^^)
3: not really any hard puzzles and most things are just given to you without any struggle to get them (switches/power-ups).

6.7/10
Please don't bump old topics. Also, levels in Casual Levels are not meant to be reviewed
I don't see how giving constructive feedback is a bad thing in any way. Casual Levels doesn't mean that criticism is forbidden, but rather that it's optional. If a designer doesn't want feedback on a level, they just don't/shouldn't post it.


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