SMBX 2.0 Open Beta

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ben
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Re: SMBX 2.0 Open Beta

Postby ben » Fri Dec 11, 2015 6:04 pm

Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
Hello Dracyoshi,

thanks for your message. :)

I would like "specifically" asking, if the software works with Windows 10 Pro, "64 Bit", because I think, that there are software, that works with Windows 10 Pro, "32 Bit", but "not" with Windows 10 Pro, "64 Bit".

Shadow Yoshi
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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Fri Dec 11, 2015 6:12 pm

Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.

ben
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Re: SMBX 2.0 Open Beta

Postby ben » Fri Dec 11, 2015 6:15 pm

Joey wrote:Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.
Hello Joey,

thanks. :)

Zeldamaster12
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Re: SMBX 2.0 Open Beta

Postby Zeldamaster12 » Fri Dec 11, 2015 6:35 pm

I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Dec 11, 2015 6:37 pm

Zeldamaster12 wrote:I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?
If you ever coded anything before, no.

Grounder
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Re: SMBX 2.0 Open Beta

Postby Grounder » Fri Dec 11, 2015 6:59 pm

For some reason my download does not work despite the fact that I followed the instructions.

It might be because there's a javascript error in it, I dunno.
There is one regardless, as the launcher is evidently not defined.

Anyway, it tires to load it twice, and the same goes for memmoryscanner executable.

EDIT: Actually, I think that entire folder might be borked.

EDIT 2: Do I need to change something in the launcher .ini?

i'll just download again tomorrow i guess
Last edited by Grounder on Fri Dec 11, 2015 8:52 pm, edited 2 times in total.

Delete if Allowed 2
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Re: SMBX 2.0 Open Beta

Postby Delete if Allowed 2 » Fri Dec 11, 2015 7:07 pm

I like the inclusion of The Invasion 2.999999999999999999999999999999999999999999999999999

Willhart
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Re: SMBX 2.0 Open Beta

Postby Willhart » Fri Dec 11, 2015 7:31 pm

I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those. Also do give a try to the improved fullscreen mode too, to see how it works on your monitor. I think it is way more playable now.

snoruntpyro
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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Fri Dec 11, 2015 8:10 pm

Willhart wrote:I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those.
they're up! :D

BobTheLawyer
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Re: SMBX 2.0 Open Beta

Postby BobTheLawyer » Fri Dec 11, 2015 8:49 pm


Jacob Turbo
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Re: SMBX 2.0 Open Beta

Postby Jacob Turbo » Fri Dec 11, 2015 8:53 pm

So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)

aero
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Re: SMBX 2.0 Open Beta

Postby aero » Fri Dec 11, 2015 9:04 pm

Jacob Turbo wrote:So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)
.7z has a higher compression ratio.

MECHDRAGON777
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Re: SMBX 2.0 Open Beta

Postby MECHDRAGON777 » Fri Dec 11, 2015 9:35 pm

Here is a glitch I found
Spoiler: show
Image

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Dec 11, 2015 10:03 pm

MECHDRAGON777 wrote:Here is a glitch I found
Spoiler: show
Image
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.

dagget10
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Re: SMBX 2.0 Open Beta

Postby dagget10 » Fri Dec 11, 2015 10:05 pm

I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.

Kyoya
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Re: SMBX 2.0 Open Beta

Postby Kyoya » Fri Dec 11, 2015 10:06 pm

Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.[/quote]

^ Confirmed, u will need to unclick the program or check the box to allow it to run on first run but it does work on Windows10 64 bit.
And the game title shows smbx 1.3.1 -_- really??? Couldn't u have changed that in a hex editor?

Bug found in boss test, the boss stops moving after the second attack is landed on him.
Last edited by Kyoya on Fri Dec 11, 2015 10:54 pm, edited 2 times in total.

HenryRichard
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Re: SMBX 2.0 Open Beta

Postby HenryRichard » Fri Dec 11, 2015 10:14 pm

dagget10 wrote:I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.
That's not a glitch, but intentional.
And also overpowered.

TLtimelord
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Re: SMBX 2.0 Open Beta

Postby TLtimelord » Fri Dec 11, 2015 10:47 pm

I just have a small question.

Will the final 2.0 be out long before CC12? Lua could come in handy with a gimmick I want to try but I still want plenty of time to work on my level and be able to juggle things like school and irl social life.

snoruntpyro
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Re: SMBX 2.0 Open Beta

Postby snoruntpyro » Fri Dec 11, 2015 11:22 pm

Feedback and bug reports!

Ninja Bomberman
- The glide feels really awkward, I think it would be a lot nicer if it was just mapped to the jump key, if that would be possible.
- If you spam the Z key while on a chain/ladder, you can zip into the ceiling.

Mega Man
- this magic
- The Rolling Cutter's colors are wrong (should be gray/white).
- It would probably be better to disable flight and the double jump in favour of Jet Adaptor Mega Man or something.
- The sprites for Atomic Fire and the ice flower should be replaced...they look really out of place compared to everything else.
- I noticed Samus' bombs are limited to 3 onscreen at a time, so why not Mega Man's shots? I'd like it to be true to the original game.
- Your cursor always starts on the Mega Buster when you pause, but your special weapon isn't reset.
- If you just press down instead of down + jump, Mega Man goes into the slide sprite but doesn't slide.
- You can't jump out of a slide, which is really awkward for a seasoned Mega Man player.
- No SFX on the pause screen? I can provide SFX/code this stuff in myself, since I have a mountain of Mega Man sfx.

Samus
- You can zip really easily with the Morph Ball.
- Coding doesn't load the INIs properly outside of Return to Zebes, I think. I went into samus.lua and fixed it myself by adding ../ before the character ini files.
- The SMW Ice Flower wasn't replaced with the Ice Beam.
- I'd like to see the Leaf and Tanooki Suit have some sort of difference beyond sprites, although there might be one and I didn't notice.
- Nitpicky thing, it says "Reserve Tanks" instead of "Energy Tanks".
- Samus can't climb down on ladders because of the morph ball.
- Morph ball doesn't change with powerups.
- You can go into the morph ball and lay bombs whenever you pause.
- Samus turns invisible with shadowstar on.
- Morph ball state is saved through character blocks.
- Samus and her bullets can collect Mouser's bombs.
- Samus can't go down downwards pipes.
- Samus feels a bit too slow...though I'm not sure how you guys could fix this. Not sure if you can change player speed like that with Lua.
Last edited by snoruntpyro on Fri Dec 11, 2015 11:52 pm, edited 3 times in total.

ZIkeRIT
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Re: SMBX 2.0 Open Beta

Postby ZIkeRIT » Fri Dec 11, 2015 11:34 pm

1 question...Who made this?


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