Postby Emral » Fri Dec 11, 2015 6:06 am
IMO a LOT of creativity is needed for the player to even remotely understand what's happening in the screens. This is atari-era of subtility in design. For example, I guess the black lines which suddenly stop on the world map are supposed to be a split in the rocks or something, but to most people it'll just look like you arbitrarily placed world map tiles you could find in the editor, which, to me, doesn't look very appealing.
I don't think you need to make the game "uniform" at all, just polishing the look you're going for might be a good idea. Some areas, like the 8-Bit castle inside another castle, look really sluggishly made, and while I get it if you wanted to use mostly vanilla assets, to me, that's no excuse to place a decapitated hydra head next to a snowy tree, without at least providing some backstory as to how that happened.