Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

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Erik
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Erik » Thu Dec 10, 2015 10:13 am

witchking666 wrote:Thanks for the nice words, it means alot!
Announcement
___________________________________
this episode will use Lunalua from now on!
I thought you were completely against LunaLua last time I checked. Cool idea anyway.

ShadowStarX
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby ShadowStarX » Thu Dec 10, 2015 10:21 am

Nice! I hope that you're going to be successful with it.
And also a question: are you going to use a seperate smbx file for the game?

Witchking666
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Witchking666 » Thu Dec 10, 2015 10:58 am

ShadowStarX wrote:Nice! I hope that you're going to be successful with it.
And also a question: are you going to use a seperate smbx file for the game?
yes so i can change hardcoded gfx too

TheSaturnyoshi
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby TheSaturnyoshi » Thu Dec 10, 2015 1:05 pm

What hardcoded graphics specifically? There is probably a way to change it with LunaLua.

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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby MECHDRAGON777 » Thu Dec 10, 2015 6:00 pm

witchking666 wrote:Thanks for the nice words, it means alot!
Announcement
___________________________________
this episode will use Lunalua from now on!
This is a turn for the better! Thank you! Can not wait, and I like the castle so far!

HenryRichard
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby HenryRichard » Thu Dec 10, 2015 9:57 pm

TheSaturnyoshi wrote:What hardcoded graphics specifically? There is probably a way to change it with LunaLua.
It's being worked on - you can do it already but it's not as good as it could be.

Witchking666
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Witchking666 » Fri Dec 11, 2015 2:05 am

HenryRichard wrote:
TheSaturnyoshi wrote:What hardcoded graphics specifically? There is probably a way to change it with LunaLua.
It's being worked on - you can do it already but it's not as good as it could be.
I'm allready having a custom .exe for it so i can replace the Original playables with mine and change smbx's Vanilla GFX with my Devkit

And the hardcoded gfx i am going to change are mostly just smb3 recolors and i want the title screens to be showing my logo.

Witchking666
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Witchking666 » Thu Dec 24, 2015 9:12 am

^^sorry for the bump guys.^^

But i still needed to let you guys know that my episode won't be LunaLua mandatory. It will just use it as a way to make npc's act more like they do in nintendo's mario games, so i will also have a version in which the npc's are just spriteswaps.
This will allow everyone to play the episode in their preferred way.

TheSaturnyoshi
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby TheSaturnyoshi » Tue Dec 29, 2015 3:21 pm

I don't know, that doesn't sound like a good idea to me.
LunaLua is becoming standard SMBX now so there isn't much of a point to create a version specifically for those who do not update, especially seeing as you are making a custom EXE. (Which seems pointless to me as well)

Witchking666
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Witchking666 » Sat Jan 02, 2016 3:54 pm

TheSaturnyoshi wrote:I don't know, that doesn't sound like a good idea to me.
LunaLua is becoming standard SMBX now so there isn't much of a point to create a version specifically for those who do not update, especially seeing as you are making a custom EXE. (Which seems pointless to me as well)
Yeah but i dont mind making 2 versions so i'll just do It anyway

TheSaturnyoshi
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby TheSaturnyoshi » Sun Jan 17, 2016 5:16 pm

It`s not just a if you mind thing, having one version with LunaLua and one without will limit what you can do level-design wise, like you might have this really nice custom NPC that depends on LunaLua and you might want to make a level around it, but you can`t, because you would need to make an entire new level for the other version.
And I`m still not getting why you want a custom exe, you can load custom player graphics faster by using PlayerGfx, and in SMBX 2.0 you don`t even usually see the title screen, you just see the launcher which you can customize for your episode by the way. And hardcoded graphic editing is being worked on as HenryRichard said.

Well, I`ll stop arguing with you about this, it`s you forcing more work on yourself, and it`s your game, but let me tell you it would all turn out better if you just do a SMBX 2.0 version.

abbaa1234
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby abbaa1234 » Sat Mar 26, 2016 3:44 am

What you offer, it is very useful yet.

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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby glitch4 » Sat Mar 26, 2016 6:58 am

abbaa1234 wrote:What you offer, it is very useful yet.
Please be more constructive and don't post inapproprate links.

Seedy Koopas
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Seedy Koopas » Tue Mar 29, 2016 2:19 pm

Nice job man! Support ya <3

Also please make your support signature in (code) becouse you can't copy banners properly without (code)

Example:

Without (code)
Image
With (code)

Code: Select all

[img]http://i.imgur.com/Zl9lnrk.jpg[/img]
So if you put your code in (code) you can make code in copyable boxed like this!

Witchking666
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Re: Mario & Luigi: Quest of Fear - UNLEASH THE LUNALUA!

Postby Witchking666 » Wed Mar 30, 2016 8:46 am

Thanks, i didnt know.

Witchking666
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Re: Mario & Luigi: Quest of Fear - Updated, fossilized screens removed.

Postby Witchking666 » Mon Apr 04, 2016 10:24 am

I updated the topic to actually be like the episode.

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Re: Mario & Luigi: Quest of Fear - Updated, added screens, fixed banner

Postby Alagirez » Mon Apr 04, 2016 7:34 pm

WOW the new screens looks beautiful and unique! Especially the burned city(?) screens ones! but the tree bgos in Stardust Street screen looks little.... bit..... spooky... imo (they look like the spooky dead trees). Great job!

Witchking666
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Re: Mario & Luigi: Quest of Fear - Updated, added screens, fixed banner

Postby Witchking666 » Tue Apr 05, 2016 5:58 am

Thanks, the "burned city" is in fact called "Operation blackout". A Power plant in which mario turns off dark land's Power supply. (the Power plant part is later on though.)
Thanks for the nice words :)

Also, the trees are handdrawn versions of the NewerSMBWII star tileset (Which the entire tileset is Base upon.)
https://m.youtube.com/watch?v=caQC_1MqE_Y

Witchking666
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Re: Mario & Luigi: Quest of Fear - Updated, added screens, fixed banner

Postby Witchking666 » Sun Apr 24, 2016 8:28 am

The boss designer spot is open because waddle derp decided to be lazy.
Anyone who wants it just ask, (i dont accept everything though)

Also, I finished my worldmap.
Spoiler: show
This first screen shows world 1,2 and 3.
Image
This one shows world 4. (the blue level leading nowhere will warp to the red level on the land with the ghost house.)
Image
This is the lava world, that big castle up there is bowsers castle.
Image
This is World A-Intergalactic Invasion.(You can access it using that pipe next to the ship wrecks in world 1)
Image
World B is ice themed.
Image
World C is called Massive Meadows, featuring huge koopas.
Image
And, for the sake of the sake I decided to give every Cave-level a little area.
Image

Lunar Chris
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Re: Mario & Luigi: Quest of Fear - Worldmap Added.

Postby Lunar Chris » Thu Apr 28, 2016 9:29 am

Man I'm loving those gfx. I can't express enough how promising this looks. The levels look amazing and seem to have some variety to them.

On a related note, can I be the boss designer?


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