Levels posted here need a lot of work before they're ready to be played.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Thu Sep 24, 2015 12:16 pm
I decided to release my CC11 level since I am bored of waiting for CC12 to start.
This is my very first level (obviously) so of course it is bad.
Screenshots:
This time I fixed the enemy placement and the miniboss and skull raft problems are fixed.
In addition, you can now use a bowling ball (POW block) instead of a bomb at the end.
Download: http://www.mediafire.com/download/8119n ... 283%29.zip
I still don't know how did I beat MECHADRAGON777's level....
EDIT: Added results.
71. Ness-Wednesday - A Dangerous Diner (3.66/10)
Bomber57 (3.0/10)
This is pretty much a joke level. Though, it was, surprisingly, actually a bit funny in just how unexpected parts of it were. I thought the Barney fight was funny just because of the animations. The Ninten fight was also cool because you used changing BGO to represent his facial expressions as he talked, sorta like an RPG. Besides some neat or kinda funny things, the level wasn't really serious, so I don't think it deserves a really serious score.
bossedit8 (3.5/10)
Run-Time Error '9' - Subscript out of Range! After I saved this level once over PGE I can play this level apparently in SMBX. This level was based mostly at the lava area with some strange enemies involved. Some gimmicks were ok on this level. There's a lot of things that I just say... what were you thinking? I mean we get some random bosses from those childish TV series and others video games and then there's even random POW blocks shooting out of a green hill background object that's partially floating aka creating cutoff at the bottom. There's one place that is physically impossible to get over the giant gap of lave because the skull raft is stuck at the one edge piece at the lava tile. This seems to be a hint that this hasn't even been tested well enough and because of that I have to bring myself a red shor just so I can get further on in this untested level after the halfway point. I do like what you did with the face-images during the dialog while you're at the Ness boss fight which is SMB Bowser replaced. After you defeated Ness you'd think it's all over but once you try to grab the SMB3 roulette exit you met to a secret boss which is a SMB3 Bowser but replaced with a different graphic... maybe it's a Villager or something that I don't really know all that much of that graphic. After you used up 20 hits on that boss the level ends.
Chad (2.0/10)
This one's honestly rather bad, and many aspects of the level imply this was not a serious effort. Starts out seemingly normal with a little bit of basic platforming and enemy evasion, but then you get to the next area and deal with jokey minibosses in which Barney (yes, I said Barney) spawns on top of you, then there are nonsensical enemies and random POW-block generators that make traversing the next areas a needless nuisance. After that is a midpoint, followed by a skull raft that literally does not go anywhere, making the level unfinishable. The remainder is just a few more weird minibosses and having to kill a SMB3 Bowser NPC with bombs, which at that point I was not motivated to do. Everything else about the level's basic design and gameplay are rather unremarkable too, so I can't say I enjoyed much about it.
Quill (4.8/10)
I'm not sure what this level tried to be, but it was unique to say the least. You had some 'interesting' ideas I suppose. Nothing's really too bad about this level, aside from the untested skull raft ride, but there's nothing too great either.
Valtteri (5.0/10)
You could have tested this a bit better. You get stuck at the Skull Raft ride. That aside, this is a pretty decent overword level with very strange sprite choices such as the villager sprites, Barney, Randall from "Monsters, Inc", some of these not correctly scaled. I have to admit the Barney sprite swap for Boom Boom is pretty funny with the dumb stop mark indicating the spike form.
This wasn't originally attended to be a joke level, like I said this is a few months old already so yeah....
Last edited by Ness-Wednesday on Sat Oct 17, 2015 11:28 am, edited 2 times in total.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Sep 24, 2015 1:23 pm
What is that Piranha doing in the lava? Pls explain this.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Thu Sep 24, 2015 1:28 pm
Tinkerbell wrote:What is that Piranha doing in the lava? Pls explain this.
It was supposed to be based on this Kirby enemy I saw in Kirby's return to dreamland.
In level 7 there is this eel like enemy (I think I'll do research on the series someday) in stages 1-3.
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Thu Sep 24, 2015 3:03 pm
Also,why are your graphics all over the place in screen two?
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Thu Sep 24, 2015 3:08 pm
Snowburger wrote:Also,why are your graphics all over the place in screen two?
As I said, this my first level so of course I didn't really know about where to put the graphics until later on.
I also didn't make all of those, the tileset and BGOs are from the smb1 gfx pack.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sat Oct 17, 2015 11:31 am
I added the rseults just to see this level ending up in the Trash Can.
I may do a sequel to this level called "A Dangerous Diner II", and this time, it won't be just full of clash, spammed Bgos and random (1x1 pixels) references.
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ShadowLabrys101
- Swooper

- Posts: 73
- Joined: Thu Jan 09, 2014 3:14 pm
Postby ShadowLabrys101 » Sat Oct 17, 2015 1:30 pm
Wow. Somehow you referenced KRtDL's Dangerous Dinner.
And the Piranha Plant in the lava = Lava Eel.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sat Oct 17, 2015 6:50 pm
ShadowLabrys101 wrote:Wow. Somehow you referenced KRtDL's Dangerous Dinner.
And the Piranha Plant in the lava = Lava Eel.
Yes, this was originally to be simply the first 3 stages from KRtDL's Dangerous Dinner in an SMBX style, but back then I was a too lazy to do so. 
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PixelPest
- Link

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Contact:
Postby PixelPest » Tue Dec 08, 2015 8:11 am
Official Review of A Dangerous Diner
Level Design and Gameplay (weighed 70%): 2.9/10
Although this level had some fun parts and laughs, it was overall poorly made in all aspects. There were just too many power-ups and coin placement was terrible. NPC placement and choice needs to improve greatly. This level seemed to be made more like a joke level to show off funny graphics, than a serious attempt at something good. The boss battles, although they had funny graphics, were also poorly designed and boring, since they were mere re-skins of vanilla bosses with no other events or NPCs in the room to provide a challenge. Also, by giving the player a turnip at the end, the last boss is easily exploitable. Although the level design throughout this level is really bad, it was somewhat fun to play.
Graphics and Music (weighed 30%): 1/10
Although the music fits, this level is full of broken death effects, poorly sized bosses, and 1x1 pixels. There are also some graphics that were very poorly drawn—I’m still not really sure what they were supposed to resemble. The sudden style switch to SMW for the last two sections was a bad choice. This level looked really messy throughout since it mixed so many styles (SMB1, SMB2, SMB3, SMW, Kirby, and others).
Overall: 2.33/10 (The Trash Can)
- somewhat fun to play
- poor NPC and power-up placement
- very messy
- too many styles mixed together
- a plague of 1x1 pixels
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1658
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Wed Dec 09, 2015 6:00 pm
Okay, I was going to update it again to remove the 1x1 and some other bad things but f*** it.
I feel like I'm just pushing myself to do too many levels at once and I end up rushing them at the end (Which could be why I got last place twice and now this ends up here).
I'll probably won't make that many levels at the same time so it won't be an overflow of bad levels....
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