Beach Level

Levels posted here need a lot of work before they're ready to be played.

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Masterchief
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Joined: Sun Sep 27, 2015 2:17 pm

Beach Level

Postby Masterchief » Mon Oct 05, 2015 4:23 pm

This is my first SMBX level :D
Hope you enjoy
lvl.PNG
Link:
http://www.mediafire.com/download/rhytx ... /Beach.rar

feedback would be nice :)
Hey Guys, if your wondering, this is just a note, this is going to be in the game im creating Super Mario Bros: Luigi's Adventure --- Master Chief ;)

Mable
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Re: Beach Level

Postby Mable » Sun Nov 01, 2015 3:52 pm

Unofficial Review

Okay this will be short:

Okay, so the level starts with us at the beach and the first thing i noticed, was this:
Spoiler: show
Image
This, is a common mistake made by many people here. What i mean, is that the water box is 1 block to high. It doesn't affect the gameplay though..
After that i move on, grabbing my yoshi and kill some npcs.. well, the Galoomba ones and the Koopas.. there aren't really anymore npcs.

After that, i move on to find some strange coin placement:
Spoiler: show
Image
No, that doesn't look good at all mostly the coin placement in this level is odd some of them are just placed on the ground, and those are almost stuck in it.

So after that i move on see a Pipe and some Water and guess what happens when i jump into the Water?
Spoiler: show
Spoiler: show
Image
Yes that happens but why? Why, do you first use the water boxes and then you stop? How are people supposed to know, if they can jump into it or not?

Well, moving on into the pipe to find the orb which is randomly in this level, and somekind of thing that shoots red shells at me. Easy to dodge grabbing the orb.

You wanna know what i would give this?

My hightest amount of numbers would be 1.5 tbh.

There is nothing special about this level that made me happy about playing it, the deathtrap wasn't good either as i though you could swim in the water and the last section was kinda random to the small first section. It's a short level beaten under 20 seconds.

TheKingOfBoos
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Re: Beach Level

Postby TheKingOfBoos » Sun Nov 01, 2015 10:24 pm

Tinkerbell wrote:Unofficial Review

Okay this will be short:

Okay, so the level starts with us at the beach and the first thing i noticed, was this:
Spoiler: show
Image
This, is a common mistake made by many people here. What i mean, is that the water box is 1 block to high. It doesn't affect the gameplay though..
After that i move on, grabbing my yoshi and kill some npcs.. well, the Galoomba ones and the Koopas.. there aren't really anymore npcs.

After that, i move on to find some strange coin placement:
Spoiler: show
Image
No, that doesn't look good at all mostly the coin placement in this level is odd some of them are just placed on the ground, and those are almost stuck in it.

So after that i move on see a Pipe and some Water and guess what happens when i jump into the Water?
Spoiler: show
Spoiler: show
Image
Yes that happens but why? Why, do you first use the water boxes and then you stop? How are people supposed to know, if they can jump into it or not?

Well, moving on into the pipe to find the orb which is randomly in this level, and somekind of thing that shoots red shells at me. Easy to dodge grabbing the orb.

You wanna know what i would give this?

My hightest amount of numbers would be 1.5 tbh.

There is nothing special about this level that made me happy about playing it, the deathtrap wasn't good either as i though you could swim in the water and the last section was kinda random to the small first section. It's a short level beaten under 20 seconds.
Um ok this is way better quality than most official reviews... and I'm not even joking right now

Masterchief
Swooper
Swooper
Posts: 71
Joined: Sun Sep 27, 2015 2:17 pm

Re: Beach Level

Postby Masterchief » Fri Nov 06, 2015 4:37 pm

Tinkerbell wrote:Unofficial Review

Okay this will be short:

Okay, so the level starts with us at the beach and the first thing i noticed, was this:
Spoiler: show
Image
This, is a common mistake made by many people here. What i mean, is that the water box is 1 block to high. It doesn't affect the gameplay though..
After that i move on, grabbing my yoshi and kill some npcs.. well, the Galoomba ones and the Koopas.. there aren't really anymore npcs.

After that, i move on to find some strange coin placement:
Spoiler: show
Image
No, that doesn't look good at all mostly the coin placement in this level is odd some of them are just placed on the ground, and those are almost stuck in it.

So after that i move on see a Pipe and some Water and guess what happens when i jump into the Water?
Spoiler: show
Spoiler: show
Image
Yes that happens but why? Why, do you first use the water boxes and then you stop? How are people supposed to know, if they can jump into it or not?

Well, moving on into the pipe to find the orb which is randomly in this level, and somekind of thing that shoots red shells at me. Easy to dodge grabbing the orb.

You wanna know what i would give this?

My hightest amount of numbers would be 1.5 tbh.

There is nothing special about this level that made me happy about playing it, the deathtrap wasn't good either as i though you could swim in the water and the last section was kinda random to the small first section. It's a short level beaten under 20 seconds.
I was rubbish at level making back then... I use PGE and it works Better!

Reiuji Utsuho
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Posts: 223
Joined: Tue Dec 24, 2013 8:56 pm
Flair: Time to make myself disappear

Re: Beach Level

Postby Reiuji Utsuho » Wed Dec 09, 2015 7:05 am

Review: Beach Level by Masterchief
{Gameplay: 10Pts | Scenery/Music: 10Pts}

Gameplay:
.5 out of 10
I have to say something. I don't mean to come off rude, but this is hardly a level. You barely do anything in it. When I got to the second section I actually though I had to jump yoshi to head upwards, but no. It turns out you just get the orb and it's over. I mean I hardly know what I can say about this, oh wait, I actually do:

~ First of all the water boundary is set slightly too high on the beginning water areas. Minor issue, but still needed to be noted.
~ Next is the lack of consistency. The beginning water is swim-able but the water near the pipe isn't?
~ Third is the general length of this level. I barely took a minute to pass it, it's way, way too short.
~ Fourth would have to be the emptiness of this level and your coin placements, because they just seem slightly odd.
~ Fifth is the second second being nothing more than dodging shells and just getting an orb, there's no challenge in this level.
~ Lastly is the fact that really hardly any enemies were used as well; 2 koops and 1 goomba. That's seriously it.

This level was not fun. It wasn't challenging. It's really hard to me to determine what exactly this is because there's not much to it. I've seen plenty of rushed levels, but this one definitely is one of the top rushed levels I've ever seen.


Scenery/Music:
1 out of 10 {0Pts Scenery | 1Pts Music}
There is no scenery anywhere. The level is very empty looking and even the lack of NPCs in general takes away from the appearance. I only get the impression you didn't know what you were doing or that you didn't care while making this. I don't know honestly.

The music doesn't fit with this either. ~


Conclusion:
1.5 out of 20Pts {0Pts Overall {Rounded from .75}}
This is the only level to get a 0 from me, so far and honestly I think deserves it. There is so much wrong with this and so little redeemable about it that really even the minimal amount of effort used on this level is really not something I can give credit for, sorry.

My suggestion to improving this is just scrapping it and starting over.

*Moved to The Trash Can


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