ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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FanofSMBX
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby FanofSMBX » Tue Dec 08, 2015 9:12 am

A ha ha I KNEW it! It's not Mega Man! It was just another trick!

sorry I had to say it

MarioboyFan602
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MarioboyFan602 » Tue Dec 08, 2015 9:16 am

PLEASE ADD CANNONS! (Or a Cannon Option in the Warps and Doors...) COS I WANT TO ADD SECRET AREAS ONLY ACCESSIBLE USING A CANNON! PLEASE! :D

(Sorry for Caps, Caps got stuck on)

Reign
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Reign » Tue Dec 08, 2015 9:35 am

I'm now officially waiting for this before continuing design on any episode. Not sure if this was discussed already, but world map music will be customizable, yes?

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Emral » Tue Dec 08, 2015 9:37 am

Reign wrote:I'm now officially waiting for this before continuing design on any episode. Not sure if this was discussed already, but world map music will be customizable, yes?
All music and sound effects are fully customisable.

MECHDRAGON777
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MECHDRAGON777 » Tue Dec 08, 2015 9:51 am

Darkonius Mavakar wrote:
Enjl wrote:I hope it's MECHDRAGON777

He uses epileptic water and has rosalina physics
What is with me?

The epileptic water was me re-using a graphic I found. ...but either way, I would like if Rosalina had the same physics she did in Super Mario 3D World.
  • Press Run and she does a spin that damages enemies
  • Pressing Run while in the air provides a small second jump (combined should be about five or six blocks without running)
  • Having a power-up that is not a mushroom removes that extra attack
  • Same speed as Peach
  • Same physics as Luigi
Spoiler: show
http://www.mariowiki.com/rosalina#Super_Mario_3D_World wrote:Rosalina appears as a unlockable playable character in Super Mario 3D World. She is unlocked after the player has completed World StarWorld Image-2: Super Galaxy, which is unlocked after World StarWorld Image-1: Rainbow Run is completed. She controls just like Luigi but also has the ability to use the Spin attack, similar to that of Mario and Luigi in the Super Mario Galaxy games and has normal traction. She is, however, slower like Princess Peach. This is also the first time Rosalina is playable in a Mario platformer. As with the other characters, she can use all the power-ups in the game, but when she gets one (except the Double Cherry and the Super Star), she loses her Spin attack.

If the player beats Meowser in World Bowser after Rosalina has been unlocked, she will be seen with two Lumas in the end credits, at the end of the first split of the Clear Pipe, replacing three Sprixie denizens. Additionally, Rosalina's Comet Observatory can be seen in the background of the game's expanded key artwork, the final scene after the credits, and World StarWorld Image-2: Super Galaxy.
However, I do like that Zelda is in this game, I can not wait to get home to watch the game-play videos!

JupiHornet
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Re: ANNOUNCING SMBX 2.0!!! (Wario, Bowser, Starman Announced

Postby JupiHornet » Tue Dec 08, 2015 10:36 am

Turtwig wrote:If it's not Mega Man I'm gonna break a wall
Image

zxcv
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby zxcv » Tue Dec 08, 2015 10:48 am

The next one MUST be Waluigi!

I would like to see a playable Valteri too

mariogeek2
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Re: ANNOUNCING SMBX 2.0!!! (Playable Wario and Bowser Announ

Postby mariogeek2 » Tue Dec 08, 2015 10:55 am

So, I know I've already asked this, but I really, really want to know. Is De Invasion Three going to be a 2.0 launch episode?

Also, are there any online features being added?
Horikawa Otane wrote:(for those crazy Waluigi fans out there... There's SOME discussion brewing about adding him with psychic powers sort of based on psycho waluigi. Nothing's settled, but the dev team is officially interested)
That sounds awesome! I'm in the middle of playing Psycho Waluigi right now (for those of you who haven't played it, you need to. That game's awesome), and I could see his physics working in SMBX. If you implemented that, I could realistically see Psycho Waluigi being remade as an episode.

Also, what about Toad from Abducted Toad (with the electric powers)? That might be cool to see.

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Wario and Bowser Announ

Postby Emral » Tue Dec 08, 2015 10:57 am

mariogeek2 wrote:So, I know I've already asked this, but I really, really want to know. Is De Invasion Three going to be a 2.0 launch episode?

Also, are there any online features being added?
If any of this was happening, it would be noted in the first post, wouldn't it?

Bibifoc
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Bibifoc » Tue Dec 08, 2015 10:58 am

It's weird because I think Bowser and his orbital minions would be great in a level where a lot of enemies are packed. When I saw the level raocow played, I didn't get why there were not so much foes around. With the "selective army" of Bowser, it wouldn't necessarily mean you could stomp on every enemy and get a new minion shield, and so it would still make levels challenging.

Sewpah
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Sewpah » Tue Dec 08, 2015 11:27 am

Image

Maybe next time.

HeroLinik
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HeroLinik » Tue Dec 08, 2015 11:44 am

Now it's the turn of Snake and Zelda. Any hints on the next one?

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Emral » Tue Dec 08, 2015 11:51 am

Linik wrote:Now it's the turn of Snake and Zelda. Any hints on the next one?
Horikawa Otane wrote: No hint for the next two characters. I don't think they need any introduction. They're the most complex from a code perspective (though Snake too is obviously crazy - thank Hoeloe for him. I didn't code Snake in). The first of the next two is the one I'm most proud of perhaps. So look forward to it.

FanofSMBX
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby FanofSMBX » Tue Dec 08, 2015 12:02 pm

Is it possible to do the next three things? If so, could you please do them?
Make the Clown Car Graphics and Size modifiable
Fix the Airship Piece's collision and leaving player if they are hit (like set its speed to zero if the player is shrinking)
Allow to change Link's Fairy's size
Thank you!

Julia Pseudo
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Julia Pseudo » Tue Dec 08, 2015 1:38 pm

I'm guessing Samus, personally.

HeroLinik
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HeroLinik » Tue Dec 08, 2015 1:42 pm

Samus. It has to be Samus. The other one is very likely to be Mega Man.

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Emral » Tue Dec 08, 2015 1:49 pm

Can't wait for Lucina and Shulk tomorrow!

aero
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby aero » Tue Dec 08, 2015 1:53 pm

Can't wait for Pukachi.

Darkonius Mavakar
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Darkonius Mavakar » Tue Dec 08, 2015 1:59 pm

Enjl wrote:Can't wait for Lucina and Shulk tomorrow!

THIS IS THE LUADOS POWER

ShadowStarX
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby ShadowStarX » Tue Dec 08, 2015 2:04 pm

SAMUS, SAMUS, SAMUS!
I mean, I'd really Samus, she would be a really cool character.
For the other one, I'd pick either Mega Man or Donkey Kong.


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