Review: Mushroom Way by PixelJustice
{Gameplay: 10Pts | Scenery/Music: 10Pts}
Gameplay:
3 out of 10
I'm going to say it; Gameplay-wise this level isn't terrible, what drags the score down is the design, because it has a lot of problems and I'll go into more detail about these problems, but first I want you to take a look at these screenshots that I took. I get the impression this level is uninished because
of stuff like this.
Now my first gripe will be about that bottom area. First of all it honestly looks terrible, but the major problem about it is that it's inaccessible. I had to actually erase all the blocks there just to test it and it's also not passable either even if you could get it. There's far too many spikes you expect the player to jump and overall it really is just an unfair path.
Now I'll talk about your main level because it doesn't have as many issues, and considering you can actually pass it, I'd say it's a notch up in playability already. Now, the main level isn't terrible, but I say it's not good because it also looks unfinished. Enemy placement is not consistent and is lacking in some areas. Power-up placement is decent though. It isn't a long level and I counted (the ones you could access anyway) about 4 you cant get rather easily.
Scenery/Music:
2.5 out of 10 {.5Pts Scenery | 2Pts Music}
I don't mean to be rude about it, but this level to some extent is ugly. The unfinished areas really detract from any setting or atmosphere you were trying to aim for an your general lack of use of BGOs leaves more to be desired.
The bottom part is unacceptable. In addition to not even being able to go down there, and really being unnecessary it just looks bad. You mixed SMW platform tiles with SMB1 blocks and ground tiles. They clash and don't look any bit fitting.
As a final refresher, unless the level is inside I would consider using the castle tiles as those are used usually for inside of a place. It feels tacked on and also, there aren't any other floor tiles to fill in the black empty space, which I screen'd above, but I felt a note here was necessary.
The music isn't bad, I have no complaints about it.
Conclusion:
5.5 out of 20Pts {2Pts Overall {Rounded from 2.75}}
This level has a ton of work to be done. It's beatable yes, but is it enjoyable? To me the answer would be no. I hate rating levels down, but this one has a lot of design problems, especially that keep me from justifying higher scores. However I can offer up some recommendations on making this level better.
~Go in and remove some of the cut-off of objects, there's a lot of that I noticed as well.
~Use a specific set of graphics in your level or perhaps ask for pointers on any recommended combinations, if you want to use multiple ones.
~Either remove the bottom part entirely or give it it's own section, because at t's current state it's just for appearance, and it doesn't add onto that.
~Add some more scenery to your areas.
*Moved to The Trash Can