Chill Out

Levels that have good quality and are worth playing.
Dracyoshi
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Chill Out

Postby Dracyoshi » Tue Nov 10, 2015 5:48 pm

Hey look! It's me again, back 2 years later with another level. After a nearly a month of occasionally working on this level I finally finished it once I was offered a copy of Undertale. Sellout
Chill Out is a cave level that brings back the classic freeze/thaw gimmick. The level also features 5 dragon coins that you can optionally, and pointlessly, collect!

The level is essentially split into two, with everything before the checkpoint being focused on exploration and everything after the checkpoint being focused on standard linear platforming.
Stats
) 261 CGFX.gif
) 14088 Blocks, 4781 BGOs and 889 NPCs
] Estimated completion time for a regular playthrough: 5 - 7 minutes*
] Estimated completion time for 100%(all Dragon Coins): 7 - 9 minutes*
*Assuming that you don't die, of course!
Images
Spoiler: show
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Download
Now that you know what you're getting into, here is the download.

as303298
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Re: Chill Out

Postby as303298 » Tue Nov 10, 2015 11:18 pm

[Comment Reserved]


For now though, this level is easily one of the best levels I've seen focus almost entirely on its gimmick yet it never got stale. Easily one of my favorite cave-based levels so far.

Alagirez
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Re: Chill Out

Postby Alagirez » Wed Nov 11, 2015 11:48 pm

judging for the screens, the atmosphere and design looks great! and i like the GFX! Nice cave level, i'll play this and i'll give you a small review.

MECHDRAGON777
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Re: Chill Out

Postby MECHDRAGON777 » Thu Nov 12, 2015 1:12 am

Dracyoshi wrote:
Stats
) 261 CGFX.gif
) 14088 Blocks, 4781 BGOs and 889 NPCs
] Estimated completion time for a regular playthrough: 5 - 7 minutes*
] Estimated completion time for 100%(all Dragon Coins): 7 - 9 minutes*
*Assuming that you don't die, of course!
What about for a speed run?

Dracyoshi
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Re: Chill Out

Postby Dracyoshi » Thu Nov 12, 2015 1:48 am

MECHDRAGON777 wrote: What about for a speed run?
It took me 2m 37s to complete the level as fast as I possibly could, and I made a few mistakes. I skipped everything, even mushrooms.

Darkonius Mavakar
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Re: Chill Out

Postby Darkonius Mavakar » Thu Nov 12, 2015 8:47 am

This is a REALLY good level, and for the first time the ice water thingy is great and not annoyng

Emral
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Re: Chill Out

Postby Emral » Thu Nov 12, 2015 10:06 am

Oh hey it's someone who knows how to make gimmicks interesting! It's something I don't see enough these days.

Erik
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Re: Chill Out

Postby Erik » Thu Nov 12, 2015 10:18 am

This level is very good! You executed the gimmick extremely well, nice job!

ShadowStarX
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Re: Chill Out

Postby ShadowStarX » Thu Nov 12, 2015 12:14 pm

Chill Out review

Design & Gameplay: Great
+ This level is a good example of making a not repetitive level with only one gimmick. It's really fun, the design is great, true I noticed some bad stuff. The level has a fair length in my opinion. There were some clever puzzles implemented in the second half with the freezing water and freezing platform gimmick. The Ace coins are placed very cleverly too.
| This level may've had great gameplay, there were some minor flaws or slightly bad things. The second half is harder than the first half a bit more than necessary. The level also lacks of powerups a bit, you should place a bit more powerups.
- There are some missing water tiles in section 2. The platforming can also go unfair sometimes. The player can also get stuck if he/she grabs an ice cube and throws it into switch but like on the other side of the waterfall. (he/she will get stuck later on, not at that point)

Atmosphere & Visuals: Awesome
+ The level had a really good atmosphere. The music was fitting and there was a fair amount of decoration. There was no clash and I didn't find any cutoffs either. The atmosphere is just overall good job.
- The broken brick effect isn't correct, but I don't count this as a big flaw.

Score: 8/10
A great level with a cool gimmick but also with some flaws
Moved to 'Pretty Good'

Dracyoshi
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Re: Chill Out

Postby Dracyoshi » Thu Nov 12, 2015 8:45 pm

ShadowStarX wrote: There are some missing water tiles in section 2.
The player can also get stuck if he/she grabs an ice cube and throws it into switch but like on the other side of the waterfall. (he/she will get stuck later on, not at that point)
The broken brick effect isn't correct, but I don't count this as a big flaw.
Fixed, fixed and fixed.
ShadowStarX wrote:The second half is harder than the first half a bit more than necessary.
Section 3 is supposed to be a bit hard, hence why it's a lot shorter than Section 1 & 2. I may have went a bit too far with the difficulty, though. It's pretty hard to tell.
ShadowStarX wrote:The platforming can also go unfair sometimes.
What jumps? Occasionally the platforms in Section 3 can desync if you linger for too long, but they should sync up if you wait a few seconds.

TDK
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Re: Chill Out

Postby TDK » Tue Dec 01, 2015 6:24 pm

It's a good level with a nice gimmick.
However the player can easily get stuck in Section 9, as the frozen ice is in the way.
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