General discussion about Super Mario Bros. X.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Wed Feb 12, 2014 5:44 pm
Valtteri wrote:mariogeek2 wrote:If you bury a boss npc, such as SMB3 bowser then pick him up with the character, they become a meat shield that you can use to plow through enemies, though they're susceptible to smb2 and smb3 bombs/bob-ombs and lava. But, as long as you're plowing through regular enemies, such as goombas and koopas, you've got an awesome weapon that'll obliterate your enemies.
I believe SMB3 Bowser immediately escapes your grip after you've dug him up and attacks you.

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Valtteri
- Birdo

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Postby Valtteri » Wed Feb 12, 2014 5:46 pm
That's strange, I remember him immediately falling when I pulled him out of the ground and never being able to keep him in my hands.
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Sig.Cell
- Hoopster

- Posts: 46
- Joined: Fri Feb 07, 2014 3:42 pm
Postby Sig.Cell » Sun Feb 16, 2014 11:19 pm
I tried now this, but not work!
Why don't work?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Feb 16, 2014 11:52 pm
Sig.Cell wrote:I tried now this, but not work!
Why don't work?
Which secret?
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Mon Feb 17, 2014 3:53 am
FanofSMBX wrote:Sig.Cell wrote:I tried now this, but not work!
Why don't work?
Which secret?
I think he was referring to picking up and holding Bowser.
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moemoe02
- Guest
Postby moemoe02 » Sat Mar 01, 2014 11:51 am
If you have an NPC that throws anything (such as Mouser's Bomb, Hammer Bro Hammer, Wart Bubble) and if you set nogravity=1, the npc will go up instead of down
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Sat Mar 01, 2014 2:14 pm
moemoe02 wrote:If you have an NPC that throws anything (such as Mouser's Bomb, Hammer Bro Hammer, Wart Bubble) and if you set nogravity=1, the npc will go up instead of down
Well, yeah, that makes sense - all of those NPCs travel on an arc trajectory, but since they're not affected by gravity the actual arc is removed, so they would move diagonally upwards indefinitely.
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icemario12
- Blooper

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Postby icemario12 » Mon Mar 03, 2014 10:36 am
Did anyone notice that the SMB2 mushroom make an exact item copy of the one you're equipped with? However, if you're small it will act like a normal mushroom anyway.
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RudeGuy
- Bowser

- Posts: 4994
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Postby RudeGuy » Mon Mar 03, 2014 10:55 am
icemario12 wrote:Did anyone notice that the SMB2 mushroom make an exact item copy of the one you're equipped with? However, if you're small it will act like a normal mushroom anyway.
Yes, we know.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
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Postby Murphmario » Mon Mar 03, 2014 6:36 pm
I found out the most secret secret EVER in Smbx... so here it goes...
Rippers are affected by slopes. Both the normal one and the rocket one. Sorry if you know this already.
Also, I have an idea for custom gfx. A small shield replacing the smb1 goomba, and a large shield replacing Mother Brain. Because you can use enemies as meat shields.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Mon Mar 03, 2014 10:22 pm
That idea is pretty good, Murphmario. Combining it with gfxoffset could make it work really well. The only problem would be Mother Brain's sound effects.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Sat Apr 12, 2014 8:56 pm
True that. Also, bump because I found a secret in The Invasion 2.
Enter level 35. Head right until you see the first yellow koopa. If you want to do this faster, don't kill anything beyond the yellow koopa and before the first slime pipe. Jump on the Koopa, and make sure it does NOT fall off of the ledge, otherwise you have to make it respawn. Wait until the koopa enters the shell, and bounce on it and lead it forwards, killing all enemies in sight. You will see that points will be building up, and eventually they turn into 1-ups and 2-ups. When you reach the first slime spawner, keep the shell still and keep bouncing. The bits and the bots will move into the shell, therefore giving you infinite lifes! However, you can only gain lifes if you don't have 99, and this trick is useless in the level editor mode. Still neat though. If you get inbetween the first two slime pipes, you can also use jumps to do this trick.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
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Postby FanofSMBX » Sat Apr 12, 2014 8:58 pm
I noticed that if you hold Mouser, and he is in a bomb radius, he takes damage, but if you ram him into an enemy, he doesn't take damage.
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aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Sat Apr 12, 2014 10:49 pm
If you make a SMW lakitu throw signs, you can spin jump on the signs.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
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Postby Murphmario » Sat Apr 12, 2014 11:36 pm
Continuing the topic of meat shields. If Mother Brain is hurt while being held, she will permanently turn white. Also, if you release her, the following will happen:
1. If you release her without pressing anything, she will go back to the spot where she was before you undug her and explode.
2. If you release while holding down, Mother Brain will just dissapear.
3. If you release while holding up, it will be the same result as one, except Mother Brain herself will be gone and the explosions will be closer together.
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Veudekato
- Guest
Postby Veudekato » Sun Apr 13, 2014 8:03 am
if you set podoboo to lakitu = fire king! podoboos follow you!
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Star
- Guest
Postby Star » Sun Apr 13, 2014 8:37 am
Not sure if Glitch. Or Secret.
More like a Glitch.
So i was making my level 5 like usual. And i discovered this,
You can do it if your big, You just need to slide duck all the way into the airship part. Doing the block glitch won't work.
Being crushed into the bridge.
Free 3-UP!
Many people might already had found this but i just wanted to share it.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
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- Pronouns: he/him
Postby Murphmario » Fri Apr 25, 2014 7:50 pm
It is today that I discover the source of the Zelda enemie's sprites. Here it is:

Was not going to share this. I just searched up Zelda 2 Tileset in Google and I found this.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Fri Apr 25, 2014 8:42 pm
My glitches I found:
If you Spin Jump into a Peach Block, she continues to Spin Jump
If you jump into a door, you can jump out of the warp with correct timing!
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warioman
- Guest
Postby warioman » Sat Apr 26, 2014 1:18 am
MECHDRAGON777 wrote:If you jump into a door, you can jump out of the warp with correct timing!
Ooh! Does anybody want to make a kaizo level with this?
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