Blocky Grass and Objects (Version 2.1)

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TheNinjaCake
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Blocky Grass and Objects (Version 2.1)

Postby TheNinjaCake » Tue Nov 17, 2015 9:49 am

It took a bit of time, but I've created my first "large scale" graphic "set", I have now added a snow tileset and fixed the trees as they were probably not the greatest part and looked like platforms.

- EDIT: I didn't think this would be updating so fast, well this is only to fix the pillowshading, so its sorta not an update

Screenshots
Spoiler: show
ImageImage
Download:
Grass
https://www.dropbox.com/s/o28r13z3u1pyx ... 1.zip?dl=0
Snow
https://www.dropbox.com/s/fac71mglvh2j9 ... w.zip?dl=0
Last edited by TheNinjaCake on Wed Nov 18, 2015 9:44 am, edited 3 times in total.

h2643
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Re: Blocky Grass and Objects (Version 1)

Postby h2643 » Tue Nov 17, 2015 9:51 am

Were you inspired by Minecraft when you were making this tileset? I can see some similarities between these two styles. This looks alright.

TheNinjaCake
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Re: Blocky Grass and Objects (Version 1)

Postby TheNinjaCake » Tue Nov 17, 2015 9:54 am

h2643 wrote:Were you inspired by Minecraft when you were making this tileset? I can see some similarities between these two styles. This looks alright.
Suprisingly, No! I was inspired by the level "Super Block Land" from Super Mario 3D World, It's one of the bonus stages

Emral
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Re: Blocky Grass and Objects (Version 1)

Postby Emral » Tue Nov 17, 2015 10:05 am

Looking at this made me realise how cool circles are.

E: Also nice pillowshading :33
Last edited by Emral on Tue Nov 17, 2015 11:06 am, edited 1 time in total.

TheKingOfBoos
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Re: Blocky Grass and Objects (Version 1)

Postby TheKingOfBoos » Tue Nov 17, 2015 11:05 am

Enjl wrote:Looking at this made me realise how cool circles are.
Upvote. Although this is decent, I don't like the trees.

Snowburger
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Re: Blocky Grass and Objects (Version 1)

Postby Snowburger » Tue Nov 17, 2015 11:12 am

Pillowshading,banding...
It's pretty good for a third(I think)tileset,but needs improvement.

TheNinjaCake
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Re: Blocky Grass and Objects (Version 1)

Postby TheNinjaCake » Tue Nov 17, 2015 11:26 am

TheKingOfBoos wrote:
Enjl wrote:Looking at this made me realise how cool circles are.
Upvote. Although this is decent, I don't like the trees.
To be honest the trees were my worst thing, although when I tried to do something else as a background that was larger than 1 "block" I kept running into difficulties, so I ended up having to go with these trees

Cacazk
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Re: Blocky Grass and Objects (Version 1)

Postby Cacazk » Tue Nov 17, 2015 2:02 pm

h2643 wrote:Were you inspired by Minecraft when you were making this tileset? I can see some similarities between these two styles. This looks alright.
Actually a lot like minecraft! But It's cool...

TheNinjaCake
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Re: Blocky Grass and Objects (Version 1)

Postby TheNinjaCake » Tue Nov 17, 2015 4:01 pm

Swinder wrote:Pillowshading,banding...
It's pretty good for a third(I think)tileset,but needs improvement.
I can't see where the banding is in the picture, on the matter I can't find where the pillowshading occurs either, It would definitely help if you could point out where this appears.

HenryRichard
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Re: Blocky Grass and Objects (Version 2)

Postby HenryRichard » Tue Nov 17, 2015 7:17 pm

There's pillowshading on the trees, snowman, and bushes, but other then that it's really good! (Especially if you compare it to my third tileset...)

Emral
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Re: Blocky Grass and Objects (Version 2)

Postby Emral » Tue Nov 17, 2015 7:28 pm

Image

They actually appear in the same places, it's therefore pretty easy to get rid of, if you know what you're doing.

Start by defining a direction where light comes from.

TheNinjaCake
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Re: Blocky Grass and Objects (Version 2)

Postby TheNinjaCake » Wed Nov 18, 2015 4:15 am

Enjl wrote:Image

They actually appear in the same places, it's therefore pretty easy to get rid of, if you know what you're doing.

Start by defining a direction where light comes from.
Thanks, I'll try and get rid of it all by tonight and add some new screenshots

TheKingOfBoos
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Re: Blocky Grass and Objects (Version 2.1)

Postby TheKingOfBoos » Wed Nov 18, 2015 11:39 am

Looks better now! My only complaint is that the light source isn't always consistent- The bushes have a different light source than the brick blocks.

TheNinjaCake
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Re: Blocky Grass and Objects (Version 2.1)

Postby TheNinjaCake » Wed Nov 18, 2015 12:45 pm

TheKingOfBoos wrote:Looks better now! My only complaint is that the light source isn't always consistent- The bushes have a different light source than the brick blocks.
I just realised that now actually...

Since it isn't that big of a deal, I'll probably fix when I add some other stuff (Enemies, Cave area, ect.)

$h31d0nc00p3rfan
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Re: Blocky Grass and Objects (Version 2.1)

Postby $h31d0nc00p3rfan » Thu Nov 19, 2015 10:43 am

Reminds me not just of Minecraft, but Super Paper Mario to an extent.

TheNinjaCake
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Re: Blocky Grass and Objects (Version 2.1)

Postby TheNinjaCake » Thu Nov 19, 2015 1:27 pm

$h31d0nc00p3rfan wrote:Reminds me not just of Minecraft, but Super Paper Mario to an extent.
I guess it does look quite simmilar

HenryRichard
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Re: Blocky Grass and Objects (Version 2.1)

Postby HenryRichard » Thu Nov 19, 2015 6:03 pm

My only complaint now is that most of the light seems to come from the upper-right. While that's not bad in and of itself, the default graphics (and most custom ones as well) have the light coming from the upper-left. Still, that's easily fixed.


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